
Originally Posted by
dejavutwo
Last time you brought up numbers I tried to show that as long as the bard is doing a percentage of the dragoons damage overall balance does not change even though the gap in raw damage dealt grows.
Lets say your dragoon does 100 dps, and your bard does 85 dps against a boss that has 100,000 HP. The fight will last 540.54 seconds during which the dragoon will have done 54,054 damage and the bard would have done 45,945. The bard did 45.9% of the boss's total HP, and was at 85% of the dragoon's damage.
Lets say we increase the duration of the fight 5x to a boss with 500,000 HP. In this case the fight will last 2702 seconds during which the dragoon will have done 270,200 damage, and the bard would have done 229,670. The bard again did 45.9% of the total damage, and was 85% of the dragoon's damage.
Now lets scale up the dps 5x to 500 dps for the dragoon and 425 for the bard, and a 500,000 HP boss. This again comes out to 540.54 seconds for the fight, with the dragoon at 270,270 damage and the bard at 229,729. This is still 45.9% of the total damage and 85% of the dragoon's damage.
The above shows that duration and scaling are independent of the actual overall balance.
To maintain bards at whatever percentage lower than other dps, it is expected that the difference in weapon damage and stats between classes would grow because if stats grow by 5x, then the gap between the stats and weapon damage should also end up growing 5x which would lead to absolutely no change in balance relative to other classes. As you saw above, when the difference was 15 or the difference was 45, it didn't matter, the bard still did the same percentage of the boss's HP.