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  1. #131
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    There was a match where I had 7 kills as a Paladin, I really should have screenshot that. A lot of those kill counts tend to be mopping up weakened enemies with Cometeor.
    (0)

  2. #132
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by MohShuvuu View Post
    Slaughter lives up to its name.

    If its name is "broken caster heaven", yes it does.

    In b4 someone comes at me for being wrong, while picture in quote shows casters more than doubling and even tripling any non caster dps
    (1)
    Last edited by Pibz; 02-10-2015 at 11:38 PM.

  3. #133
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pibz View Post
    If its name is "broken caster heaven", yes it does.

    In b4 someone comes at me for being wrong, while picture in quote shows casters more than doubling and even tripling any non caster dps
    To be fair, they doubled and tripled all the other caster dps too.
    (0)

  4. #134
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Pibz View Post
    If its name is "broken caster heaven", yes it does.

    In b4 someone comes at me for being wrong, while picture in quote shows casters more than doubling and even tripling any non caster dps
    All I see is up there is Coordinated Cometeors. ;D
    Who would have thought that doing content with a coordinated group would achieve good results!?
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #135
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Yeah, not to mention if you look at that list. All of them are from the same party, same server. I smell a pre-made.
    (0)

  6. #136
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mardel View Post
    All I see is up there is Coordinated Cometeors. ;D
    Who would have thought that doing content with a coordinated group would achieve good results!?
    I would think that even coordinated melee groups would have less kills and a lot more deaths, lol.
    (0)

  7. #137
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Niroken View Post
    I would think that even coordinated melee groups would have less kills and a lot more deaths, lol.
    Less kills? Yes. A lot more deaths? Not so much. Not if the team is coordinated. It's a matter of your healers knowing when your tanks and Melee are diving in to back up with LBs and heals.
    (0)

  8. #138
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    Less kills? Yes. A lot more deaths? Not so much. Not if the team is coordinated. It's a matter of your healers knowing when your tanks and Melee are diving in to back up with LBs and heals.
    As a healer I couldn't disagree more. No LB is gonna stop a coordinated group of 2 or more casters dropping a double LB on you.
    And alot of melee dps and tank tend to run out of your range of healing, resulting in them cursing you for not being a good enough healer -.-
    (0)

  9. #139
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Talia_Hailwind View Post
    As a healer I couldn't disagree more. No LB is gonna stop a coordinated group of 2 or more casters dropping a double LB on you.
    And alot of melee dps and tank tend to run out of your range of healing, resulting in them cursing you for not being a good enough healer -.-
    Should take no fewer than three Cometeors to wipe out a full HP member. If they're dieing before that they're already getting softened up, or they're improperly geared.

    As far as idiot Melee and tanks unappreciative their healers? That's on them. You take a risk when you overextend, as a tank? That's what my cooldowns are for.

    Now, if someone's chasing me into my own team and they're not getting collapsed upon when I turn around and stun them? Then I irk a bit.
    (0)

  10. #140
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I remember seeing people being highly supportive of limiting slaughter to 24-man, and leaving secure to 72 and 24. I can understand why after playing 72 slaughter for a bit.

    Though personally, this was what made 24-man slaughter ideal for me:


    Something so ridiculous and at the same time so incredibly fun that just wouldn't be practical or viable in 72 due to how alliance interaction works. Feels like it opens up far more options and levels the playing field a bit in terms of LBs.

    Of course its not going to stop pre-made cometeor groups, but its a lot easier to deal with when everyone around you can be easily accounted for and spreading out a bit is somewhat safer with less enemies present.
    (0)

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