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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Aggro isn't why tanks stack STR, aggro in this game is a joke.
    It's a potential reason why I've done it. Due to not exactly being an endgame raider, my tank runs into many DPS with gear/capabilities enough to push the aggro line without me making an effort to increase my threat output.

    I don't necessarily agree with doing it simply to try to increase your damage output unless your healer is not really trying his best to maximize his own damage output, but it of course depends on the fight. From a healer standpoint, the tank having more HP (even if it's "easy" content) still allows me to squeeze out more damage before I have to switch stance off and go back to healer mode, and I'm pretty sure what I can do as a healer (if allowed to) generally outweighs whatever little difference a STR build on the tank would make.
    (3)
    Last edited by Fynlar; 02-08-2015 at 01:23 PM.

  2. #12
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I wouldn't mind putting two str accessories instead of vit on a tank as long as it has determination instead of crit or skill speed. But does anyone know if determination has any effect on enmity, or how much a boost/ratio to cure spells received it gives?
    (0)

  3. #13
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    STR affects damage, as well as mitigation. Remember that STR also affects how much damage is prevented by parrying and blocking.
    VIT is just more HP.
    If the healer can keep up with pretty much everything the instance can throw at the tank, why not throw more damage and mitigation instead of just extra fat that isn't really being used?
    (2)

  4. #14
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    557
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Tank accessories do not grant any extra defense, just parry (useless) and vit (mostly useless). Both tanks in strength gear are capable of pumping out very respectable damage. More damage means more aggro and mobs and bosses die faster. if you're in the 110-130 range and you're not wearing strength gear, you're actively slowing down your own dungeon and could even have aggro problems with dps with 120+ weapons.

    Myself and every other tank that runs final coil in my FC agree that OUTSIDE of coil, strength gear is the way to go. INSIDE of coil you should coordinate with your healers and see what you can squeeze so that everyone is comfortable.
    (5)

  5. #15
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    str plays into damage and agrro
    and damage is what warrior's self heals scale off of, which is how war is designed to stay alive
    hell, get enough str and you can go far longer without any enmity attacks without any risk of losing aggro
    just look at xeno's new opener,bb isnt until the end, id love to see you do that as a vit baby

    currently my war vit set is i109 and str set is i108
    i only use the vit one as mt in wod, or if im in a df pug with a bad healer
    (0)
    Last edited by aisustrong; 02-08-2015 at 01:45 PM.

  6. #16
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    High ilvl tanks these days have enough HP to do most content without the need for VIT accessories. It's silly how much HP we get, and aside from endgame raids; Higher VIT is not a necessity when your main armor alone puts you above 6400+ HP. That's about the same HP as a full VIT gear i90ish tank I think, give or take.

    On top of that the more damage we do the more enmity we generate. For the best geared tanks it means they may not even have to use Shield Oath/Defiance to get initial enmity and maintain it. In the HM primal fights we really don't need 8k+ HP, nor do we in the regular dungeons.

    That said, more HP certainly makes my main job (healing) easier. Tanks with a ton of HP can take more hits which allows me to A) do more damage and B) tend to other potentially dieing/dead party members. But if the tank has more than enough HP for a specific fight like say Ifrit/Garuda/Titan HM without VIT accessories, I say by all means put STR accessories on if you got em.
    (0)

  7. #17
    Player
    Dreufo's Avatar
    Join Date
    Mar 2014
    Posts
    90
    Character
    Kildean Damask
    World
    Exodus
    Main Class
    Gladiator Lv 80
    Stupid Question Time:

    If you can 'squeeze' in a self cure or stoneskin does that also generate enmity and help maintain aggro?

    It seems to work with fate mini-bosses but obviously dungeons etc, are much more intense.
    (0)

  8. #18
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    A lot of 4 man ill run left side STR accs and sword oath on bosses. 7k HP is more than enough for all 4 peep content and most trials too. Also I know how and when to use defensive CDs, pronlem tanks are those which pull half the dungeon and dont even bother using 1 def CD and their health drops way too fast, having extra HP in that case does nothing as they will still die. Difference DPS is from 150-200 in full tank gear to 350-400 dps in str accs and sword oath, also, I have the icons to switch with one click if Im going half the instance pull time.

    I laugh when I see WARs in main scenraio roulette with 11k HP. like whats the point? Its doable with a 4k hp tank. XD

    Over the holidays for fun we did 8 BLM main scenarios, 4 BLM AK and SV hard. Thats how hard 4 peep is :P
    (0)

  9. #19
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dreufo View Post
    Stupid Question Time:

    If you can 'squeeze' in a self cure or stoneskin does that also generate enmity and help maintain aggro?

    It seems to work with fate mini-bosses but obviously dungeons etc, are much more intense.
    Not sure about Warrior self cures (as I don't have Warrior leveled), but Paladin self cures are pitiful, many don't even have it as a cross class ability because of it. Paladin has very little Mind (stat that contributes to healing power) in comparison to the actual healing jobs, resulting in a cure of about 300ish HP. It also generates very little enmity in comparison to Flash or the regular 1-2-3 combo. Stoneskin is much the same enmity wise, but the 10% HP shield is great to use to help out the healer.

    In FFXI Paladin used cures along with Flash (and provoke if /WAR) to help maintain enmity since heals generated quite a bit of it (and mechanically FFXI was different), but it's not the case in XIVARR.
    (0)

  10. #20
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by File2ish View Post
    Not sure about Warrior self cures (as I don't have Warrior leveled), but Paladin self cures are pitiful, many don't even have it as a cross class ability because of it. Paladin has very little Mind (stat that contributes to healing power) in comparison to the actual healing jobs, resulting in a cure of about 300ish HP. It also generates very little enmity in comparison to Flash or the regular 1-2-3 combo. Stoneskin is much the same enmity wise, but the 10% HP shield is great to use to help out the healer..
    Yep, PLDs cure is useless, much better to use Stoneskin as it is as effective as a SCHs stoneskin. Whn Im OT as PLD, or after tank swap ill throw a stoneskin on the MT for big hits to save on healers mana.Or even a cover+hallowed if I know I wont need it (eg no tank swaps like in Odin trial).
    (0)

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