I dot combo all adds (starting with daughter) then single target using dfd to jump to the other pair. Hello inflated dps! Yeah tp used to be an issue for me but then my smn decided to go ninja..
I dot combo all adds (starting with daughter) then single target using dfd to jump to the other pair. Hello inflated dps! Yeah tp used to be an issue for me but then my smn decided to go ninja..
I IDC P son and then IDC the daughter and then I go on the daughter, I don't use the second phleb as it dies before 9 seconds. If I notice that my adds are dying more than the others, I jump on the other side and dot the other side, this depends on group dps and focus. It really sucks if you go to dot the other side and the side you're at dies before the original one you're at, cause then you gotta go back. Ideally you want both sets to die together while you're on the second set so you can go back to the boss.Finally raiding...
For T10, you guys split your DPS between the son/daughter? So IDC P on daughter then TTT/IDC P on son, then switch back to daughter?
Also, how do you guys manage your invigorate & TP? I noticed I run out of TP so god damn fast, but that may well be because I double stack IDC P on both son and daughter. We're getting 5-6 stacks each time, so I could ease up the DoT usage to conserve a bit more TP I guess.
For the second set of adds, I dot both daughter and son and we burn both, then I spineshatter to the other set, dot one or both depending on hp, then I elusive jump back to the new set since the lb 3 we do at this point hits all 4 and usually kills the old set.
I mean, I don't think tp management is an issue, just dot as you like seeing as the tanks and other dps will run out of tp as well. Get paeon.
Wait, im confused largely by this. are we saying that diss is not compounded after all other buffs or that it is compounded its just compounded by 10% and not 11%?A discussion came up on Reddit (I had a question for the author of a most excellent guide that's a WIP) and curiosity got the better of me, so I scratched a couple of theorycrafting itches that didn't seem to have conclusive supporting evidence on the Internet:
- Is Disembowel 10% or a 11.1...% buff? It's 10%.
- Is Disembowel applied immediately upon usage, or when its animation ends? Despite that it forces the floating text to come up before your next skill usage, you don't get the damage increase.
The former is just a confusion that may have arisen due to the tooltip wording. I think most of us were assuming it was 10% anyway.
The latter, however, affects what a lot of us thought we were getting out of our openers. Adjust... if you can figure out how. Hm.
It's an 18s DoT that's used ~20s apart. Because DRG combos are interrupted if you use other GCDs, there just isn't a good way to keep it from falling off unless you have disgraceful levels of skill speed, and I'm thinking we'd run into nasty TP issues even if we could use it whenever.

It means if you want to know how much damage Disembowel adds to piercing, divide by 10, not by 9.
ok guys question
http://na.finalfantasyxiv.com/lodest...acter/2290699/
this is my gear.
is there anything i should switch out to get better dps like the i130 weapon?
That's waay too late for me. I had to actually pop Invigorate at around 500 TP so Invigorate could be up for the 2nd set of adds. I always ran out of TP by then... I guess I'll have to get my bard to start using Armys Paeon between the two add sets.Generally I use invigorate when I'm on the first set of adds (usually after the first daughter and son are dead: that's when my tp will hit 400) and then refresh as needed. I do not need paeon at all in the fight; but that may be because I have absolutely no additional ss at all.
Yeh I'll definitely have to get a Paeon running. I think when we next raid (tonight or tomorrow, I forgot), I'll have to re-evaluate my groups DPS and see if phlebotomize is even worth using to try conserve a bit more TP.
Thanks guys.
Screw forum etiquette about double posting.
Ricky messaged me earlier this week wondering if there's any difference in the placement of BFB in the opening rotation. My initial result is that yes, the damage difference in using BFB before CT and getting 9GDCs in (So that's CT, PLB & x2 FTs) is a huge damage boost in the initial opener over using BFB before DE, or ID (let's say). I think someone posted this AGES ago in this thread and whilst I knew this to be true, I've never had the time to look into it. Well... I did.
