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  1. #1
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    What the hell is wrong with quests? I for one play jrpgs for their stories (even the bad ones). Whats wrong with starting off in a zone, starting with a story on why i'm there and giving me a fun ff story doing things within the zone leading up to a big bad arse boss or dungeon at the end of the zone, then leading me into the next area. Throw in the grind in the middle of it. Hell, throw in grp grinds. But give me a f'ing story. The ff sp games do this, why the hell can't it be here?

    Thats right..... ffxi didn't do it.
    (1)

  2. #2
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    Tsukino's Avatar
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    Tsukino Mahou
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    Adamantoise
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    Pictomancer Lv 100
    Quote Originally Posted by options View Post
    What the hell is wrong with quests? I for one play jrpgs for their stories (even the bad ones). Whats wrong with starting off in a zone, starting with a story on why i'm there and giving me a fun ff story doing things within the zone leading up to a big bad arse boss or dungeon at the end of the zone, then leading me into the next area. Throw in the grind in the middle of it. Hell, throw in grp grinds. But give me a f'ing story. The ff sp games do this, why the hell can't it be here?

    Thats right..... ffxi didn't do it.
    You have got to be kidding me. FFXI has multiple massive main story quests with cutscenes. Together they're longer than any single player game in the series. One of the big draws of the game in its heyday was that it was one of the very few MMOs with a compelling storyline, and for a time the only one with in-game cutscene action. One entire expansion of the game essentially added nothing but story quests and dungeons to contain them, where you had to fight to the end and solve puzzles in a group, then fight a huge dangerous boss.

    No one is saying no to quests or story. I even would like them to award SP (which they currently do, in massive amounts). People are saying no to solo quest-based progression being the most efficient way to advance in the game. You know what else was common to all single-player FF games? One character didn't fight through dungeons and destroy forces of evil threatening to unmake the world on his or her own.
    (4)

  3. #3
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    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Tsukino View Post
    You have got to be kidding me. FFXI has multiple massive main story quests with cutscenes. Together they're longer than any single player game in the series. One of the big draws of the game in its heyday was that it was one of the very few MMOs with a compelling storyline, and for a time the only one with in-game cutscene action. One entire expansion of the game essentially added nothing but story quests and dungeons to contain them, where you had to fight to the end and solve puzzles in a group, then fight a huge dangerous boss.

    No one is saying no to quests or story. I even would like them to award SP (which they currently do, in massive amounts). People are saying no to solo quest-based progression being the most efficient way to advance in the game. You know what else was common to all single-player FF games? One character didn't fight through dungeons and destroy forces of evil threatening to unmake the world on his or her own.
    Yeah no one is against quests. However quests have been watered down so much in modern MMO's that I really think they are undeserving of the term. Repetitive task is more descriptive to what they have become.

    FFXI did quests right, I don't mind that they give XP now but designing them as the primary (only) source of leveling in a system where people can level 7 jobs to 50 on one character invites those types of lackluster "kill 5 rats for no particular good reason" quests that we already have covered quite well with guildleves.
    (0)

  4. #4
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
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    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by options View Post
    Thats right..... ffxi didn't do it.
    Not sure if serious...
    (1)

  5. #5
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    Quote Originally Posted by options View Post
    What the hell is wrong with quests? I for one play jrpgs for their stories (even the bad ones). Whats wrong with starting off in a zone, starting with a story on why i'm there and giving me a fun ff story doing things within the zone leading up to a big bad arse boss or dungeon at the end of the zone, then leading me into the next area. Throw in the grind in the middle of it. Hell, throw in grp grinds. But give me a f'ing story. The ff sp games do this, why the hell can't it be here?

    Thats right..... ffxi didn't do it.
    Sounds like MMO is the wrong genre for you....also: XI *did* do it.
    (1)

  6. #6
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    Quote Originally Posted by mysterytaru View Post
    Sounds like MMO is the wrong genre for you....also: XI *did* do it.
    Sounds like your idea of an MMO is not the genre for me.

    FFXI had cutscenes and they were done wonderfully. But you didn't progress through the zones doing those quests. There were no stories to the zones, you just moved there and camped the 1 spot till you moved to the next zone.

    What i am saying is give us a story on why we are there. Right now we get a cutscene and for no other purpose then to lvl our char so we can get another cutscene. There's no meaning behind it at all. Why do we need to run to lvl 50 when their could be a journey reaching every lvl.
    (3)

  7. #7
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    Quote Originally Posted by options View Post
    Sounds like your idea of an MMO is not the genre for me.

    FFXI had cutscenes and they were done wonderfully. But you didn't progress through the zones doing those quests. There were no stories to the zones, you just moved there and camped the 1 spot till you moved to the next zone.

    What i am saying is give us a story on why we are there. Right now we get a cutscene and for no other purpose then to lvl our char so we can get another cutscene. There's no meaning behind it at all. Why do we need to run to lvl 50 when their could be a journey reaching every lvl.
    The beginning of XI's original storyline for the 3 nations had little to do with how it turned out either until you were high enough to do them or had friends high enough to do them for you. It wasn't until the R3 and R4 missions that things started to get somewhere. That's comparable to the storyline missions in XIV that you get at R26 and R30, respectively. I just finished the R30 one and can't wait to see the next one. You can't comment on the story as early in it as you are based on your Ranks in your profile. You've just seen the 'go do this and keep busy til we think you're rdy for the real deal' missions.
    (0)