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  1. #1
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Casters so OP in slaughter as it is and still want more buffs. Look at the damage output and kills on the scoreboard after games and rethink if you truly need to be stronger than you are already.
    (1)

  2. #2
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Domira View Post
    1. Would require casters damage and healing potency be changed...

    2. You are asking for dps to become more tank like...
    1. Read the blue text in the OP.

    2. Yeah, because clearly if many more casts are getting through, that means an increase in spell-caster DPS. I'm aware of how the accessories work, thanks. It naturally follows that a cast-frequency buff to enemy spellcasters would merit a m. defense buff to squishy melee's in order to counter-balance. Yes, healing would be affected too, hence the BLUE TEXT.

    Quote Originally Posted by DoubleD View Post
    Casters so OP in slaughter as it is and still want more buffs...
    ...like the poster above, read the blue disclaimer in the OP...

    ...also, read the portion where I proposed a defensive buff to squishy melee's...

    If you contextually grasp what I'm getting at, it's not about buffing anyone, it's about reworking a core PVP mechanic which merits a holistic rebalance.

    The idea is to make PVP more action-packed (in a positive way) & less annoying/frustrating/inactive.

    Every Job would have more freedom which would be a huge net positive for PVP.
    (1)
    Last edited by BigPapaSmurf; 02-03-2015 at 06:15 PM.

  3. #3
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BigPapaSmurf View Post
    If you contextually grasp what I'm getting at, it's not about buffing anyone, it's about reworking a core PVP mechanic which merits a holistic rebalance.
    Exactly what I want to see. Do what you have to do as far as re-balancing, I just hate the mechanic of spell interruption as it is.
    (1)

  4. #4
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Mendalas View Post
    Exactly what I want to see. Do what you have to do as far as re-balancing, I just hate the mechanic of spell interruption as it is.
    Yeah, it makes PVP pretty painfully un-fun (no offense meant SE, I mean that for myself).
    (1)

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DoubleD View Post
    Casters so OP in slaughter as it is and still want more buffs. Look at the damage output and kills on the scoreboard after games and rethink if you truly need to be stronger than you are already.
    Casters are strong in slaughters because we can hide behind 23 other players. You'll notice if you queu late at night and slaughter is 8v8v8, its back to melees being invincible like secure
    (0)