I made 4 different models.Each model used the exact same Critical Hit Rating, SkillSpeed and Internal Release modifiers, so the rotations PPS without BFB is exactly neutral. Each model also had 391 SkillSpeed and was set-up so you'd always achieve 9 GDC's in one Full Thrust, similar to the model I made for Warriors who were interested in 9GDC Berserking (I dunno if you guys read that thread).
- First was the standard model I use to calculate the Dragoon Weights, this would be my control.
- The second one contains my BFB rotation, where I use BFB before ID.
- The second uses BFB before DE.
- The third uses BFB before CT.
Here's the potency results of using BFB at different intervals
1st BFB:
- Using BFB before CT: 4623 (expected)
- Using BFB before DE: 4324
- Using BFB before ID: 4286
2nd BFB:
- Using BFB before DE: 4680
- Using BFB before CT: 4630
- Using BFB before ID: 4380
3rd BFB:
- Using BFB before ID: 4680
- Using BFB before DE: 4630
- Using BFB before CT: 4286
4th BFB:
- Using BFB before ID: 4184
- Using BFB before CT: 3990
- Using BFB before DE: 3897
The model I used ran for 294.29 seconds @ 391 SS or 2.452 GDC.
Looks like using BFB before DE comes out miles ahead in the long run ehh? Think again.
Before CT: 4624+4630+4286+3990 = 17530 / 294.29 = 59.5670936831017 PPS
Before DE: 4324+4680+4630+3897 = 17531 / 294.29 = 59.57049169186857 PPS
Before ID: 4286+4380+4680+4184 = 17530 / 294.29 = 59.5670936831017 PPS
So if you really care about 1 potency after like 5 minutes, or 0.00339800876687 PPS, use before DE.
If you want more burst, use before CT
If you don't care about w/e, use BFB whenever you feel like.
I'm still doing more testing and going to make my model run for MUCH longer to get more accurate results... But in all honesty, if after the 4th BFB all damage normalises, I cannot be bothered to go through all of the work.
NOTE: These results only work with 390+ SS and being able to do 9 GDC's in one Blood for Blood. This means nothing to you if you're using it below 390 SS (370~ with incredible ping) and unable to get 9 GDCs in BFB.
Oh. You can use these numbers if you want to "cheat" on Dummy parsing results as well. If you're doing 3 minute parses, just add up the values of 1st, 2nd and 3rd BFB intervals so you find the highest one (I think it's CT).
Last edited by Dervy; 02-01-2015 at 01:14 AM.

So Dervy, in my Early t10, where Pray and dps check were issues, as also my SS was god damn high, I could run out of TP on last phase IF I had a specially clean 1st and 2nd phase. That means, no Dash mark / stack for me. Otherwise, if I had to participate in any Dash, that litle bit of time where I did not hit the boss was enought to hold the TP consumption so I could normaly use 1st Invigorate when hit 460TP and refresh as needed.
By the time, I did not DoT both adds, since Daughter needed to die ASAP so our healers didn't need to manage another pray.
So, by now, I guess your group has a waaay better DPS than we had first week, so I guess you can just burn Daughter>Son>Repeat and save some TP on adds phase to spend on boss.
Our main gripe with T10 so far (first try, only had 30 mins), was that our WHM was having his MP decimated during the add phase. Luckily, I seem to be sporting 370 SS so my TP consumption is low and I have enough time to keep my TP up, with my DPS being around 400. So I'm guessing, it's fine for the moment. So we can use Mage Ballad on for the adds. Though, in fairness, our MNK doesn't seem to be having TP issues either, which worries me a tad. But I will have to see given more time on T10 myself.
just for anyone curious, if you use disembowel at 0.5-1s on the previous disembowel debuff, it'll still get the pierce bonus from clipping its own debuff. even though the hit "lands" after the debuff falls off, it registers it the hit a lot earlier (unlike the debuff)
Last edited by Aiurily; 02-01-2015 at 02:11 AM.
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