


So what is needed? MP or DPS buff? Which would make the biggest impact in SMN DPS? People aren't against buffs that help SMN in FCoB. We are against the claim that SMN is just a poor DPS all around and worthless in all forms of content. Sorry but that just isn't true.
I already said what is needed to be said and honestly, I'm not sure what is needed to make a bigger impact on SMN. I just wanted to talk about the reasons why SMN's need a buff for long fights (when I said other encounters, I really mean long fights that are over 7-8 minutes other than FCOB). I'm not here to support that SMN's aren't good in regular content; I never claimed that actually. All I did was talk about SMN's suffering in lengthy battles. I think SMN's are fine in "casual content," but I could care less about it, since I don't expend a lot of effort to do well in those fights.
Either of them, singularily, will not be enough. So essentially it would need to be both.
I'm not talking in terms of DPS or anything. I'm talking in terms of just potencies. The potency-per-second of a Summoner is actually the lowest in the game as one of the DPS. Don't believe me? Go do some SCoB/FCoB with other competant DPS, and you will see what i'm talking about. The other DPS (namely, Melees and Bards) Do 220 to 250 PPS, with Bard being up to 300 (due to essentially "low damage" procs). Summoner? Does either less than 200, or BARELY 200 over a whole fight. That's a problem.
Then when the fight goes on past a certain number of minutes, or seconds, suddenly you lose an 80 potency per 2.5ish seconds (actually, it's closer to 2.3, lolspellspeed) spell so that you can freaking cast more dots. A dot might be 240 or 300 or whatever potency it is, but it does that over time; I mean, that's literally the definition of a DoT. No other class loses a large chunk of its damage that quickly, and if they do, someone will help them with that. A SMN doesnt have that.
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