There was a match where I had 7 kills as a Paladin, I really should have screenshot that. A lot of those kill counts tend to be mopping up weakened enemies with Cometeor.
There was a match where I had 7 kills as a Paladin, I really should have screenshot that. A lot of those kill counts tend to be mopping up weakened enemies with Cometeor.
All I see is up there is Coordinated Cometeors. ;D
Who would have thought that doing content with a coordinated group would achieve good results!?
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Yeah, not to mention if you look at that list. All of them are from the same party, same server. I smell a pre-made.
Less kills? Yes. A lot more deaths? Not so much. Not if the team is coordinated. It's a matter of your healers knowing when your tanks and Melee are diving in to back up with LBs and heals.
As a healer I couldn't disagree more. No LB is gonna stop a coordinated group of 2 or more casters dropping a double LB on you.
And alot of melee dps and tank tend to run out of your range of healing, resulting in them cursing you for not being a good enough healer -.-
Should take no fewer than three Cometeors to wipe out a full HP member. If they're dieing before that they're already getting softened up, or they're improperly geared.As a healer I couldn't disagree more. No LB is gonna stop a coordinated group of 2 or more casters dropping a double LB on you.
And alot of melee dps and tank tend to run out of your range of healing, resulting in them cursing you for not being a good enough healer -.-
As far as idiot Melee and tanks unappreciative their healers? That's on them. You take a risk when you overextend, as a tank? That's what my cooldowns are for.
Now, if someone's chasing me into my own team and they're not getting collapsed upon when I turn around and stun them? Then I irk a bit.
I remember seeing people being highly supportive of limiting slaughter to 24-man, and leaving secure to 72 and 24. I can understand why after playing 72 slaughter for a bit.
Though personally, this was what made 24-man slaughter ideal for me:
Something so ridiculous and at the same time so incredibly fun that just wouldn't be practical or viable in 72 due to how alliance interaction works. Feels like it opens up far more options and levels the playing field a bit in terms of LBs.
Of course its not going to stop pre-made cometeor groups, but its a lot easier to deal with when everyone around you can be easily accounted for and spreading out a bit is somewhat safer with less enemies present.
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