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  1. #51
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    A rank a day solo? I'm calling BS on that unless you're putting in some serious time killing those mobs for 100~150 sp a pop. (either that or killing enemies significantly higher rank than you and having to blow a good chunk of MP to do it) Around r25 a leve didn't even get me 5% so don't even try to tell me you got it all doing those.
    (1)
    Last edited by Charismatic; 08-05-2011 at 03:00 PM.

  2. #52
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Charismatic View Post
    A rank a day solo? I'm calling BS on that unless you're putting in some serious time killing those mobs for 100~ sp a pop. Around r25 a leve didn't even get me 5% so don't even try to tell me you got it all doing those.
    I did all eight leves each reset for the most part. I also did all the new quests, but those are hardly efficient so I'm not sure if that matters much either way. All I know is I gained eight ranks in seven days, and only 1.5-2 of them came from party activity.

    However, I do notice you're showing as rank 23, and the most recent producer letter DID say that gains are broken for 20-30. Since I started at 26, I've only been doing rank 30 leves, which are much better. That may account for some of the discrepancy.
    (2)
    Last edited by Tsukino; 08-05-2011 at 03:06 PM.

  3. #53
    Player

    Join Date
    Jul 2011
    Posts
    279
    Quote Originally Posted by Cichy View Post
    Not many things in XI involved skill in general. Almost ever fight was tank and spank, kite, or melee burn. All came down to paying attention. Like you said soloing was one of the things that required something extra. That and properly playing an endgame whitemage.
    Thank you for saying what needed to be said. Very little "skill" is needed in XIV as well.

    Generally anyone that claims it did was probably from those late 2007 linkshells that decided lolzerging everything in the game with 10 kraken drks and warriors was strategy. So ironic =p
    (1)
    Last edited by Chain; 08-05-2011 at 04:00 PM.

  4. #54
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    we need a harder game, not a pansy ass game that give reward that easily, i played FFXI and WoW and i can tell you this i missed the final fantasy feeling and i got it back with this dungeons, i havent even cleared all the way the rank 45+ dungeon yet and i dont have all the new gear yet.

    I like that, when i killed the ogre with my linkshell mates for the first time i felt awesome like i had accomplish something, dont try to convince people that is better doing easy solo grinding where you get to have 30k sp for doing nothing, oh yeah go kill those wolves, 2 mins after finishing quest and getting alot of reward just for doing nothing.

    If you want to know whats a real quest in an MMO go check artifact armor quest from FFXI those were really hard to get or Chains of Promatia quest, thats the type of quest we should aim for, and after watching those i know you will agree with me.
    (1)

  5. #55
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    So if 18 people like your post about how SE is failing and is doomed to burn out quietly because you claim to know the inclinations of "today's market" and ultimately the fate of games that don't do what the others do you become King poop. Personally I don't buy it and im betting neither do most. Stop misrepresenting your opinions.
    (2)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  6. #56
    Player

    Join Date
    Mar 2011
    Posts
    83
    What the hell is wrong with quests? I for one play jrpgs for their stories (even the bad ones). Whats wrong with starting off in a zone, starting with a story on why i'm there and giving me a fun ff story doing things within the zone leading up to a big bad arse boss or dungeon at the end of the zone, then leading me into the next area. Throw in the grind in the middle of it. Hell, throw in grp grinds. But give me a f'ing story. The ff sp games do this, why the hell can't it be here?

    Thats right..... ffxi didn't do it.
    (1)

  7. #57
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by options View Post
    What the hell is wrong with quests? I for one play jrpgs for their stories (even the bad ones). Whats wrong with starting off in a zone, starting with a story on why i'm there and giving me a fun ff story doing things within the zone leading up to a big bad arse boss or dungeon at the end of the zone, then leading me into the next area. Throw in the grind in the middle of it. Hell, throw in grp grinds. But give me a f'ing story. The ff sp games do this, why the hell can't it be here?

    Thats right..... ffxi didn't do it.
    You have got to be kidding me. FFXI has multiple massive main story quests with cutscenes. Together they're longer than any single player game in the series. One of the big draws of the game in its heyday was that it was one of the very few MMOs with a compelling storyline, and for a time the only one with in-game cutscene action. One entire expansion of the game essentially added nothing but story quests and dungeons to contain them, where you had to fight to the end and solve puzzles in a group, then fight a huge dangerous boss.

    No one is saying no to quests or story. I even would like them to award SP (which they currently do, in massive amounts). People are saying no to solo quest-based progression being the most efficient way to advance in the game. You know what else was common to all single-player FF games? One character didn't fight through dungeons and destroy forces of evil threatening to unmake the world on his or her own.
    (4)

  8. #58
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tsukino View Post
    You have got to be kidding me. FFXI has multiple massive main story quests with cutscenes. Together they're longer than any single player game in the series. One of the big draws of the game in its heyday was that it was one of the very few MMOs with a compelling storyline, and for a time the only one with in-game cutscene action. One entire expansion of the game essentially added nothing but story quests and dungeons to contain them, where you had to fight to the end and solve puzzles in a group, then fight a huge dangerous boss.

    No one is saying no to quests or story. I even would like them to award SP (which they currently do, in massive amounts). People are saying no to solo quest-based progression being the most efficient way to advance in the game. You know what else was common to all single-player FF games? One character didn't fight through dungeons and destroy forces of evil threatening to unmake the world on his or her own.
    Yeah no one is against quests. However quests have been watered down so much in modern MMO's that I really think they are undeserving of the term. Repetitive task is more descriptive to what they have become.

    FFXI did quests right, I don't mind that they give XP now but designing them as the primary (only) source of leveling in a system where people can level 7 jobs to 50 on one character invites those types of lackluster "kill 5 rats for no particular good reason" quests that we already have covered quite well with guildleves.
    (0)

  9. #59
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by options View Post
    Thats right..... ffxi didn't do it.
    Not sure if serious...
    (1)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by options View Post
    What the hell is wrong with quests? I for one play jrpgs for their stories (even the bad ones). Whats wrong with starting off in a zone, starting with a story on why i'm there and giving me a fun ff story doing things within the zone leading up to a big bad arse boss or dungeon at the end of the zone, then leading me into the next area. Throw in the grind in the middle of it. Hell, throw in grp grinds. But give me a f'ing story. The ff sp games do this, why the hell can't it be here?

    Thats right..... ffxi didn't do it.
    Sounds like MMO is the wrong genre for you....also: XI *did* do it.
    (1)

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