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  1. #201
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Melriss View Post
    Haha oh wow.

    What will you dweebs demand next, anime eyes and fedoras?
    Hey a Fedora is pretty rad, but last time I checked you are the dweeb for trying to act like a jock right now.
    (4)

  2. #202
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xhominid View Post
    2. That would still be easy for a team of workers specifically on that task. Stop acting like Squenix cannot afford to do that when they have a team specifically for the expansion.

    If a modder can do all of that, why can't a team do it?
    Any team that would be put on this task would be taken off of another task, thus slowing down patch/expansion development. You seem to be under the impression that SE can just build a new team out of nothing and put them on this. You then compare it to 'a modder,' who is one person that can dedicate time to a very specific task with no quality control or cross-platform testing... it is beyond obvious that you have no idea how these projects work.
    (0)

  3. #203
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Fully supported! Give us our butts back! SITTING DOWN IS PAINFUL RIGHT NOW!
    (3)

  4. #204
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    In all honesty, I would totally support them just refining the existing character-models, perhaps in a later Content-Patch. Things like giving the Highlanders slightly more masculine animations (compared to their Midlander brethren), giving female Miqo'te back their more well-defined butt (even if the change is "hidden" when using older armor armor-types), stuff like that.

    The Au Ra will definitely take precedent in 6.0 proper, but perhaps 6.3 or something, they could give the older races a little TLC?
    (2)

  5. #205
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Xhominid View Post
    If a modder can do all of that, why can't a team do it?
    For a single player game? Yeah, why not.
    But for an MMO...well, just ask how many hoops modders have to go through every time a new patch or expansion is released to make it compatible.
    Now imagine having to accommodate for every theoretical new piece of armor to make it into the testing phase (which actually outstrips the number of items that actually make it into the game, because they're found to be too problematic in testing), and make sure it looks right in every single setting at all times.
    Now you have to do this for every armor model. At every setting. Before every patch.
    Remember what I said about items falling to the cutting room floor? Well, a lot of times it's because of time and resource constraints. If you add a slider with, say, 10 more options (let's be real, here: if they DID add a "butt slider" it'd be a selection of different butts, not an inflate-o-slider.) then that means you have to test each new armor model a minimum of 10 more times per test, with each "test" consisting of the different combinations of height, bust size, hairstyle, etc.
    If you think the armor models we've been getting lately have been "limited"...imagine how drab they'd get when you're exponentially multiplying the amount of work required.
    If they ARE going to add it, then, it would have to be as part of a large-scale update with many things happening at once so it "fits" better. In other words, a situation where they're adding another aspect to character creation.

    Quote Originally Posted by TheRogueX View Post
    Any team that would be put on this task would be taken off of another task, thus slowing down patch/expansion development. You seem to be under the impression that SE can just build a new team out of nothing and put them on this. You then compare it to 'a modder,' who is one person that can dedicate time to a very specific task with no quality control or cross-platform testing... it is beyond obvious that you have no idea how these projects work.
    QFT, and also the modders are at the mercy of the company's developers, while an actual development team is dependent on the...whatever the person's title happens to be in that instance...to finish all of their work and submit it to testing in a timely manner.
    Basically, a modder only answers to him/herself and fans. A developer answers to his/her bosses, co-workers, bosses' bosses, and bosses' bosses' bosses. Depending on the game, a given developer can be on several "teams" with different responsibilities, deadlines, and resources. Developers aren't some massive army of robots. Often there are fewer developers working on a given aspect of the game than there are modders contributing to a custom UI project.
    (1)
    Last edited by kyuven; 02-11-2015 at 07:58 AM.

  6. #206
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I highly doubt we'll get a buldge slider; even in amerca they're conservative about that.would be nice if the bulges were a bit bigger though
    (0)

  7. #207
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheRogueX View Post
    bump
    Again no it wouldn't, especially for a team like Squenix. They can easily hire a freelance team or simply grab another team they already have specifically for certain tasks. Hell, you just stated it yourself there is ALREADY a team for patches AND expansions, do you think they also design the armors that we get now? Or the new characters? Or the designers of the expansion or the expansion after that?

    And again, how is something like a simple model change is impossible for PS3? You haven't actually explained it at all and just said it is, which only shows you have no idea how the process actually works.

    Quote Originally Posted by kyuven View Post
    For a single player game? Yeah, why not.
    But for an MMO...well, just ask how many hoops modders have to go through every time a new patch or expansion is released to make it compatible.
    Now imagine having to accommodate for every theoretical new piece of armor to make it into the testing phase (which actually outstrips the number of items that actually make it into the game, because they're found to be too problematic in testing), and make sure it looks right in every single setting at all times.
    Um okay, there are actually PLENTY of modders in the MMO market for plenty of games, including 1.0 of this very game. I never said the process was easy but you are explaining it like the people who you are saying it for don't already have the tools at their disposal to make this change. This is also forgetting that I already know it won't be fixed in a single night which you also seem to forget.

