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  1. #11
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Set-Abominae View Post
    You cant offer a solution where no problem exists. The hunts were not designed to be killed by the whole server there's supposed to be competition....
    Where did you get this idea? Hunts are a search and destroy, sure. A competition? plz provide a ref for this statement.
    (1)

  2. #12
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    ...or they could just stop tying the equivalent of end-game rewards to this incredibly annoying and toxic (yet trash-tier) gameplay system.

    Maintain Hunts as a source for special GC glamours, minions, and supplemental Alexandrite, but keep the casual/reduced-RNG upgrade path in WoD-level content or by associated quest like with Carboncoat.
    (0)

  3. #13
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    A better idea is to put the same system in place in fates already and put it into hunt mobs. Mob HP is based on the amount of people who were on the threat list on the last kill. That way it's flexible when participation decreases.
    (1)

  4. #14
    Player
    ladyJ's Avatar
    Join Date
    Dec 2013
    Posts
    179
    Character
    Lady Jasmine
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    i agree with tiggy it should be like fates were adjusted a while ago the more people in the zone the harder he is scales hp/ def etc

    as well more ways to add seals

    http://forum.square-enix.com/ffxiv/t...-allied-seals-.....
    (0)

  5. #15
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Just wish they treated this like levequest, it can be only targetable by you or party once accepted hunt, it would still have the same rules as current hunts still have to go look for it. The hunts would also scale up/down depending on how many in your group and take away bs we currently have imo.
    (0)

  6. #16
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Hunt mobs used to be fun. One or 2 parties were always running in PF. You tell people you were on your way and they would wait. Now it's just a bunch of jerks that excel at being premature in-game and off.

    I don't mind the influx of people even though a substantial portion of them are elitist raiders. But, the low HP of these mobs is making even paying attention to calls a giant waste of my time.
    (1)
    Last edited by Red_Wolf; 02-03-2015 at 12:43 AM.

  7. #17
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Please just scale them to HP of last amount of people that killed it like fates.

    A and S rank should take 10 mins to kill not just hack slash.
    (0)

  8. #18
    Player
    ladyJ's Avatar
    Join Date
    Dec 2013
    Posts
    179
    Character
    Lady Jasmine
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    the problem is the weekly quest from wod offers right side upgrade items only. they have no other options for left side other then last stages of coil they need other options for seals for a long time now as we as some sort of option / weekly quest for a left side upgrade as well.
    (1)

  9. #19
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tiggy View Post
    A better idea is to put the same system in place in fates already and put it into hunt mobs. Mob HP is based on the amount of people who were on the threat list on the last kill. That way it's flexible when participation decreases.
    I agree with this very much, this would maybe also fix the issue with hunt groups in which they don't bother to do much dps because hey they are in full groups and will get the credit regardless. Currently certain hunt groups try to control hunts too much and abuse it, at least on Leviathan one group in particular
    (0)
    Last edited by Maero; 02-03-2015 at 01:40 AM.

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