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  1. #1
    Player
    Bubblegum01's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Erik Huntsman
    World
    Tonberry
    Main Class
    Carpenter Lv 68
    4 star crafter on all classes with 6 lucis. I love crafting in this game. It does depend on luck but it is more like 80% skill and 20% rng. People complain that there are too much rng but actually they just don't have the skill to adapt to a changing situation. Crafting with macros gets boring very fast, so i am quite happy with 3 star and 4 star recipes. I can even reliably hq 3 star recipes without food. The rng is really not that bad especially with lucis mainhand where 9 stacks of inner quiet is already enough for 100% hq platinum nugget with all mats nq, no food needed.
    (2)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bubblegum01 View Post
    People complain that there are too much rng but actually they just don't have the skill to adapt to a changing situation...




    Adapt to that.



    Oh wait, no need.

    Granted these incidents are once in a blue moon, but it can get pretty damn frustrating when it happens to a high profile craft/commmission.

    But yeah, outside of those incidents, I like how crafting is in this game; it is a beast of it's own which can provide alternatives or supply toward PvE.
    (1)

  3. #3
    Player
    Kael_Raiju's Avatar
    Join Date
    Nov 2014
    Location
    Maelstrom
    Posts
    113
    Character
    Kal- El'
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    [QUOTE=RiceisNice;2769085]



    IMO if you are pushing this craft to finish at 17% and getting mad at the game/RNG you need to work on crafting in general. For a crafter that is fully geared and using HQ Bouballise (however it's spelled) you should easily be able to push this to 85% +. Granted you may be showing an example here but for those doing this regularly I'm telling you that you should reclaim this and shoot for 85% or more. It really is not hard to achieve with a proper rotation. RNG screwing you here would be on the reclaim. But reclaim doesn't fail often enough to not use it. Sure it takes more time to reclaim and do it again but you're not wasting mats/seals etc.
    (0)

    BLM/WHM/PAL - Specialist (All Crafting Classes); PARADOX FC Co-Owner

  4. #4
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kael_Raiju View Post

    Granted you may be showing an example here but for those doing this regularly I'm telling you that you should reclaim this and shoot for 85% or more. It really is not hard to achieve with a proper rotation. RNG screwing you here would be on the reclaim. But reclaim doesn't fail often enough to not use it. Sure it takes more time to reclaim and do it again but you're not wasting mats/seals etc.
    I'm sure the original poster already knows this, but using reclaim on those synths is not smart. Why would you use reclaim at 90% when you can get the "important" mats back from the npc at 100%? That's not a good example of calling something a bad rotation. Most everyone just finishes these synths even when they run into horrid rng no matter what the percent is because there is no downside to it. I'm sure this same guy had many 80-100% of these synths as well.
    (0)
    Last edited by Rocond; 02-13-2015 at 06:33 AM.

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kael_Raiju View Post
    IMO if you are pushing this craft to finish at 17% and getting mad at the game/RNG you need to work on crafting in general. For a crafter that is fully geared and using HQ Bouballise (however it's spelled) you should easily be able to push this to 85% +. Granted you may be showing an example here but for those doing this regularly I'm telling you that you should reclaim this and shoot for 85% or more. It really is not hard to achieve with a proper rotation. RNG screwing you here would be on the reclaim. But reclaim doesn't fail often enough to not use it. Sure it takes more time to reclaim and do it again but you're not wasting mats/seals etc.
    Huh? I think you missed the context. I said this doesn't occur often (once out of 24 crafts it was this bad), but it is an example of how RNG can ruin your day (or make it). Having 5 fails with a 80% hasty touch already turns your chances of getting a fairly good HQ rate to abyssal for any 3★+ craft, unless you land a BB on excellent. Finishing at 26 steps is really pitiful for this sort of craft considering the amount of quality is needed. Getting 85% "easily" is an understatement when it requires a minimum of 10 stacks of IQ for a 40 durability craft.

    With my stats at the time (453 craft, 407 control, 494 cp), I still don't have enough stats to do basic touch in place of hasty unless I had a crapload of ToT procs. Otherwise, I need to use hasty to save CP so I have more to restore durability in order to fit more touches to get enough of a quality for a good rate.

    Also, I finished the craft at 17% because in this case, you could trade the NQ items to refund the important materials (the soldiery material and the crafting cataylst), reclaiming this is a bad idea when you have so much more to lose if that 90% fails you. I couldn't prolong it beyond 26 steps because my CP was completely drained.

    I mean in the end, this is only a little different from using a macro rotation or whatever to 100% HQ items that you severely overgear for anyway, but this is in the same vein that you're practically following a flowchart of what's being thrown at you to succeed the craft
    (2)
    Last edited by RiceisNice; 02-11-2015 at 07:25 AM.

