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  1. #21
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Xenor View Post
    Well my point is if it doesn't get a lot of comments the mods won't talk to the developers about it lol. I think the item search needs a big overhaul anyway. Prices need removing.
    That is very true and I have been noticing it. Mods only respond to threads that have got lots of comments in them and they are usually the ones with topics that people can argue about. As such topics for things that everyone actually agree's with just disappear off the radar because not many people post because there is nothing to argue about.

    Like the level sync threads, people have been posting them in the correct sections for ages but as soon as someone posts one in General Discussion and it turns into a big argument the Mods come in and say the will talk to the devs ><
    (1)
    Last edited by AlexiaKidd; 05-01-2011 at 09:38 AM.

  2. #22
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    Xenor's Avatar
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    Mar 2011
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    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I think it's because it was set up that way to begin with. The mods would look for the most popular topics and get the developers to give feedback on it. Fair enough but it means threads like this one in corners of the forum rarely visited get ignored. I think once people are done crying about the battle system, the job system, the UI and other things people will notice these issues more.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #23
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Copy/Paste from my translation thread.
    =======================
    NA side also asked this same question and don't think they got a response. JP side got one also going by kirakira and they got a response so here goes.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/14690

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    既に予想されている方もいますが、残念ながら「サーバーが・・・」と言わなけ ればなりません。が、開発チームの皆川と話をしてきまして、すぐには無理ながらもこの点については改善すべきという認識があり、やれるようになり次第やっ ていくということで今後の方向性を確認してきました。
    As some already guessed and regret to say it but have to say "due to server...", but talked to Minakawa at the development and although it can't be done right away they understand this need to be fixed and will fix it once it's possible to make these changes in the future.

    少々首が長くなってしまうかもしれませんが、今後にご期待いただければと思います。
    If you could please wait a little while for this one, would really appreciate
    I'm one of those asking dev's to post server situation on the JP forums and they haven't responded to that, some said it's probably if they gave out details it will let the hackers, RMT's exploit the system... although I was asking for more general info without disclosing any server information... but anyways... devs are trying hard, I know they are so we have to just hope for the best.
    ======================

    Also thought this post from JP user on that thread had good idea (from the diary from another person she read.)

    Thought this comment was really good so gonna post this one for reference.
    Since the server is the issue for the HQ/NQ problem (along with everything else) Tanono saw on a lodestone diary about having the price show if its NQ or HQ1,2,3 for example:

    Quote Originally Posted by Tanono View Post
    今の状態でHQとNQを見分けるのは誰かの日記でみかけたのですが出品値段の1の位を
    For now to distinguish HQ and NQ, saw it in someone's diary but having the first digit to
    NQ 10,000
    HQ1 10,001
    HQ2 10,002
    HQ3 10,003
    なんて風にしてるって見たのですがとりあえずこういう運動を広めていくしかないですね。
    We should spread something like this so people selling on market follows
    It's temporary fix within community but thought it was pretty good idea. Although I know there will be a** holes that will put item up making think its HQ3 and making player come look at their bazaar... I think it's a good start for now for this one. Best is SE devs fixing... but this is a good temp fix.

    ============
    EDIT and I see the 2nd part idea was already being done by people that's nice
    (2)

  4. #24
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    Hey guys! I touched up on this concern back in June. Here the response I was given:

    Quote Originally Posted by Rukkirii View Post
    I apologize for the late reply. The dev. team let us know that they are improving the item search feature and this should include an easier search for HQ items.

    This alternative solution is a great idea in the mean time and I see it catching on in the Market Wards. Even I have been listing my HQ sales up like this.
    Just know that they are aware that this needs to be addressed!
    (22)
    Bethany "Rukkirii" Stout - Community Team

  5. #25
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    nice, hope multi page will come out too.
    (0)

  6. #26
    Player
    Waraji's Avatar
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    Mar 2011
    Location
    Ul'dah
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    30
    Character
    Wara Ji
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Rukkirii, can we petition to the Dev's to stop dumping time & resources into Market Wards, and have them actually dedicate themselves to a real market system?
    (5)

