Quote Originally Posted by dice137 View Post
This behavior is not new to WoD. People did the same for the initial gear lockouts for CT and ST as well. As long as RNG exists, the mentality of "see if I get it and leave" will exist. Not much anyone can really do about that. They could increase the lockout timer for dropping a group, but that's a piss-poor solution to an issue that isn't all that big of a deal.

I have a theory of SE possibly making it so that each chest has two gear drops instead of just one to slightly lessen some of the RNG strain, but I know better than to think that would ever happen.
I think an easier fix for this would be to add a second chest only to the last boss. A chest that has a chance to drop every single piece of gear instead of just 1-2 from each set. Then some people would stick around for that second, albeit lesser, chance for the single piece of loot they want.

Doubling the chests for every boss would actually result in more people quitting. Not only would it do nothing for the people who don't get what they want from a specific boss, it would increase the number of people who quit when they do get something but had several options that might have kept them in until the end.