    Now you have to do this for every armor model. At every setting. Before every patch.
    That's not that hard...because if it was, we would have stick figures instead of actual characters right now.
    You are making the process of making new armors far more ridiculously harder than it how simple it really is.

    Remember what I said about items falling to the cutting room floor? Well, a lot of times it's because of time and resource constraints. If you add a slider with, say, 10 more options (let's be real, here: if they DID add a "butt slider" it'd be a selection of different butts, not an inflate-o-slider.) then that means you have to test each new armor model a minimum of 10 more times per test, with each "test" consisting of the different combinations of height, bust size, hairstyle, etc.
    You think they do that with what they currently have now? Last time I checked, my Main's hairdo right now STILL clips through her Soldiery Top and that's not even back length, that's shoulder length hair. They honestly don't care about clipping issues so that's one down. Then you say they have to work around 10 different models but according to the Breast Slider we have now, they already just make it bigger or smaller depending on the cloth and only an absolute FEW actually have variable changes depending on that so that's another down.
    And again, look at the above, it's not that hard nor complicated to work for all of these features, especially if it's more than one single person. You are acting as if this is the equivalent of making 2-3 new dungeons when in actuality, it's the equivalent of simply changing skills for certain classes.

    If you think the armor models we've been getting lately have been "limited"...imagine how drab they'd get when you're exponentially multiplying the amount of work required.
    You can't be serious...because this sentence for simply adding backsides when most of the armor for 2.0 is virtually the same crap as the last gear but with more bells and whistles and it would be THAT which would make it even more limited than it already is!? No, I refuse to believe this is serious.

    If they ARE going to add it, then, it would have to be as part of a large-scale update with many things happening at once so it "fits" better. In other words, a situation where they're adding another aspect to character creation.
    No, they can add it with any other update like they do with the new hair schemes. Stop acting like it's that damn difficult.
    (0)
    Last edited by Xhominid; 02-11-2015 at 08:19 AM.

  8. #208
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by myahele View Post
    I highly doubt we'll get a buldge slider; even in amerca they're conservative about that.would be nice if the bulges were a bit bigger though
    There's...actually a reason you can't have large bulges.
    It's technically against the law to portray below-the-belt genitals in any form of Japanese media. While a "bulge" isn't TECHNICALLY a portrayal of one, it can be close enough that it would cause an unwanted stir.
    On top of that, they can't ADD it because that would mean advertising it, which would garner too much attention and get the game some...ignoble...labels.
    So yeah, if they don't have a bulge on day 1, you're not getting a bulge.

    Quote Originally Posted by Xhominid View Post
    They can easily hire a freelance team or simply grab another team they already have specifically for certain tasks.
    Budgets are a thing.
    It doesn't look good on your financial report that you spent thousands of dollars on butt sliders.
    Remember my "bosses' bosses's etc. etc."? Yeah at some point those "bosses" become "shareholders."
    (1)

  9. #209
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by kyuven View Post
    There's...actually a reason you can't have large bulges.
    It's technically against the law to portray below-the-belt genitals in any form of Japanese media. While a "bulge" isn't TECHNICALLY a portrayal of one, it can be close enough that it would cause an unwanted stir.
    On top of that, they can't ADD it because that would mean advertising it, which would garner too much attention and get the game some...ignoble...labels.
    So yeah, if they don't have a bulge on day 1, you're not getting a bulge.



    Budgets are a thing.
    It doesn't look good on your financial report that you spent thousands of dollars on butt sliders.
    Remember my "bosses' bosses's etc. etc."? Yeah at some point those "bosses" become "shareholders."
    Yeah except this is obviously a thing that bothers a good amount of players and SE wants to keep customers happy. Either you are against butts or you don't care either way. If it makes people happy to add butts, it's not a waste of money.
    (3)

  10. #210
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kyuven View Post
    Budgets are a thing.
    It doesn't look good on your financial report that you spent thousands of dollars on butt sliders.
    Remember my "bosses' bosses's etc. etc."? Yeah at some point those "bosses" become "shareholders."
    Yeah except this is obviously a thing that bothers a good amount of players and SE wants to keep customers happy. Either you are against butts or you don't care either way. If it makes people happy to add butts, it's not a waste of money.
    This.

    It's the same as adding Stoneskin 2 for the sake of convenience. Plenty of players are inconvenienced by the fact that our characters have no or very little behind which is pretty unnatural in terms of simple things like sitting down.
    And last time I checked, convenience items like houses, chocobo bardings and again different hairstyles is just convenience as well and I doubt they need to talk to their shareholders about that.
    (2)

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