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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quite honestly? A lot of people feel DPS is a role where it doesn't matter if they suck. People who are scared of the pressures of tank or healer go there, so they won't get yelled at and cause a wipe if they fail.

    Guess what? DPS checks are becoming more and more common. We DO notice when a DPS messes up. We need to just start putting the same pressure on DPS that we put on healers and tanks. Do your damn job or get the hell out.
    (7)

  2. #2
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Make players who get hit by avoidable mechanics lose 10 points on their loot rolls per hit!
    (0)

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Staris View Post
    Make players who get hit by avoidable mechanics lose 10 points on their loot rolls per hit!
    You know, I was just thinking about something very similar this morning while reading the thread about primal ponies. I relayed a frustration about this weekend doing many, many runs of Ifrit EX. The particular example, was that on Saturday night, I got in with a particular group and we ended up getting about 7 kills in before party disbanded. Well, the DRG who kept dying every single time (sometimes twice per run) ended up winning the Nightmare mount that dropped with a 99, and I had to think, why the hell do these kinds of people always get rewarded for their failures? Then it made me think of how awesome it would be if your roll chances were reduced based on poor performance, which sounds similar to what you are saying.
    (0)

  4. #4
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    This is a very nice idea actually. Especially if they show the rolls as "87-(10*5)=37", to emphasise why the end roll is so low. I was talking to someone else, and his suggestion was some sort of stacking debuff every time you get hit. Not sure what's good, as the most obvious "-10% attack damage per stack for 2 minutes" tends to punish the whole party rather than than the individual, which I'd rather avoid.

    The other most pressing issue would be that it would have to be something that is difficult to ignore. Bad players won't notice that the damage they're doing is going down, or that they're not doing any damage at all. They don't notice that their life has dropped to 10%. All they know are "am I in range of attacking?" and "Am I still alive?".
    (1)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    What if people don't care about loot?
    (0)

  6. #6
    Player
    firstsin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Alkaid Gainsborough
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    I like the loot idea but there have been scenarios where I am solo healing and there is only soo much I can do. This leads to some players being sacrificed so others can survive.

    I have even taken the hit for the team just so that the tank or that one dps can live long enough to kill the boss.

    Also this is open to exploitation. Healers stop healing certain players to reduce their loot chances.
    (2)

  7. #7
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    You want people not get hit by avoidable stuff? - Get a circle of friends that take critizism serious and not personal.
    Imo no need to punish people for being bad, they punish emselves by slower progression. Yeah the real bad players find still people that carry em through a T13 kill and yes the dead people also get the loot but we only find it annoying because we saw em die and still...
    Skill is rewarded with your own feeling of victory game design cannot punish bad players because everyone can suffer of lags, irl stuff and other kinds of distraction. Stuff happens talk and dont be mean.
    (1)
    >.> The derp is within you! JUST BELIEVE <.<
    .................\o/\o/ YADDA \o/\o/....................
    Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^

  8. #8
    Player
    TweekTweak's Avatar
    Join Date
    Jan 2015
    Posts
    3
    Character
    Zunami Kai
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Having pugged a lot of the Ex primals, I find most of these "bad players" turn good after a couple rounds its just too bad most people drop out before then. The biggest problem I see as a healer is players being undergeared to the point where they need individual heals on top of group AOE. This becomes VERY annoying when your WoD group has MT or when you're doing urths font and just don't have the time to heal DPS outside of AoE. That said, it would be nice if the duty finder had a "learning party" que for Expert primals and coil, watching and reading guides only help so much before hand.
    (1)

  9. #9
    Player
    firstsin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Alkaid Gainsborough
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    2 second stun = 2 seconds that one player cannot do anything = more chances of getting by more attacks and dying.

    So instead of healing you'll be faced with a party which is stunned because they got hit by AoE.

    DPS will no longer be able to push DPS. Healers will no longer be able to heal and Tanks will be loosing aggro left and right.

    Sorry but this is just a horrible idea. You idea to punish less skilled players is silly. They are already struggling to do certain content and now you want to make it harder for them.
    (7)

  10. #10
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    firstsin, I'm not suggesting these stuns be added to all AOEs, but rather any new lower difficulty duties. Don't put them in Coil or EX Primals where one stun could wipe, but in the normal duties where there are no consecutive AOEs, and a 2s would only be an annoyance.

    Besides, SE has already implemented much more severe punishments already. WoD has death as well as many other insta-kill attacks. Keeper has quite a few ultra damage AOEs and attacks it's own wipe mechanic. WP HM has several wipe potential mechanics throughout the bosses. And AK HM is insane when it comes to punishments. I've seen tons of players instantly killed to the 1st and 3rd boss's single target killers. I've wiped repeatedly against the 2nd boss because if the healer messes up and gets hit from confuse, even if everyone else did perfectly, the party will go from 100% to 0% during the 15s of confuse.

    What I'm asking for is regular, but smaller punishments that only affect the offender, not the whole party.
    (1)

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