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  1. #1
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    So breaking it down by phases:

    Phase 1: Simple. I just do typical OT opener. Then when Electrocharge occurs, I heavy swing, Defiance on, Infuriate, Unchained..

    Phase 2: open with Flash, Skull Sunder, Butcher Block, SE combo on Daughter, Vengeance on, Steel Cyclone, Defiance off and just go at it with SE, BB, and Fracture.

    Phase 3: OT rotation until Heat Lightning, tank swap.. Would Unchained here, but Berserk isn\\'t up yet, so I build up stacks, and do Unchained + Berserk.. I need Defiance on probably for Crit Rip (I use ToB). Typical rotation here.

    Phase 4: I open same as P2, except no Unchained. Turning off Defiance here as me feeling fragile and scared though, but I survived. I just keep Defiance off when we get back on Imdugud and don\\'t know if it\\'s better to just Berserk here without Defiance or wait for Unchained.

    Phase 5: Ideally, no Defiance except turning it on for Critical Rips, then turning it back off. That was not the case tonight though.
    (0)

  2. #2
    Player
    Raylan's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Raylan Blackthorne
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I only tank the adds in T10, i run full strenght right side and have about 9k hp in defiance.

    We don't tank swap, better yet i Holmgang the charge if i got the debuff. If holm is on CD the PLD will Temp + Hallow by the time there is another charge and RNG gives you another debuff which almost never happens Holm is already off CD.

    Doing this puts me around 350ish dps without doing alot of trouble for it. My best try was about 380 but i'm not a superb player so a really dps dedicated warrior can prob push more

    You should try what i wrote above, also if you holm do it at the last second because after the charge the boss will turn to the MT and do the frontal aoe and if you are out of holm with 1 hp you are dead.. so wait till the last second so holm is still up if eat that frontal cone.
    (2)
    Last edited by Raylan; 02-05-2015 at 06:21 PM.

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Abbul_Stonecleaver View Post
    Phase 1: Simple. I just do typical OT opener. Then when Electrocharge occurs, I heavy swing, Defiance on, Infuriate, Unchained..
    Dunno if this is 100% accurate to what you do, but you should be in Defiance before the pull, pop Infuriate, then Unchained as the PLD is pulling, and then HS etc.

    Phase 2: open with Flash, Skull Sunder, Butcher Block, SE combo on Daughter, Vengeance on, Steel Cyclone, Defiance off and just go at it with SE, BB, and Fracture.
    Don't Flash, HS boss -> SS daughter -> BB son -> OP/SC/etc. More damage and all that.

    Phase 3: OT rotation until Heat Lightning, tank swap.. Would Unchained here, but Berserk isn\\'t up yet, so I build up stacks, and do Unchained + Berserk.. I need Defiance on probably for Crit Rip (I use ToB). Typical rotation here.
    Don't tank swap, Holmgang.

    Phase 4: I open same as P2, except no Unchained. Turning off Defiance here as me feeling fragile and scared though, but I survived. I just keep Defiance off when we get back on Imdugud and don\\'t know if it\\'s better to just Berserk here without Defiance or wait for Unchained.
    For P4, assuming you're not tanking for P3, you should have Unchained available for this. Ideally you want to be dropping Defiance when only one add is alive as it's significantly less damage. Don't play too risky in this phase as there's 3 sets of adds as opposed to the much simpler 2 in P2.

    Phase 5: Ideally, no Defiance except turning it on for Critical Rips, then turning it back off. That was not the case tonight though.
    Again, shouldn't be tanking during this phase so should never need to be in Defiance outside of Tether -> Charge.

    Other things:

    I.) As Raylan mentioned, the HP threshold for WAR in this turn isn't actually that high (you need to survive Charge and the adds, that's basically it) so swapping to STR accessories is perfectly fine.
    II.) Last phase you'll want to pool your STR pot to use with Berserk as it's the last STR pot you'll be seeing for the rest of the fight.
    III.) If you start running low on TP in the last phase, drop Fracture.
    IV.) If you did have to tank for HL -> Charge, then what you're doing is perfectly fine. Ideally, for DPS, you should never be tanking, though.
    (1)