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  1. #41
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by dspguy View Post
    It's like we are speaking different languages. I talk about spending durability, you talk about gaining it..
    Yes, but what you're missing is added actions.

    WNII + 2x Mani/MMI = +10 actions

    2x WNII + Mani/MMI = +10 actions for more CP

    I can't find a single scenario where the 2nd WNII gives a utility gain. The utility lost would occur on most synths.
    (0)

  2. #42
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by dspguy View Post
    It's like we are speaking different languages.
    Yeah, we are. You are talking about how much durability you are saving or gaining. Scouter and I are talking in terms of how many additional actions that durability buys you. Your first WN2, you save 35 durability, which buys you 4 actions. That's a good return for 98cp. Your second WN2 saves you another 35 durability, but the first 5 of that goes towards getting your durability back to an even number and you only net 3 additional actions.

    The first WN2 is worth doing. As I broke down mathematically, it is superior to Manipulation if you get no good procs and equal if you just blow past 1 proc (actually, it's a little better because you got that 50% bonus, for what that is worth with IQ not built very far yet). If you have to blow through 2 or more ToT procs, then the other method would have been more effective.

    After that first WN2, though, you would be better off using MM1 or Manipulation. I don't doubt that you've had good success. Ultimately we are talking a fine level of optimization here, not make or break.
    (1)

  3. #43
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I see what you are saying.

    I think the general assumption about always turning goods into 20CP is a bad assumption to make. Let's say on a synth we don't get 8 goods or whatever. We only get a few. We'd wind up with maybe 7-8 IQ stacks using MM1/ToT. Then it is common to wind up with around 3400/4980 quality. That's only a 27% HQ chance. However, if we'd have gotten that quality bonus on those goods, we'd see an increase of about 400ish quality. That 400 quality would put us at 60% instead of 27%.

    I don't know about you, but when my HQ bar reads 27%, I think "well, fat chance of this HQing" I have a much better feeling about 60%.

    Move the bar up a bit. What if MM1/ToT yielded 3800/4980 (~60% HQ chance). Adding that bonus quality we got from goods pushes it to about 88%.

    I gave MM1/ToT a fair shot. I personally didn't like it. Maybe over the course of 80 HQs my RNG landed poorly way outside of standard deviation (I wouldn't be surprised). I didn't like relying on the extra RNG needed for the MM1/ToT method. I liked the consistency I got with WN2.

    Doesn't matter now anyway. There is currently no other difficult 40 durability synth. Maybe in a future patch we can beat this dead horse once more.
    (0)

  4. #44
    Okay well this has even gotten more confusing, doesn't anyone have a simple tried and true rotation for this?
    (0)

  5. #45
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50


    After hundreds of tests I finally Managed to get mine! ^_^

    Unlike others, I don't have crazy melds so this was a true challenge for me, specially since I had to rely on RNG a bit more than "melded people".
    Nonetheless, if you don't mind losing some Clusters here is my rotation and a bit of explanation. I also included my Macros used:

    http://link.ffxivcrafter.com/?id=cbdfR
    (Note that all Tricks Of Trades used on my macro are not listed on website's rotation)

    Macro I

    Code:
    /ac "Comfort Zone" <wait.2>
    /ac "Tricks of the Trade" <wait.3>
    /ac "Inner Quiet" <wait.2>
    /ac "Tricks of the Trade" <wait.3>
    /ac "Steady Hand II" <wait.2>
    /ac "Rapid Synthesis" <wait.3>
    /echo If Rapid Synthesis Failed use Wasted Macro
    /echo Else, Continue with Step 2 <se.4>
    (0)
    Last edited by DivineAyumi; 02-03-2015 at 06:21 AM.


    http://www.twitch.tv/DivineAyumi

  6. #46
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Macro II

    Code:
    /ac "Waste Not" <wait.2>
    /ac "Hasty Touch" <wait.3>
    /ac "Hasty Touch" <wait.3>
    /ac "Hasty Touch" <wait.3>
    /ac "Hasty Touch" <wait.3>
    /ac "Tricks of the Trade" <wait.3>
    /ac Manipulation <wait.2>
    /ac "Tricks of the Trade" <wait.3>
    /ac "Comfort Zone" <wait.2>
    /ac "Tricks of the Trade" <wait.3>
    /ac "Steady Hand II" <wait.2>
    /ac "Waste Not" <wait.2>
    /ac "Hasty Touch" <wait.3>
    /ac "Hasty Touch" <wait.3>
    /echo Continue Manually With Last Macro! <se.7>
    Macro III (Manual at this point but used for reference)

    Code:
    /ac "Hasty Touch" <wait.3>
    /ac "Hasty Touch" <wait.3>
    /ac "Tricks of the Trade" <wait.3>
    
    /echo Rainbow? Byregot's Blessing.
    /echo Else, continue on...
    /echo CP Required = 111+ With 4 Charges left! <se.7>
    
    /ac "Steady Hand" <wait.2>
    /ac "Ingenuity II" <wait.2>
    /ac "Great Strides" <wait.2>
    /ac Innovation <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Standard Synthesis"
    (0)


    http://www.twitch.tv/DivineAyumi

  7. #47
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    As you can see, this rotation requires 2 Tricks of the trade to be used 100%, but in reality it is not hard to do at all.
    However, if you are unlucky with them, skip Innovation and you should be fine.

    My stats were:
    Craftmanship: 456
    Control: 402
    CP: 353

    with food: Chilled Popoto Soup HQ

    I hope this helped the newbies since it was so hard to find "newb friendly macros" to work.

    Wasted Macro:
    Code:
    /ac "Ingenuity II" <wait.2>
    /ac "Standard Synthesis" <wait.3>
    /ac "Standard Synthesis" <wait.3>
    /ac "Standard Synthesis" <wait.3>
    (0)


    http://www.twitch.tv/DivineAyumi

  8. #48
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DivineAyumi View Post
    /echo Rainbow? Byregot's Blessing
    omgILoveYouThis
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

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