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  1. #4651
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Is anyone else having an issue with Ariyala where it's telling them to use two Augmented Ironworks rings? I'd like to have an easy way to determine what the best set I can wear is, but that site has been doing this for months for me, so I want to see if anyone else is having this problem as well.
    (0)

  2. #4652
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    https://mega.co.nz/#!Yw9jHIqD!HIphhv...lP7k1MUAQp_WMQ

    I hate ariyala sometimes. Use my spreadsheet instead. It has the best "slots" for equipment already done. Under the "Enabled" column, put 0/1's for gear that you want to test, BiS for. Select the Food/Accuracy requirements in the Drop Down box at the top.

    Then go to "Data -> Solver -> Solve".

    You might need to enable the Solver Add-in first in excel if you haven't already done so.

    This spreadsheet is how I get crafted BiS combinations done so fast haha. It's beautiful.
    (0)
    Last edited by Dervy; 01-23-2015 at 04:57 AM.

  3. #4653
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    EDIT: Next week I'm gunna start getting the new topic done. If you have any tips/advice that should be in the front page that currently isn't, tell me and I'll include it. I'm gunna go over all of the maths on the OP as well and update it.
    I'd like a note on how incredibly good DRG is in dungeons. A number of DRGs I've encountered in DF have clearly read the OP and seem to understand the single-target rotation very well, but then they don't quite understand how to make the most of it on multiple targets. (the short version: Against two long-lived mobs, generally best to put DoTs on #2 while throwing everything else at #1. Against three or more mobs, use AoE unless TP is getting low and it doesn't look like you'll make it to Invigorate. You may not be able to AoE every pull, and that's okay; AoE every other pull is still better than sitting on all that TP.)

    The statement "you cannot use more than one off-GCD ability in between two main abilities without sacrificing dps" needs revision. It's long been confirmed that oGCDs that aren't jumps or items are short enough to allow two, especially with DRG GCDs being as slow as they are. And in an AoE rotation you may as well use Life Surge on Dragonfire Dive since you'll run low on TP anyway.

    Some questions that may or may not go well in a new guide:

    "In the event of a mistake or disconnect, should I ever interrupt a combo to get buffs/rotational alignment back or avoid clipping Chaos Thrust?"
    Never start the wrong combo... but always finish it! (any active combo bonus is always the hardest-hitting GCD available either immediately or within 2 GCDs)

    "What is the deal with DRG and Limit Break?"
    Melee Limit Break is very powerful against a single target. Bosses tend to be the most annoying single targets, and most parties would rather remove this roadblock than use a caster Limit Break on trash (even though it technically does more damage if there is more than one target, people don't usually have problems with clearing trash); thus, if a melee DPS is present, it is generally expected that that player will use the party's Limit Break.

    And whereas monks and ninja have a groove that is somewhat uncomfortable to fit the long cast time into, the ways a dragoon can continue the rotation aren't terribly far off from optimal. So it'll be all yours in most instances you go into as a DRG, with very few exceptions.

    "Should I hold out for a higher level of Limit Break, or use the one we have right now?"
    You usually have to eyeball it and know the fight/dungeon well to say for sure. You don't generally want to hold on to it, because it depletes the gauge entirely; and the sooner you use it, the sooner it starts recharging. But sometimes there's a DPS check or a mechanic it will help you skip or push through more easily. In those cases, you'll want to save it for that. You'll also not want to use it at any time that gets you killed.

    At any rate, most bosses except the toughest ones will only last long enough to charge it once, maybe twice. If you're not familiar with a boss, you can usually use its HP as a way of judging whether you'll make it to LB2/3.

    Avoid using LB as a finisher unless that's the only safe time you could find; that's a waste of its full damage potential.

    "What is the optimal time to LB3 if I want my personal DPS to look really cool?"
    Replacing a Full Thrust combo, with all your cooldowns unavailable, so that HT/Disembowel/CT/Phlebotomize stay up. Mechanics always take priority, but it's a good thing to know, yes?

    Perhaps one day I can follow OP's example and show the math behind these, but at least some of these questions should be on a DRG's mind.
    (1)
    Last edited by SunnyHirose; 01-23-2015 at 06:03 AM.

  4. #4654
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Dervy View Post
    Well, if you did go for that max crafted meld set I posted a few weeks ago, then you'd want this:

    STR: 663
    ACC: 353
    CRT: 584
    DET: 408
    SS: 411
    Weighting: 1043.617
    DPS: 578.63133
    Raid STR: 593.35988
    http://ffxiv.ariyala.com/PAAG

    Sadly, if you've invested into those boots already, then... The earrings are so good for us DRGs all because of the Accuracy on it.

    The only way to use both the boots and crafted earrings would be to change the melds on your gloves to 9 ACC/ 25 CRT/ 18 DET/ 25 SS. You'd then switch out to using 9 ACC/18CRT/13DET/18SS Earring melds.

    Unless you go for 2 i110 accessories? 9ACC/18CRT/13DET/18SS basically on both Ring and Earring.
    So we're going with this set, due to being mostly cost effective?
    (0)

  5. #4655
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    That's the most cost effective set, indeed. We're looking at around 4 DPS more over the non-crafted BiS for way under 10m (includes all crafts). Anymore gains and we have to fork 20m+. That being said, if the Zodiac Weapons are upgraded to i135, these may change. +Accuracy from Zodiac Weapon might change a few things... But if anything, the gains will be in additional Skillspeed so I wouldn't worry about it.

    And sunny, I'll definitely add those questions into the OP, thanks.
    (0)
    Last edited by Dervy; 01-23-2015 at 07:35 AM.

  6. #4656
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60


    my fucking life
    (5)
    Last edited by rickyguo; 01-23-2015 at 02:23 PM.

  7. #4657
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by rickyguo View Post
    my fucking life
    That. . .that hurts, and I'm not even in FCOB
    (0)

  8. #4658
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    LOL.

    Yeah, everyone who doesn't even main drg, has the stuff that people who do main it, don't.
    (0)

  9. #4659
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    See, what you guys should do is replicate the Lucrezia experiment. That 3 DRG run was an attempt to stop spear drops, but it only ended up causing another....
    (0)

  10. #4660
    Player

    Join Date
    Nov 2014
    Posts
    389
    dread daggers for my alt instead of spear

    rip
    (0)

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