

Yes, but what you're missing is added actions.
WNII + 2x Mani/MMI = +10 actions
2x WNII + Mani/MMI = +10 actions for more CP
I can't find a single scenario where the 2nd WNII gives a utility gain. The utility lost would occur on most synths.

Yeah, we are. You are talking about how much durability you are saving or gaining. Scouter and I are talking in terms of how many additional actions that durability buys you. Your first WN2, you save 35 durability, which buys you 4 actions. That's a good return for 98cp. Your second WN2 saves you another 35 durability, but the first 5 of that goes towards getting your durability back to an even number and you only net 3 additional actions.
The first WN2 is worth doing. As I broke down mathematically, it is superior to Manipulation if you get no good procs and equal if you just blow past 1 proc (actually, it's a little better because you got that 50% bonus, for what that is worth with IQ not built very far yet). If you have to blow through 2 or more ToT procs, then the other method would have been more effective.
After that first WN2, though, you would be better off using MM1 or Manipulation. I don't doubt that you've had good success. Ultimately we are talking a fine level of optimization here, not make or break.


I see what you are saying.
I think the general assumption about always turning goods into 20CP is a bad assumption to make. Let's say on a synth we don't get 8 goods or whatever. We only get a few. We'd wind up with maybe 7-8 IQ stacks using MM1/ToT. Then it is common to wind up with around 3400/4980 quality. That's only a 27% HQ chance. However, if we'd have gotten that quality bonus on those goods, we'd see an increase of about 400ish quality. That 400 quality would put us at 60% instead of 27%.
I don't know about you, but when my HQ bar reads 27%, I think "well, fat chance of this HQing" I have a much better feeling about 60%.
Move the bar up a bit. What if MM1/ToT yielded 3800/4980 (~60% HQ chance). Adding that bonus quality we got from goods pushes it to about 88%.
I gave MM1/ToT a fair shot. I personally didn't like it. Maybe over the course of 80 HQs my RNG landed poorly way outside of standard deviation (I wouldn't be surprised). I didn't like relying on the extra RNG needed for the MM1/ToT method. I liked the consistency I got with WN2.
Doesn't matter now anyway. There is currently no other difficult 40 durability synth. Maybe in a future patch we can beat this dead horse once more.
Okay well this has even gotten more confusing, doesn't anyone have a simple tried and true rotation for this?

After hundreds of tests I finally Managed to get mine! ^_^
Unlike others, I don't have crazy melds so this was a true challenge for me, specially since I had to rely on RNG a bit more than "melded people".
Nonetheless, if you don't mind losing some Clusters here is my rotation and a bit of explanation. I also included my Macros used:
http://link.ffxivcrafter.com/?id=cbdfR
(Note that all Tricks Of Trades used on my macro are not listed on website's rotation)
Macro I
Code:/ac "Comfort Zone" <wait.2> /ac "Tricks of the Trade" <wait.3> /ac "Inner Quiet" <wait.2> /ac "Tricks of the Trade" <wait.3> /ac "Steady Hand II" <wait.2> /ac "Rapid Synthesis" <wait.3> /echo If Rapid Synthesis Failed use Wasted Macro /echo Else, Continue with Step 2 <se.4>
Last edited by DivineAyumi; 02-03-2015 at 06:21 AM.
http://www.twitch.tv/DivineAyumi

Macro II
Macro III (Manual at this point but used for reference)Code:/ac "Waste Not" <wait.2> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Tricks of the Trade" <wait.3> /ac Manipulation <wait.2> /ac "Tricks of the Trade" <wait.3> /ac "Comfort Zone" <wait.2> /ac "Tricks of the Trade" <wait.3> /ac "Steady Hand II" <wait.2> /ac "Waste Not" <wait.2> /ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /echo Continue Manually With Last Macro! <se.7>
Code:/ac "Hasty Touch" <wait.3> /ac "Hasty Touch" <wait.3> /ac "Tricks of the Trade" <wait.3> /echo Rainbow? Byregot's Blessing. /echo Else, continue on... /echo CP Required = 111+ With 4 Charges left! <se.7> /ac "Steady Hand" <wait.2> /ac "Ingenuity II" <wait.2> /ac "Great Strides" <wait.2> /ac Innovation <wait.2> /ac "Byregot's Blessing" <wait.3> /ac "Standard Synthesis"
http://www.twitch.tv/DivineAyumi

As you can see, this rotation requires 2 Tricks of the trade to be used 100%, but in reality it is not hard to do at all.
However, if you are unlucky with them, skip Innovation and you should be fine.
My stats were:
Craftmanship: 456
Control: 402
CP: 353
with food: Chilled Popoto Soup HQ
I hope this helped the newbies since it was so hard to find "newb friendly macros" to work.
Wasted Macro:
Code:/ac "Ingenuity II" <wait.2> /ac "Standard Synthesis" <wait.3> /ac "Standard Synthesis" <wait.3> /ac "Standard Synthesis" <wait.3>
http://www.twitch.tv/DivineAyumi
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