Hello
Was wondering if anybody has a good rotation for this? Its for the turn in items you need for the new Lucis main hand tools that you need to hq. Its the only rotation I don't have so any help would be appreciated.
Thanks
Hello
Was wondering if anybody has a good rotation for this? Its for the turn in items you need for the new Lucis main hand tools that you need to hq. Its the only rotation I don't have so any help would be appreciated.
Thanks
Trial and error. Nearly everyone has been doing 80 durability synths for so long, we've probably not even thought of hard 40 durability synths....
I'd imagine somewhere in there is probably a SH2 WN2 RS, CS2, HTx2 SH2 HTx3 MM1. Then maybe SH2 WN1 HTx4. GS Inn BB CS2
That's just off the top of my head, but wouldn't allow for much in the way of ToT.
Last edited by dspguy; 01-21-2015 at 06:54 AM.
About a month ago I thought "thank god they stopped doing those annoying 40 durability synths after 2 stars"
They are 3 star recipes, has anyone tried INGII on them to confirm ~80 from INGII/CSII?
When I feel like I have a decent idea on the rotation, I'll run it and probably use reclaim.
This is the best I could get so far :'(
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http://www.twitch.tv/DivineAyumi
In theory, this could be a good one, starting from 475 craftsmanship (full craft on body, +18craft on offhand, +10craft FC buff) and 395 CP (will need at least 1 ToT on top of that):
http://www.ffxivcrafter.com/crafting...tor&guid=cbcBY
tested it on 3* 80 dura, since calculator still missing new recipes.
End up like thisIn theory, this could be a good one, starting from 475 craftsmanship (full craft on body, +18craft on offhand, +10craft FC buff) and 395 CP (will need at least 1 ToT on top of that):
http://www.ffxivcrafter.com/crafting...tor&guid=cbcBY
tested it on 3* 80 dura, since calculator still missing new recipes.http://www.ffxivcrafter.com/crafting...tor&guid=cbcCg
I did about a dozen of the Fluorite Lens last night on my GSM. I'm at 456 Craft, 411 Control and 395 CP with food.
I had 10 do HQ no problem (not all 100%) and 2 NQ. The great part with these turn-ins is the ability to give the NQ back to Talan for the rare mats back. As long as you finish the craft, you cannot lose anything major.
That being said, I found doing the crafts based on situation is the way to go, meaning no macros.
Based on testing, unless you can get your craftsmanship into the 470's you will need three quality touches without Ingenuity 2. I think Ingenuity 2 is too expensive to use, so I went with 1 Rapid Synthesis, and 2 Careful Synthesis 2's. The RS is done early to make sure it doesn't fail and the first CS2 is done where ever I can fit it in when I may have run out of a Steady Hand 2 buff. The final CS2 finishes the craft.
Other than that, I follow the same principals as the current 3 and 4 star crafting, stack as many SH2 buffed Hasty Touches as I can, using Tricks of the Trade when it is up, keeping Comfort Zone up, and replenishing Durability with Manipulation.
I prefer Manipulation to Masters Mend for the lower CP cost, and in most cases, when Manipulation is activated, I will either get a ToT or I will need to refresh SH2 to begin the Durability refresh process. It is important to note that you CANNOT do a progress or Quality Touch when on 10 Durability as the craft will fail before the Manipulation will replenish.
Granted, this rotation will require you get a little luck with either ToT's or HT hits to work. Luck with both gets 100% no problem, luck with neither, still gets me into the 60% HQ range, and if I NQ, no big deal because of the exchange with Talan.
A few things to keep in mind.
Wait until 10 Durability before using Manipulation unless you just used SH2. If you don't you may find that you get a ToT, then you refresh SH2, then another ToT forcing you to waste the CP gain from ToT in order to not lose the last 10 Durability from Manipulation.
There will be times that SH2 will be wasted, a lot of times in fact, but refreshing CZ or getting a ToT is always preferable to using HT just because SH2 is up, especially on 40 Durability crafts.
I think there is some room for improvement with this method. Some higher craft numbers with more aggressive melding, FC buffs, or food could reduce the number of Progress touches you need to 2, but I'm not sure if that the benefit justifies the cost (loss of control on gear, FC actions not everyone may have access to, expensive food).
I think we can all agree that RNG is still the law of the land here, but with the trade in mechanic with Talan, SE has made the risk nil, for better or for worse.
Arisu
"Already" at 5 HQ out of 7 after 20 mins of tries, i failed 2 times due to derping with dura. Rotation is kinda easy and also if you're about 9-10 stacks you can even hit byregot w/o any good/excellent condition and i still reached 85-90% HQ
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