You didnt mention that you can cast a fair amount of damage abilities while running away, same goes for your summonOur defensive abilities are
- Tri-disaster 12 sec bind
- Blizzard2 8sec bind
- Shockwave knockback
- stun if somebody use ifrit/titan there
- Energy drain little hp gain
- aetheric burst decrease skill speed of target by 50%
- Misty Veil reduce targets range by 30%
- shadow flare slow 5%
- ruin2 blind
- sprint?
And what BLM have
- 15 sec instant pvp sleep
- normal 15 sec sleep
- Freeze 12 sec big area bind
- Blizzard2 8sec bind
- Blizzard 12 sec heavy
- Lethargy 20% heavy + 20% slow
- aetheric burst decrease skill speed of target by 50%
- Manaward
- Manawall
- Aetherial manipulation
- sprint?
Do you think these classes have equal defensive abilities?
The black mage has scathe, so anyone peeling him causes his damage to drop to pretty much zero


I was talking about defensive abilities, tools how we can survive like if healer is in the sleep you are not gonna survive any better no matter how much you do damage if that damage do not kill your opponent.


Then don't include tri-disaster, freeze, or sleep in defensive skills, they are all the same thing. If you have swiftcast up they can save you, if not forget it.
Which of those skills can save you, and can you actually get off while under fire?
SMN:
- Shockwave knockback on 90 second timer
- stun if somebody use ifrit/titan there on 40 second timer
- Energy drain little hp gain
- aetheric burst decrease skill speed of target by 50%
- Misty Veil reduce targets range by 30%
- shadow flare slow 5%
- ruin2 blind on GCD
- sprint?
BLM:
- 15 sec instant pvp sleep on 3 minute timer
- Lethargy 20% heavy + 20% slow on 30 second timer for 6 seconds
- aetheric burst decrease skill speed of target by 50%
- Manaward on 120 second timer
- Manawall on 120 second timer
- Aetherial manipulation
- sprint?
Most of the time when I die as SCH it's because all my cooldowns have been popped or I have like just 3-4 seconds left before they come back and I'm screwed.![]()


Again, if you don't think SMN need more defensive skill buffs, please answer my question: which job is easier to kill than SMN?

honestly smn needs about 1-2 more major nerfs to even be remotely balanced in any form of pvp.
restoring smn's old abilities would make the most overpowered job (by far) in pvp completely ridiculous, and it's already disgustingly strong as it is.
but, you know i'm not gonna complain if SE thinks, for whatever absurd reason, smn should be restored at this point. i have no idea why anyone in their right mind would think smn needs buffs or unnerfing of any kind, but it'd sure make playing a fun job even more fun.


If you're talking about how high damage they can do, yeah, SMN is one of the top tiers.honestly smn needs about 1-2 more major nerfs to even be remotely balanced in any form of pvp.
restoring smn's old abilities would make the most overpowered job (by far) in pvp completely ridiculous, and it's already disgustingly strong as it is.
but, you know i'm not gonna complain if SE thinks, for whatever absurd reason, smn should be restored at this point. i have no idea why anyone in their right mind would think smn needs buffs or unnerfing of any kind, but it'd sure make playing a fun job even more fun.
but we're asking for a buff to the defensive skills, to give us some tools to defend ourselves.

no i'm answering your question. it is easier to kill bards and blms than a smn in FL.
the response you quoted is in regards to the job on the whole.
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