Stupid Question Time:
If you can 'squeeze' in a self cure or stoneskin does that also generate enmity and help maintain aggro?
It seems to work with fate mini-bosses but obviously dungeons etc, are much more intense.
Stupid Question Time:
If you can 'squeeze' in a self cure or stoneskin does that also generate enmity and help maintain aggro?
It seems to work with fate mini-bosses but obviously dungeons etc, are much more intense.
Not sure about Warrior self cures (as I don't have Warrior leveled), but Paladin self cures are pitiful, many don't even have it as a cross class ability because of it. Paladin has very little Mind (stat that contributes to healing power) in comparison to the actual healing jobs, resulting in a cure of about 300ish HP. It also generates very little enmity in comparison to Flash or the regular 1-2-3 combo. Stoneskin is much the same enmity wise, but the 10% HP shield is great to use to help out the healer.
In FFXI Paladin used cures along with Flash (and provoke if /WAR) to help maintain enmity since heals generated quite a bit of it (and mechanically FFXI was different), but it's not the case in XIVARR.
Yep, PLDs cure is useless, much better to use Stoneskin as it is as effective as a SCHs stoneskin. Whn Im OT as PLD, or after tank swap ill throw a stoneskin on the MT for big hits to save on healers mana.Or even a cover+hallowed if I know I wont need it (eg no tank swaps like in Odin trial).Not sure about Warrior self cures (as I don't have Warrior leveled), but Paladin self cures are pitiful, many don't even have it as a cross class ability because of it. Paladin has very little Mind (stat that contributes to healing power) in comparison to the actual healing jobs, resulting in a cure of about 300ish HP. It also generates very little enmity in comparison to Flash or the regular 1-2-3 combo. Stoneskin is much the same enmity wise, but the 10% HP shield is great to use to help out the healer..
I think it all depends on the healer you have.
If the healer sticks to healing and never does any dps, then by all means go full STR (just don't risk too much with giga-pulls).
If the healer spends most of his time doing dps in Cleric Stance and is good at passive healing through Fairy/Lustrate/Stoneskin/Regen , then it's way better to pack full VIT and try to survive longer without heals (keeping aggro is a joke now, so it shouldn't be an issue).
Personally, I prefer starting any dungeon with full VIT, just for safety, and then adjust myself after the first 1-2 pulls.
Lately IV been having people tell me that parry is a joke since its rng is there any proof that it dose negate damage?
It does mitigate damage, but the return isn't really worth the investment. I came into the game assuming the "tank stats" would be best for tanks and went with a full acc/parry spec on my relic. It was easy to do (not to mention cheaper than the alternatives) and I figured it'd be useful. I recently respecced it for acc/det/crit and I haven't noticed a difference at all. My static's healers don't seem to have noticed either, because they haven't brought anything up about it. The extra damage, however, is beautiful to have in any encounter. I think I'm going to end up completing my pentamelded accessories on top of that. ^^
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