No the OP is acting like casuals are all broke. Your also acting like every casual is indeed broke with no opportunity or ability to achieve those numbers. All DOL, DOH, quests, maps, dungeon gil and etc ARE inaccessible to casuals.
We are casuals telling you that as a casual, that the opportunity to make gil is there. Once again we started out with pretty much the same amount as everyone else. You do not need to be on 24/7 to make those numbers.
You can log on a majority of the low-medium population servers and there are a ton of lots to buy. The problem with OP is that he/she situated himself/herself on an over crowded server that continues to recruit more individuals daily.
What if the person you claim is bragging, is a casual player~



Is this about seasonal housing furnitures?
It was requested by the community


The OP never said that casuals are broke, the average player, casual or not casual does not have 30 million gil, or even 10 million gil, how is that difficult to comprehend? Having less than 10 million gil doesn't make you broke, there's nothing in this game besides housing and pentamelds that costs that much gil, period.No the OP is acting like casuals are all broke. Your also acting like every casual is indeed broke with no opportunity or ability to achieve those numbers. All DOL, DOH, quests, maps, dungeon gil and etc ARE inaccessible to casuals.
We are casuals telling you that as a casual, that the opportunity to make gil is there. Once again we started out with pretty much the same amount as everyone else. You do not need to be on 24/7 to make those numbers.
You can log on a majority of the low-medium population servers and there are a ton of lots to buy. The problem with OP is that he/she situated himself/herself on an over crowded server that continues to recruit more individuals daily.
What if the person you claim is bragging, is a casual player~
As far as them "situating themselves on a populated server", what difference does that make? Do you expect everybody who ended up on a populated server to spend $18 to transfer? I would never pay that money to transfer, and it isn't because I'm poor irl, it's because that's a rip off.
Also, the person I'm claiming is bragging may very well be a casual player, despite all of their level 50 jobs. That doesn't mean they aren't bragging.



And considering SWTOR managed to build a freaking flight simulator into their themepark MMO while creating their housing system and releasing content patches and developing an expansion, I'm pretty sure your argument that making the housing system sensible and workable would suck up resources kind of falters.
Just wanted to point out that SWTORs servers exploded when they released housing/the last expansion. There is ability lag every three skills or so. As in, you use an ability, the cooldown goes off, and you sit there for 10 seconds doing nothing. Once the skill actually goes off, sometimes it hits it's target sometimes it doesn't. The worst part is the ability lag has been going on for a month or so now. The devs admitted to it being a problem... but they aren't sure how to fix it yet. Personally I wouldn't call that a successful system. I rather houses be rare than not be able to play the game properly.


I must have gotten lucky then. I bought Plot 14 (medium) in Mist for 15 mil.... D:Oh and by the way, you're playing on one of the poor servers so plots are half price on your server and readily available. Basically, you have no idea what it's like playing on a populated server where medium housing sells fast and is 30+ mil per plot.
Source: http://ffxiv.consolegameswiki.com/wiki/Personal_Housing
I also looked somewhat recently at the medium house prices for a private one and didn't see any that were over 20mil. Weird.
Last edited by Ophie-Mio; 01-31-2015 at 06:53 AM.


Insanity is a gradual process, don't rush it - Ford Prefect
A system that's exclusionary by design is by design catering to a social concept of an elite.
Also there's a serious dissonance between casual players on the forums being told to go to smaller servers where more housing is available and in the next breath being told to transfer to more populated servers where PF is more active so they aren't chained to a static for playing content.
video games are bad


The system isn't designed to exclude people on purpose. It's designed to be bought like real houses (the prices themselves are what they feel regular players can afford) and if you can't afford them, you have the inn room. If you have an house in your current FC, then you can have a private room like a dormitory. No one thinks an FC is elite because they own a house. Just a little less likely to disband at the flip of a switch. No one thinks that a player is elite because he owns a mansion.
Most people don't think anything of whether or not someone owns a house. There's no social concept of elite with owning one. With most I know, it's either you do or you don't.
That is literally two different things. If people complain about not being able to get houses, they are told where they can find them. If they complain about wanting their gameplay to be more active, then they are told where they can find that. Those two things don't belong together.Also there's a serious dissonance between casual players on the forums being told to go to smaller servers where more housing is available and in the next breath being told to transfer to more populated servers where PF is more active so they aren't chained to a static for playing content.
The housing system as it currently stands is not perfect. Somehow XI made everyone happy with individual and free Mog houses (that were smaller than the first room of a small house, fyi). However, SE needs to think of a better solution than just continuing to pump out houses. That will never solve the issue nor will it make anyone happy. People who had already bought houses will feel neglected because there will be more items available and no space because they never bothered to improve on the internal space of the houses and new players will be upset because there will never be enough.
It seems the only way to make people somewhat happy is to have instanced rooms. You would basically see Mist in the distance as you enter the zone and you would load into your instanced room/house. Except that you can no longer have anything outside.
Residentials in MMOs never turn out exactly right and will always make people unhappy and people need to learn how to live with that.
Last edited by Ophie-Mio; 01-31-2015 at 08:49 AM.
Yes, it is. They purposely created an extremely limited number of plots, thereby purposely ensuring that players on mid-to-large servers would be excluded from housing gameplay.
They may not like having made the decision to exclude people, but it is what they did and what they intended to do when creating the system.
This is a pretty severe understatement. Amongst pretty much every other large MMO (since I don't keep up with the dime-a-dozen korean free to plays), I've never seen so many complaints and issues with the way housing is handled. The fact that entire gameplay mechanics are locked behind house ownership only compounds the problem.
In the sphere of largely successful, high-profile MMOs, FFXIV has arguably the worst housing system out of any other. Second-worst if we want to count WoW's garrison as "housing". I personally don't.
Their lag issues apparently came with the expansion, which released way, way after the housing did. I'm not really sure how you're making the connection there.
Last edited by Intaki; 01-31-2015 at 09:12 AM.
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