Casters so OP in slaughter as it is and still want more buffs. Look at the damage output and kills on the scoreboard after games and rethink if you truly need to be stronger than you are already.

 
			
			
				Casters so OP in slaughter as it is and still want more buffs. Look at the damage output and kills on the scoreboard after games and rethink if you truly need to be stronger than you are already.
1. Read the blue text in the OP.
2. Yeah, because clearly if many more casts are getting through, that means an increase in spell-caster DPS. I'm aware of how the accessories work, thanks. It naturally follows that a cast-frequency buff to enemy spellcasters would merit a m. defense buff to squishy melee's in order to counter-balance. Yes, healing would be affected too, hence the BLUE TEXT.
...like the poster above, read the blue disclaimer in the OP...
...also, read the portion where I proposed a defensive buff to squishy melee's...
If you contextually grasp what I'm getting at, it's not about buffing anyone, it's about reworking a core PVP mechanic which merits a holistic rebalance.
The idea is to make PVP more action-packed (in a positive way) & less annoying/frustrating/inactive.
Every Job would have more freedom which would be a huge net positive for PVP.
Last edited by BigPapaSmurf; 02-03-2015 at 06:15 PM.


 
			
			
				Exactly what I want to see. Do what you have to do as far as re-balancing, I just hate the mechanic of spell interruption as it is.
Casters are strong in slaughters because we can hide behind 23 other players. You'll notice if you queu late at night and slaughter is 8v8v8, its back to melees being invincible like secure
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			 Originally Posted by Domira
 Originally Posted by Domira
					

 
			