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  1. #311
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by yuixjfa View Post
    Same can be said for you in FFXIV.
    See how this argument can go both ways?
    Just stop already.
    Not really, FFXIV has a mechanic in place that prevents casters from even defending themselves. So its not entirely your fault, and with zero peel ability you're essentially a free kill. Also, we're not talking about me, with Lustrate and Eos I have no problem surviving melee. Just stop already.
    (0)

  2. #312
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hyrist View Post
    Just a question, are your Squishis going in with VIT Accessories? Tankyness is a huge thing for these fights and I've noticed a profound survival difference between those that do and do not go VIT in these fights. I don't know how your partner was working but it may help if not.

    Typically, as a PLD, my job is to intercept those who try to attack my healers and in the event of them being overwhemed, cover and hope they can pull of a sleep before I die ^^;
    I seriously doubt he has any, but I'd have to ask to be sure. He's more concerned with getting kills than anything so VIT is probably second priority to him.
    (0)

  3. #313
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AntiSocialPanda View Post
    I seriously doubt he has any, but I'd have to ask to be sure. He's more concerned with getting kills than anything so VIT is probably second priority to him.
    That's probably the problem.

    Black Mages have no knockback, but they have several CC abilities that keep the enemy at bay and enable them to get distance. Specificly, Two Sleeps (one instant), Two Binds (both AoE) and a Weight. They can also Flee with impunity.

    Summoner have an instant Blind, a Knockback (Garuda) or a Stun (Ifrit/Titan) and two Binds (One subbed)

    Both of them have methods for instant casting and guaranteed casting aside from being stunned.

    So they are not without their peel tools. They're just not as easy to execute as say, having the local paladin walk up and bash a shield in a Ninja's face till they get Holmganged by the Warrior.

    But that's ok, they get to sleep that pesky white mage that's healing that bloody Ninja.
    (0)

  4. #314
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Yesterday I was in 8v8v8 bracket and dragoon had more kills than everybody else and more damage than everybody else. He just died once because of melee limit. I played healer in that time and he/she was pretty well in range always so it was pretty easy keep him/her alive.
    (0)
    Last edited by Sunako; 02-09-2015 at 07:59 PM.

  5. #315
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Sunako View Post
    Yesterday I was in 8v8v8 bracket and dragoon had more kills than everybody else and more damage than everybody else. He just died once because of melee limit. I played healer in that time and he/she was pretty well in range always so it was pretty easy keep him/her alive.
    this is what is really cool about 24 man games, melee really gets to open up and run wild and it almost feels balanced.
    (0)

  6. #316
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Potatoes View Post
    this is what is really cool about 24 man games, melee really gets to open up and run wild and it almost feels balanced.
    By balanced you mean melee players no longer have any threat and go around interrupting the casters and killing them easily.

    Notice that Sunako said the Dragoon stayed within healing range the whole time. A lot of melee players in Slaughter would have much better numbers if they did this.
    (1)

  7. #317
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Red_Wolf View Post
    By balanced you mean melee players no longer have any threat and go around interrupting the casters and killing them easily.
    ??? you don't need an alliance of black mages to kill a single melee, kill them just the same no matter how many people are around you. all that 24 man means is that they get to spread out more due to no central boss nodes with drones spread out across the middle. it's easier for them to escape as well because there's not an alliance of blms all trying to kill one marked melee.

    which is why 24 man is a completely different game than 72. but that's a different thread altogether.
    (0)

  8. #318
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Potatoes View Post
    you don't need an alliance of black mages to kill a single melee, kill them just the same no matter how many people are around you.
    In small groups, melee don't have to retreat when they're being focused. There is no way ranged can burst them down with the amount of interrupts they have to deal with. So melee have little to no threat. You said yourself that you get to "run around wild".

    Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
    (0)
    Last edited by Red_Wolf; 02-10-2015 at 12:28 AM.

  9. #319
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    923
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Red_Wolf View Post
    Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
    There's really no convincing you otherwise is there? lol
    (0)

  10. #320
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    There's really no convincing you otherwise is there? lol
    I cannot tell a lie.

    (0)

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