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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Animus books are yet another of many, many features SE has added to the game to encourage/force players to re-run old content, for the benefit of players doing that content for the first time. If they didn't have these incentives, experienced players would rarely or never do lower-level dungeons, making it very, very difficult for newbies to find other party members.

    So why not just remove the level cap, so the dungeons can be run quickly and newbies still get clear credit? Well, not only would it be HUGELY unsatifying for a newbie to run the dungeon on the coattails of an impatient level 50, having no idea what's going on and just gawping while everything gets curb-stomped along the way, but it would also deny them some of the best opportunities they have for learning how to play their class/job properly. How can a tank learn to tank if a level 50 is holding all the hate, all the time? How can a healer learn to heal if the level 50 never takes damage that outpaces their natural regen? Newbies need more than just experience points if they're going to be successful endgame.

    SE has talked from time to time about allowing players to run content without level cap. If that day comes, it will be a sad day indeed.
    (6)

  2. #2
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by LineageRazor View Post

    So why not just remove the level cap, so the dungeons can be run quickly and newbies still get clear credit?
    I would personally like them to keep lvl scaling in older dungeons..but would like them to make it so you can use all your abilities instead of locking them out..Why not just scale their damage..they already do it to the abilities that don't get locked out.
    (0)