  6. #6
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip
    Rice,

    this guys response to you tells me he doesn't know what he's talking about. Suggesting you reclaim on Luci trade-ins is silly, and all of us with or working on Lucis know this. For the most part, very little has changed in the world of crafting since 3* crafting was released, which is why I'm not posting as much in these subforums. I find every thread eventually degenerates into an argument about skill vs RNG.

    At our stage in the game, we should never NQ any item that is below 3* difficulty, unless we are using quick synthesis for some reason.

    Best way to beat RNG? Mass Production. As StouterTaru has mentioned in various posts of his. Unfortunately, I do more than just DoH, and I rather enjoy tanking in this game . . . but don't currently have consistent availability to dedicate time to raiding FCoB. So really, I'm just a sad panda in the game atm :/
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mishini_Dracoto View Post
    ...
    Even if you were to mass produce and use HQ items whenever possible for big time crafts like the ilvl110 weapons or the artisan/foragers stuff, there's still an off chance that it can go incredibly wrong, whether its the 20% fail rates, getting no goods for the first 20-25 steps or reclaim not working.

    I'm not saying or trying to imply that its all about RNG, or that there's no skill involved, but RNG still happens and the whole skill thing is a grey area to me. Using your example with the bhuz, you could get a craft that gives you absolutely no good conditions; where even with as high of CP as 395 you'd have to count on all 12 rapid/hasty touches to succeed at a 80% rate to get yourself a 100% HQ rate. Is that situation (or even my screenshot of the fluorite lens) a result of being dealt the wrong cards throughout the entire craft, or our failure to adapt and adjust our crafts to what we're given?

    And in regards to skill, we're literally just following a flowchart of what to do in a craft (TotT when its good, refresh CZ, do XYZ if you have X amount of CP), or recognizing and adapting to the situation you're given, whatever you want to call it.

    I don't see how mass production doesn't help you "beat RNG" unless I'm missing something here, it only helps recover losses to an extent. An NQ item more often than not is worth less than the materials used to make it, and more so if you're going to SB only to get an elemental material out of it
    (0)

  8. #8
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by RiceisNice View Post
    I don't see how mass production doesn't help you "beat RNG" unless I'm missing something here, it only helps recover losses to an extent. An NQ item more often than not is worth less than the materials used to make it, and more so if you're going to SB only to get an elemental material out of it
    I think the idea behind mass production is that all your profits from your HQ items should offset your losses from NQ items. Unless you're consistently getting NQ results or crafting items with really small margins, you should turn an overall profit.
    (0)

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    snip
    This. This is my problem with crafting. I'm not trying to say that there is no skill in crafting, but it's hard for anyone to argue that RNG doesn't play a breaking role in the difficulty of a synth. I've done back to back 4* artisan Aprons where I got only 1 good proc and had failed half my hasty/rapids and then failed the reclaim. I've also had aprons where I nailed every hasty and finished the synth with 30 Durability and 100% without using Byregot's. I've seen several of the crafters here say bad luck is something you have to live with in crafting, but imagine the rage that would ensue of something like this was a coil mechanic where you can either face roll through the content or absolutely can't win the fight because you just got dealt a bad hand on that attempt. I fail to see why this type of design is "working as intended" for crafting.

    Also, I agree with your comments on the i110 weapons. I don't understand why the i110 accessories get to be best-in-slot for some classes but the i110 weapons are over priced glamour. Even the i110 armor pieces are very niche. Something as simple as a BoP coil drop like Carbontwine to augment these gear pieces either through an NPC or through "Request Meld" on a crafter to bump it from i110 to i120/130 with improved stats based on meld would be sufficient.

    I mean at the rate they release the i110 weapons they are so far behind being anywhere near a feasible starter weapon, stat-wise.
    (3)
    Last edited by Sibyll; 02-17-2015 at 10:35 AM.

  10. #10
    Player
    Kael_Raiju's Avatar
    Join Date
    Nov 2014
    Location
    Maelstrom
    Posts
    113
    Character
    Kal- El'
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Bubblegum01 View Post
    It does depend on luck but it is more like 80% skill and 20% rng. People complain that there are too much rng but actually they just don't have the skill to adapt to a changing situation.
    This right here. It really isn't that difficult for 3 & 4*. RNG really plays a role on reclaim. When that fails, yes, you can curse the RNG gods. Just because it doesn't 95 or 100% quality the first try doesn't mean RNG sucks. I will admit though that the Master II books were not fun. However, there were a couple classes I finished the items in 7-8 tries. WVR was the only one that took me 30+ tries and it was my first MII book.
    (0)

    BLM/WHM/PAL - Specialist (All Crafting Classes); PARADOX FC Co-Owner