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  1. #1
    Player
    Dreufo's Avatar
    Join Date
    Mar 2014
    Posts
    90
    Character
    Kildean Damask
    World
    Exodus
    Main Class
    Gladiator Lv 80
    Stupid Question Time:

    If you can 'squeeze' in a self cure or stoneskin does that also generate enmity and help maintain aggro?

    It seems to work with fate mini-bosses but obviously dungeons etc, are much more intense.
    (0)

  2. #2
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dreufo View Post
    Stupid Question Time:

    If you can 'squeeze' in a self cure or stoneskin does that also generate enmity and help maintain aggro?

    It seems to work with fate mini-bosses but obviously dungeons etc, are much more intense.
    Not sure about Warrior self cures (as I don't have Warrior leveled), but Paladin self cures are pitiful, many don't even have it as a cross class ability because of it. Paladin has very little Mind (stat that contributes to healing power) in comparison to the actual healing jobs, resulting in a cure of about 300ish HP. It also generates very little enmity in comparison to Flash or the regular 1-2-3 combo. Stoneskin is much the same enmity wise, but the 10% HP shield is great to use to help out the healer.

    In FFXI Paladin used cures along with Flash (and provoke if /WAR) to help maintain enmity since heals generated quite a bit of it (and mechanically FFXI was different), but it's not the case in XIVARR.
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  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by File2ish View Post
    Not sure about Warrior self cures (as I don't have Warrior leveled), but Paladin self cures are pitiful, many don't even have it as a cross class ability because of it. Paladin has very little Mind (stat that contributes to healing power) in comparison to the actual healing jobs, resulting in a cure of about 300ish HP. It also generates very little enmity in comparison to Flash or the regular 1-2-3 combo. Stoneskin is much the same enmity wise, but the 10% HP shield is great to use to help out the healer..
    Yep, PLDs cure is useless, much better to use Stoneskin as it is as effective as a SCHs stoneskin. Whn Im OT as PLD, or after tank swap ill throw a stoneskin on the MT for big hits to save on healers mana.Or even a cover+hallowed if I know I wont need it (eg no tank swaps like in Odin trial).
    (0)

  4. #4
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I think it all depends on the healer you have.

    If the healer sticks to healing and never does any dps, then by all means go full STR (just don't risk too much with giga-pulls).

    If the healer spends most of his time doing dps in Cleric Stance and is good at passive healing through Fairy/Lustrate/Stoneskin/Regen , then it's way better to pack full VIT and try to survive longer without heals (keeping aggro is a joke now, so it shouldn't be an issue).

    Personally, I prefer starting any dungeon with full VIT, just for safety, and then adjust myself after the first 1-2 pulls.
    (1)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Lately IV been having people tell me that parry is a joke since its rng is there any proof that it dose negate damage?
    (0)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dererk View Post
    Lately IV been having people tell me that parry is a joke since its rng is there any proof that it dose negate damage?
    It does mitigate damage, but the return isn't really worth the investment. I came into the game assuming the "tank stats" would be best for tanks and went with a full acc/parry spec on my relic. It was easy to do (not to mention cheaper than the alternatives) and I figured it'd be useful. I recently respecced it for acc/det/crit and I haven't noticed a difference at all. My static's healers don't seem to have noticed either, because they haven't brought anything up about it. The extra damage, however, is beautiful to have in any encounter. I think I'm going to end up completing my pentamelded accessories on top of that. ^^
    (0)