Incoming wall of text pls stand by:
Competition doesn't just disappear because you have more players to play with. This is just nonsense. Your argument here can basically be summed up with "I don't wanna play with bad players from other GCs". Well sorry to say but that's something you your going to have to learn deal with just like any other online game with PvP.
Just like any other multiplayer game. As it should be. No GC should have an overwhelming advantage over another because they lack a good playerbase to draw from. Having things onesided like that is not only quite selfish, but toxic over all to what little pvp community exist and anyone who tries to join any pvp matches in this game. You run the risk of chasing off new players as a result and thats just one less player to fill the que times.
Any kind of "pseudo camardarie" or RPing should not trump basic gameplay mechanics. It has always been and always will be a poor excuse.
Its a team based game. Reward comes from victory for the team. Not personal conquest. And this statement is true regardless of GC restrictions even right now. This all goes back to basically you not wanting to play with bad randoms. In competitive PvP this is something you need to learn to deal with.
Its up to the players themselves to learn more about PvP on a personal basis, since even now you aren't always going to party with the same person twice. Having artificial restrictions doesn't make someone learn any faster then going full on PUG with no GC restrictions.
People already do this now, so this argument is moot.
See above. And people will still go out of their way to help people without GC restrictions. You act like it'll stop altogether, but thats merely hyperbole on your part.
No, no they do not. Especially here on aether and even your own data center. Just read the forums or even reddit. People have been complaining for quite sometime about the que times, and a lot of it has to do with a lack of people queing to a particular side. Gc restrictions need to take a hike.
This won't help anything as your idea is based soley on the fact that people are going to do this in mass. You haven't taken into consideration that a lot of people aren't going to want to be bothered to switch over and over and over again. Not to mention with that many people switching it completely nullifies your argument about GCs sticking together to teach people things. Your contradicting yourself. It's throwing people into any random team would be much better and easier in the long run for the longevity of the PvP player base.
Not really. As people will get a chance to play more than every 20-35mins.
Once again its up to the players to educate themselves on the event ultimately. And with everyone switching GCs constantly this whole "keeping it in the family" argument goes out the water as that person you just taught could easily switch free companies and spread the good word about your tactics.
Basically nullifying the point of GCs in which case getting rid of them and throwing us into any old party would just be easier.
You need to let go of these absolutes your on. I can almost guarantee that the majority of people constantly switching will be people wanting to play with their friends and people who want to win. Not the top 5% hardcore PvPers.
Then there's no point in instituting a system like this if you drop back to 0 rank. Your punishing the player for little or no incentive whatsoever as, once again, GCs add nothing to PvP gameplay in any meaningful way except screwing with que times. Your kidding yourself if you think people are going to try to artifcially balance GC populations themselves, not to mention its not a smart idea for the developer to ask them to do it. People will more than likely gravitate to the GC thats dominating as they dont wanna lose. The more I think about it the more your idea just sounds terrible.
Which leads us back to, once again, to throwing everyone into a random Fangs vs Claws vs Whiskers party and calling it a day. You can even name them after the free companies and just call us mercs for hire if the lore is that important to you. Its a much simpler system as GC populations are apart of the que time problem.


Reply With Quote

