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  1. #11
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    This could easily be accomplished if SQE ever figures out how WoW's "Phasing" worked. Basically instances would become open-world areas that are "Phased" for up to one group of players. Completing that instance would "Phase Lock" those players to a "Completed" phase, where you could run into other people, etc. Could even be some rare mining or botany nodes in the "Completed" phase for people to farm, giving gatherers a reason to complete these instances. If you wanted to repeat the instance, there would be a way to "UnLock" the phase, just like how WoW had the Reset Instances option.

    But this is all contingent on the idea of Square figuring out that whole "Phasing Technology" idea.

    Using this would enable them to add more and more open world areas to the ones that already exist. I would LOVE to see open world dungeons with mobs, leading down to the instance in question where you just... STEP ON IN. No zoning! I hate zones! >< I don't mind a little more travel time (Zones in 1.0 were huge, which is cool, and no zones, which is awesome, but those zones were largely boring and empty, which sucks... A balance can be struck!) if it means the world feels like... you know... a world, instead of a theme-park.
    (4)
    Last edited by Teslo; 02-03-2015 at 02:11 PM.

  2. #12
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    I'm hoping that in the future they will open up all the dungeons as new open zones. But with more areas open/unlocked than we had during missions. Sastasha and toto-ark have places named on the map that just don't exist in game, locked behind doors and vines. I really have no idea how stone vigil story and hard maps intersect or combine, I would love to see the fortress rebuilt somewhat and/or quests to help rebuild it. Would love to see a minecart ride wind from norther thanalan to deep in coperbell, rebuilt into a semi functioning mine again.

    How nice would it be to explore dzemal darkhold and see how the areas fit together, instead of getting teleported around. There are paths covered here too that I'm curios about. Same for Halatli, some parts are pretty copy/paste in hard mode but that place could just be a labrenth of "training" fun

    And best of all, if they could unlock these areas they could create new open world areas to make materia. Also they could make more instanced outside areas. Right now it's restricted to guildhests and special story quests.... But why not an outside dungeon? Beast tribe areas could setup different areas for bosses. Why not have a poacher invasion in the shroud? Garleans invade whatever area their in for supplies and we have to stop the impending attack? Lots of possibilities to add flavor and content to the world without having to design all new areas.
    (1)

  3. #13
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    What all you guys describe are something that we legacy players once had in 1.0.

    Of course there's also those who has OCD-tendencies to point out those "copy-paste terrains", which I personally never had problems with. In fact, I missed the old Eorzea more and more. That, and the fact that I still hate the full-blown snow in Coerthas compared with 1.0 Coerthas which does have snowy patches and still looks amazing!

    Just look at this old Coerthas:


    Every time I saw that, I felt a huge longing to go back there.

    But I guess this is something we all had to live for now, since SE want to accomodate millions of players while sacrificing those boundless worlds which I assume will tax the performance greatly. ^^;
    (5)

  4. #14
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by BobbinT View Post
    What all you guys describe are something that we legacy players once had in 1.0.

    Of course there's also those who has OCD-tendencies to point out those "copy-paste terrains", which I personally never had problems with. In fact,
    Just because you didn't have a problem with the blatent copy paste in 1.0 everyone else who did was OCD? Mmmm kay. Maps in 1.0 where desolate with very few clumps of mobs, very little NPC areas and no reason to explore because it all looked the same due to the blatent copy paste to save on resources.

    If you thought 1.0 was a good example of an open world you have never played in a good open world. Star Wars Galaxies for one, massive maps with countless hiddens things to discover, On Dathomir at times you could see NPC battles between Nightsisters and rangers. On other planets, battles between rebels and imperials, THAT was an example of a good open world set up. FFXIV 1.0 is not.
    (2)

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BobbinT View Post
    That, and the fact that I still hate the full-blown snow in Coerthas compared with 1.0 Coerthas which does have snowy patches and still looks amazing!
    There was no snowy patches in old Coerthas.
    Also Coerthas was full with invisible walls, the called cliffs ^^
    (2)
    Last edited by Felis; 02-03-2015 at 02:59 PM.

  6. #16
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    1.0 was a large open world with a few camps randomly thrown about but nothing else worth exploring. If there was more landmarks to visit and stuff to do it would be an amazing map(s).
    (3)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by shintashi View Post
    I would like future expansions of the game to have more places for us to explore. like the castle in Coerthus, or take a boat out on the beach, or climb further in the desert wastelands of Sagoli. So far, the only map expansions I can think of are Revenant's Toll and Housing.
    https://www.youtube.com/watch?v=Z2Kelhw2j8o
    https://www.youtube.com/watch?v=4la4gCsS_Iw
    I also hope in 3.0 is Eastern Highlands of Coerthas and the still missing West Shroud included.

    Also, behind Sagoli Desert would be a new region. The Paglth'an region, homeland of the Amalj'aa. Maybe stuff for another expansion pack. Or there is just the sea behind the desert.

    (0)
    Last edited by Felis; 02-03-2015 at 03:18 PM.

  8. #18
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by BobbinT View Post
    It looks as if there's absolutely nothing in there. I don't want to watch the same rocks and trees for 10 minutes just to get to the other side.
    (3)

  9. #19
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    The last update we had about open dungeons at least, was in the lest e3 i think, Yoshi said they wanted to make open world dungeons, and make the useful, but to not have these crowded and lagging the open map, they were thinking about s system to semi instance them with several servers to direct the players to another open semi instance when one was full, i think, invisible zones would make it, it's not like we can have the world full of invisible zone (cof cof ps3 cof cof), but we could have one for every open world dungeon.

    I want to see bigger open world areas as well, but make them useful and fun, with interesting (mechanics and rewards) FATEs, and secrets like forced spawn bosses, nodes, hidden and repeatable quests...
    (0)

  10. #20
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Finally something like this came up.
    I don't see the problem in allowing dungeons being able to be open world once youv cleared it once it be nice to be able to see every thing with out having to just run through it.
    (1)

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