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  1. #21
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    When they get rid of ps3 support, I'm really expecting to see openworld maps looking more realistic and huge, discovering places with ton of hidden things inside (a lot of mmos did this, it's amazing to explore complex maps).
    We do have a jump option but it is mostly useless (Jumping puzzles in GW2 was something I totally fell in love with).

    Stop the instanced dungeon madness please T.T or at least slow down it a bit, your current openworld need way more loves.
    (2)

  2. #22
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sapphic View Post
    Just because you didn't have a problem with the blatent copy paste in 1.0 everyone else who did was OCD? Mmmm kay. Maps in 1.0 where desolate with very few clumps of mobs, very little NPC areas and no reason to explore because it all looked the same due to the blatent copy paste to save on resources.
    That is a very good point. The point of it all.

    Why do we need huge parts of the land? what purpose will it serve? Nice huge map area, but that's about it. If there is no reason for that piece of land being besides just to look at it it's not worth the time, money and resource to put into.
    (2)

  3. #23
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Martin_Arcainess View Post
    That is a very good point. The point of it all.

    Why do we need huge parts of the land? what purpose will it serve? Nice huge map area, but that's about it. If there is no reason for that piece of land being besides just to look at it it's not worth the time, money and resource to put into.
    I love open worlds, but there has to be reasons to explore. I dont mean loot wise, but finding that easter egg, that hidden secret. Finding that spot and getting the perfect screenshot. It was one of the things Star Wars Galaxies did right! What may seem like little things gives the world character, something which was blatently missing from 1.0. The maps where big, yes, but devoid of anything interesting. With FFXIV, yes the maps are smaller, but how many places ith character is there? How many times you see a door, a hole and wonder whats down there, behind the door?

    Yes, it could be better, for example having NPCs going about their daily business which changes as the day progresses into night. Social aggro with mobs, kinda silly when you see 2 enemies chatting, you pull one and the other stands chatting away oblivious XD. Social aggro, if you don't know is when mobs see another being attacked, they run into help, without having to have "seen" the player attacking. So those 2 Garleans chatting, you attack one, as as you attacked him in front of the other the second would jump in to help his friend. Maede pulling some mobs in EQ" challenging.

    May seem coldhearted or something, but best path now for FFXIV is to drop PS3 support soon to be able to push things further than they presently can due to the limitations the PS3 is imposing.
    (5)
    Last edited by Sapphic; 02-04-2015 at 03:58 PM.

  4. #24
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sapphic View Post
    May seem coldhearted or something, but best path now for FFXIV is to drop PS3 support soon to be able to push things further than they presently can due to the limitations the PS3 is imposing.
    I believe he said it at the Vegas Fan Fest that PS3 support WILL end eventually, probably by the next expansion (After Heavensward). I suspect that particular expansion to come with many changes that will change the game almost entirely, much in the way they did it with WoW Cataclysm. Not the same kind of world-shattering changes with re-done terrain and completely new features in existing zones, but this kind of change with more open maps, flying in older content, or even open world dungeons (I still also suspect a Class/Job system change beyond the "Jobs no longer have a class" change coming with Heavensward).

    It's pretty clear that players find the zoned areas annoying and somewhat small/restrictive. But on the other hand we also don't want large empty zones full of copy-pasted terrain that you just have to trudge through to get to the next area. That's pretty stupid too. I think we can all agree that larger, non-zoned areas with interesting/unique features scattered throughout (You're bound to have SOME copy-pasting going on, let's be honest. Just not the whole freakin' zone!) would be preferable to what we have now.

    The zones in WoW are a good two to three times as big as the zones we have in XIV (Most of them, anyway), but they feel even bigger because there are no invisible borders or instanced zone-points to travel to the next map. Yet Blizzard has managed to populate these zones with enough unique features to keep people from stopping and pointing and saying COPYPASTA! Yeah, you'll see the same tree a thousand times. The same hill will be repeated over and over again. Even some cliff-faces look the same. Certain dungeons often have the same features repeated throughout the world. But sometimes you barely notice because there's so much more STUFF around the copied parts that make it unique and/or interesting.

    *Shrug*
    (4)
    Last edited by Teslo; 02-04-2015 at 07:08 PM.

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    If the copy&paste is limited to single objects, it is ok. But in 1.x whole terrain squares were copy&paste. The same flower left to the same stone under the same tree in front of the same cliff and so on.
    (0)

  6. #26
    Player
    Cer's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'm also very much in favor with Open world dungeons. So much beautiful scenery and areas locked behind having to go with 3 other people who will without a doubt blitz through it. The other thing i miss is actually going in somewhere through an entrance. We tele in there all the time, which is convenient but there is something to be said about crossing the thresh-hold into something dangerous. Entrances are important.
    (3)

  7. #27
    Player
    Shinji_Ryukishi's Avatar
    Join Date
    Nov 2014
    Posts
    22
    Character
    Shinji Ryukishi
    World
    Jenova
    Main Class
    Lancer Lv 51
    One thing that reeeeally disappointed me was after unlocking Second Coil, you can see the whole new area in North Shroud(I think) that wasn't visible before, the path leading up to the coil. I got so excited when I first saw that, I ran and couldn't wait to walk up there and explore the newly uncovered area. And then I hit the invisible wall. Suuuper disappointed.
    (0)

  8. #28
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I would like to toss in that you have 10 minutes after clearing a dungeon to just wander around and explore it. I've gotten most of my great screenshots from inside dungeons that way. There are so many cool hidden waterfalls in Dzmael Darkhold that people never get to see unless a tank bothers to show them off.... Did you know that there is a bright red underground river circling the arena of the last boss in Cutter's Cry? Ten minutes after a clear is plenty of time to poke around and appreciate the view (and open any treasure chests that got skipped.)
    (0)

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