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  1. #11
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Unfortunately there were a lot of complaints in the other direction about having to click or tab up every time you wanted to use the skills on the pet hotbar, so I guess that prompted the change. I wouldn't expect a change before 2.51 or 2.55
    (0)

  2. #12
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I wish the dev team would remember when adding these QoL options is that the should be OPTIONAL.
    (1)

  3. #13
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by kyuven View Post
    Unfortunately there were a lot of complaints in the other direction about having to click or tab up every time you wanted to use the skills on the pet hotbar, so I guess that prompted the change. I wouldn't expect a change before 2.51 or 2.55
    I dont want them to remove it, just make it optional so if you use the pet hotbar it doesnt do this
    (1)

  4. #14
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    As a temporary fix to this; you can make a macro that changes the hotbar back to 1 after mounting.
    (0)

  5. #15
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Okay... the obvious question is why you took the effort of moving every single skill off hotbar 1 just to replace it with mounts when there are static all-job hotbars which are designed for the job. After all, by default all of your skills are placed on hotbar 1 as you level up so at some point you made the conscious effort to replace them, as opposed to simply having a dedicated hotbar.

    For me, I use the higher tier hotbars for stuff like that so this change is a serious benefit rather than a detriment. Having to click to use cannons, for example, in Stone Vigil was a pain in the backside. Now it's so much easier and faster to use skills.

    Honestly, this impacts so little it makes me curious why it bothers you so much. Not like you can use 90% of any of those things whilst using a mount or a cannon anyway, and the few you CAN use aren't terribly important. I suppose it wouldn't hurt to make it optional, but it's really very minor.
    (0)

  6. #16
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lemuria View Post
    Okay... the obvious question is why you took the effort of moving every single skill off hotbar 1 just to replace it with mounts when there are static all-job hotbars which are designed for the job. After all, by default all of your skills are placed on hotbar 1 as you level up so at some point you made the conscious effort to replace them, as opposed to simply having a dedicated hotbar.

    For me, I use the higher tier hotbars for stuff like that so this change is a serious benefit rather than a detriment. Having to click to use cannons, for example, in Stone Vigil was a pain in the backside. Now it's so much easier and faster to use skills.

    Honestly, this impacts so little it makes me curious why it bothers you so much. Not like you can use 90% of any of those things whilst using a mount or a cannon anyway, and the few you CAN use aren't terribly important. I suppose it wouldn't hurt to make it optional, but it's really very minor.
    you obviously read nothing but the first post if you don't see the point. unlike the people who wanted this I actually use the keyboard/mouse pet hotbar so when this happens I end up with 2 bars with the same stuff on them even if I'm not on a pet job. this should have been something optional from the start.

    something like the below would have been a much better option even if they had it on by default if you had the pet hotbar off
    Quote Originally Posted by Neuflune View Post
    Maybe implement an option like:
    Assign Mount/Object Actions to: {insert dropdown list of Hotbar 1 (default) ~ Hotbar 10 and "None"}
    this screws me up almost as bad as the pet cross hotbar did which is why I disabled it and have my game set to keyboard/mouse with all 10 hotbars showing and the pet hotbar as well, and he cross hotbar enabled.
    yeah I probably would have had a great deal of issued on the PS3 version
    (0)
    Last edited by Wildsprite; 01-30-2015 at 12:45 PM.

  7. #17
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    It was an unwelcome change, and I hope they revert it or at least add an option to go back to the pre-2.5 method.
    (1)

  8. #18
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Stop using your main hotbar as a funsie fun time mount and minion bar.
    (0)

  9. #19
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Grekumah View Post
    As part of a quality of life improvement in Patch 2.5 we made it so when interacting with objects that feature actions (such as the cannons found inside Castrum Meridianum) the abilities would automatically appear on your hotbar/cross hotbar, instead of being displayed exclusively on the pet hotbar.

    However, as you pointed out, we have confirmed that this change is happening to field mounts as well. We are planning to address this issue and we will update you as soon as we hear more!

    From another thread.
    They know it's an issue, but since it's QoL more than anything else, expect it to be low on the priority list til the next major release.

    Quote Originally Posted by Wildsprite View Post
    this screws me up almost as bad as the pet cross hotbar did which is why I disabled it and have my game set to keyboard/mouse with all 10 hotbars showing and the pet hotbar as well, and he cross hotbar enabled.
    yeah I probably would have had a great deal of issued on the PS3 version
    Also, 10 hotbars? What are you using 10 hotbars for? I play multiple classes, multiple crafters, multiple gatherers, raid final coil, etc. and I only use 3. the most I've seen is four or five tops, and that's mostly for tanks and people with a ton of raid macros.
    Why do you use that many hotbars? And why is your non-combat stuff on the primary hotbar? You do realize you're actually setting yourself up for situations like this precisely because the game focuses on that bar, right?
    (0)
    Last edited by kyuven; 01-30-2015 at 03:43 PM.

  10. #20
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Wait a second....I haven't been on my SMN or SCH since the patch. If I am understanding correctly, when I summon my lil ones, my Hotbar1 will be replaced with the pet hotbar? If so, DA FUQ?

    I use that hotbar for, you know, skills and stuff. I have pet actions macro'd to different slots, because I micro them most of the time. If this is the case, that will not be good. I am going to have to check this out tonight for sure.

    Please say it ain't so and it pertains to mounts only.....and if it is, DEVS --- MAKE IT OPTIONAL
    (0)

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