If these are your first big 3* items, invest in HQ Materials.
I can sympathize with the Reclaim blowing up. ysterday I was crafting a Wootz bhuj, got 1 Good condition throughout the synth, and then the reclaim failed. Sometimes, SE just bends you over.
That being said, I get nervous when people post a rotation like you have. 3/4* Crafts aren't a 'set rotation' it's more like a priority scheme. This is how I rank the priority of my skills. Notice Tricks of the Trade is at the top. This means whenever I can, I use Tricks of the Trade, not that I use TotT first. Typically, if Comfort Zone is down, I put it back up. Inner Quiet, you only put up once. Again, notice Master's Mend comes before actions that use Durability. Only if you are at Durability 10/20 would you use it, but if you get to 10/20, it is way more impotant than ay action you are about to take, unless you are @ 20 w/ SH2 up and an Excellent Condition.
Tricks of the Trade
Comfort Zone
Inner Quiet
Masters Mend II
Steady Hand II
hasty Touch
Piece by Piece / Careful Synthesis II / Rapid Synthesis
Great Strides
Innovation
Byregots Blessing
Steady hand II + rapid Synthesis OR Careful Synthesis II depending on your rotation.