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  1. #1
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    While I'm cool with the idea of the dungeons being level synced, I found that i110 for even dungeons like WP and AK still made it a breeze.

    On the other hand, if they increased the level sync to what was originally available for those dungeons, it would become a hassle for players doing it for their relic. If I had to run a WP as a lvl i45-55 constantly and just had to ensure how long it took for one drop that didn't drop...

    The level syncs are kinda silly since the i110 allows most content to be face rolled. Adjusting it further down would make it a hassle.

    NOW! Talk to me about level syncing the old raids like Crystal Tower and then I'll be on board!
    (0)

  2. #2
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    While I'm cool with the idea of the dungeons being level synced, I found that i110 for even dungeons like WP and AK still made it a breeze.

    On the other hand, if they increased the level sync to what was originally available for those dungeons, it would become a hassle for players doing it for their relic. If I had to run a WP as a lvl i45-55 constantly and just had to ensure how long it took for one drop that didn't drop...

    The level syncs are kinda silly since the i110 allows most content to be face rolled. Adjusting it further down would make it a hassle.

    NOW! Talk to me about level syncing the old raids like Crystal Tower and then I'll be on board!
    I hate to sound.. whatever the word is; it's late here. Either way you do make a good point but:

    It sounds to me like the flaw isn't so much with the ease with which a dungeon can be done over and over.. and more with the necessity to do it over and over and over for a deeply questionable chance at progression. So making the dungeon laughably easy seems a great deal more like trying to fix one issue by manufacturing another.

    That said .. was this particular grind not implemented simply for people who just kind of wanted something to grind? After all the dev's are always putting in the effort to make sure equivalent stuff is available not only through completing challenging content but simply collecting and then hurling tomestones at Rowena's lackeys.

    I really do have trouble seeing any issue that people are giving against level-sync-for-fun's-sake that couldn't be resolved by modifying the reward/s proportionally and/or a reduced reliance on wonky design decisions or assumptions that every single part of the game necessarily needs to appeal to and be completable by every single player. And the arguments against that don't seem to hold up in the face of merely finding different, less insulting ways to make older goals more easily achievable (which is something else I don't really agree with to be honest, but whingeing about one thing at a time >.>).
    (1)
    Last edited by Fensfield; 02-10-2015 at 10:04 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275