  7. #27
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    Indeed.
    Implementing proper Auction House seems much much easier than repairing existing system.
    Just admit you made a mistake and simply get rid of Market Wards.
    ... and retainers. Browsing bazaars is neither exciting nor practical.
    (1)

  8. #28
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    Quote Originally Posted by Chory View Post
    Indeed.
    Implementing proper Auction House seems much much easier than repairing existing system.
    Just admit you made a mistake and simply get rid of Market Wards.
    ... and retainers. Browsing bazaars is neither exciting nor practical.
    No, the current system will be perfectly fine with some search improvements. I don't need the bazaars to be exciting, I just want to be able to find and purchase items I want. I also want the items I have to be found by others looking for it.

    Maybe an AH would be nice for the high priced gear (Faction NM, top tier weapons/armor), but as a whole I don't see why people are constantly calling the current system a complete failure.
    (1)

  9. #29
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    Quote Originally Posted by CainaMalebolge View Post
    but as a whole I don't see why people are constantly calling the current system a complete failure.
    Thats quite simple actually - they compare MW to FFXI's AH.
    And even with all the incoming improvements, best case scenario is: MW in FFXIV will have same functionality as AH in FFXI but will require a lot of running between different floors, retainers and, "search zones", while in FFXI you use one action counter.
    That means SE made a step backwards.
    If recently released MMO has market system WORSE then 8 years old prequel - that IS a complete failure.

    The truth is: biggest FFXIV's problem is FFXI.
    Market system, battle system, party search, chat log, areas design, MUSIC!, crafting, gathering, and whole game concept...
    ... they're not only bad - they're worse than in FFXI. That's a serious problem.

    I can understand, that SE didnt want to make a FFXI-2. But seriously, making FFXIV different than FFXI is not enough. It needs to be better than FFXI. Not only FFXI fans require this. The market does. Im pretty sure FFXIV would be called a crap even 10 years ago, even without comparing to FFXI (well, probably graphics would save it back then, but not today). When compared to FFXI, it is light years from being regular crap. Honestly, how many people, do you think, would still play this game if it wasn't signed by Square Enix and it wasn't FFXI sequel? Well, it is signed by SE, and it is FFXI sequel and I still don't see too much crowd. Except overcrowded Market Wards of course :P

    The second biggest FFXIV's problem are DoH and DoL.
    First of all DoH/DoL being actual jobs is a mistake. They should be side activities just like they were in FFXI. Well, with addition of gathering skills, which FFXI didn't have. Tools, additional armour pieces - too much mess in inventory, especially if you rank up more than one DoH.
    Second thing - too many synthesis/gathering attempts needed to rank up. Should be much less drops from mob, much less drops from gathering, much less synthesis needed to rank up (but with much less synthesis mats on the market), and in result much less items on the market (they might actually have some value, and crafters might actually sell them for profit instead of just NPC them).
    3. DoH leves - they kill the market. If you grind on leves you not only don't buy materials from other players, you even get more materials from completed leves. DoH leves kill the market.
    4. Synthesis/gathering process should be one click. Same situation as with AH in FFXI and MW in FFXIV really. Synthesis/gathering in FFXIV and FFXI give same result but in FFXIV the whole process is much more annoying. Doesn't matter how precise you are using your saw or pickaxe, you still getting random synth results/gathering drops, so why bother.
    5. +1 HQ is enough (and some fancy names for HQ items please, not silly +1) Less items in the game = less mess).
    6. Repair - seriously, who need it?

    The third biggest FFXIV's problem are RMTs.
    SE focuses on fighting RMTs more than on making good game. That's why we didn't get proper search tool (cuz of RMT in FFXI, who used "/sea all" command and sent a /tell, to every single person on server), that's why we didn't get proper market system (easier price speculation), that's why we DID get surplus [R.I.P.] (so it would take longer for RMTs to recover after ban), and that's why we DID get gathering fatigue (anti-bot).
    If I had to choose RMTs or fatigue + retarded party search and market system - my choice would be RMTs - let them be.
    (2)
    Last edited by Chory; 08-08-2011 at 03:08 AM.

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