What the weapon stats don't show is the advantage being a ranged class offers. It would actually be unfair if the bard weapon gave the same damage as a melee weapon, since a bard can output the damage much more often than any melee.WTF? NO, the penalty is fine. The weapon damage is wrong now.
Allagan bow 42 WD
Allagan melee 46 WD
+4 difference
High allagan bow 48 WD
High allawan melee 53 WD
+5 difference
Dreadwyrm bow 52 WD
dreadwyrm melee 58 WD
+6 difference
Each patch, the difference is increased and the bard dps is behind.
If the difference between WD is the same would be not a problem, but now exist.
I reply again, i don't want to be top dps in all fights. If i am on the top, someone is not doing his job.
Clearly it must or you wouldn't have a spot.How much final coil do you do? Serious question. If your answer is yes, how much does your dps do over you? I can barely obtain 450 with ideal settings, yet my Monk and Dragoon static members never hit under 550, sometimes reaching near 600. Are you telling me the songs I provide and the mobility I gain (on non moving mobs 95% of the time in Fcob) validates that huge disparity?
I could do more FCoB (without a static dying because the leaders decided to quit), but from my experience I'm usually topping the charts or hovering around 2nd to 4th place with a fair amount of parity (around 20-40 DPS). With this setup, I bet I can push around 460 or more. That's pretty decent for a BRD with that gear. Now that I'm making my own static with both healers being able to use ACT, I'll be sure to provide some numbers in the near future.
And to answer your second question: yes. While BRD DPS may be low, the fact that they can help boost the DPS of everyone else may making sure their resources don't run dry on them during crucial moments, along with boosting caster damage, BRDs are the batteries that help keep a static going. A battery that can dish out a fair amount of damage, even though it might not be much compared to other pure DPS jobs. The disparity is a non-issue.
If Bard got a damage buff every other job would start clamoring for an essential group utility.
When 2.0 launched there were parties stacking BRDs so they could rotate songs. BLMs were rendered useless because BRDs could do everything a BLM could PLUS they could move while attacking.
Hate to break it to you OP but BRDs used to have comparable DPS and they were nerfed into the ground to compensate for their group utility and mobility. If you want a damage buff you either have to lose the songs or lose the ability to move while attacking. We've already seen what happens if BRDs get to keep those along with a competitive damage output.
Can you read well?
I am not demanding the same damage AS melee jobs, i demand the difference between weapons will be the same.
Allagan bow (42) and allagan melee (46) = +4
high allagan bow (49) and high allagan melee(53) = +4
Dreadwyrm bow (54) and dreadwyrm melee (58) = +4
We still have low wd because we can move, do mechanics and dps.
I'm surprised to see a "buff brd" thread. On the list of classes that I think need help, bard isn't on it. If I had to list each class in a "get buff" order, brd would be on the bottom. Not only is it almost mandatory(I've down t10-t12 with three melee and a caster...) to have a bard, but this is the first time I've ever heard a complaint about bards in general. I thought bards were in a good place. o_O
Well said, Alb. Remember when Rain of Death was the BRD's AoE version of Storm's Path? How about before cooldowns like Blood for Blood and Internal Release got their un-traited effects reduced? The former was basically Raging Strikes with a damage taken penalty to offset an 80s recast. BRDs were super strong back in 2.0, and despite the nerfs in 2.1 and the buffs for other jobs in the following patches it pains me to see me do more DPS than others who realistically should be above my numbers.
BRDs are in a good place. We don't need any buffs to our damage output, especially when there are geared BRDs who can peak at around 480+. If there's anything BRDs need, it is a wider selection of songs that grant different effects than the ones we already have, and that should come with the expansion.
Don't be an ass, all I did was misunderstand your post.
It would actually make more sense if the number difference actually does increase, since the goal would be to make sure that BRDs wd remain a certain % behind the melee wd. Keeping the same static number difference while buffing both sides would decrease the % dps difference as both BRD and melee dps got to higher ilvls.I am not demanding the same damage AS melee jobs, i demand the difference between weapons will be the same.
Allagan bow (42) and allagan melee (46) = +4
high allagan bow (49) and high allagan melee(53) = +4
Dreadwyrm bow (54) and dreadwyrm melee (58) = +4
We still have low wd because we can move, do mechanics and dps.
Last edited by Aerowaffle; 02-04-2015 at 08:41 AM.
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