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  1. #1
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Simple. Give everybody a "Tag" ability to unlock.

    Once a Hunt is tagged, with minimal effort, your party will receive full seal/tome credit.

    Once tagged, the Hunt could become invulnerable for 3 minutes to provide time for your other party members to assemble (or to form a party if it were found solo).

    See at bottom for finer details.

    This would solve:

    1) early pulling drama (socially healthy)
    2) finder's not getting their due cred (socially healthy)

    Lastly, Hunts do need their HP% raised proportionally with average end-game ilvl.

    That or having their defenses scaled with # of in-combat participants.

    Hunts Solved.

    And I don't wanna hear "people need to just stop whining about early pulls or getting 'cheated' out of credit"... this' a systemic, macro-societal issue similar to a "mob mentality" or riot group.

    People's nature in this context will not change on the whole, the design of Hunts needs to change.

    People aren't going to stop mass-zerging Hunts, for instance, so long as they're both relevant and viable.

    The 'people' can only do so little, it's up to SE to do something in view of the fact the players' behavior won't change on a mass-scale.

    Quote Originally Posted by Eye_Gore View Post
    What if its a solo player that claims it, and just sits on it, thus locking everyone else out? Abuse potential is high...
    Once the 3 minute invulnerability expires, the mob would be fair game for anybody to attack; no way to abuse that whatsoever.

    And if the finder/tagger leaves the region, the mob becomes untagged entirely (forfeit).

    The tag's monster invulnerability effect & tag bonus/immunity could even be separate 'debuffs' on the Hunt Mark.

    Tag Invulnerability Effect: monster is invincible for X minutes (suggested, 3)

    Tag Bonus/Immunity Effect: full-credit is guaranteed & monster cannot be 're-tagged' for Y minutes (suggested, 6) or until force-expiration due to region-exit.
    (10)
    Last edited by BigPapaSmurf; 01-30-2015 at 08:56 AM.

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by BigPapaSmurf View Post
    snip
    THIS!!

    just this please. No more slackers complaining for early pulls while those who are searching for them leechers only get half credit. Please do that.


    if people misunderstood it, it's just a 3 min timer between target discovery (tag) and current hunt. that leaves 3 minutes for people to come, so no more ninja pulls within 30 secs. Plus the tag timer (6 mins in the example) would allow the hunter to get the reward for the target he found, solving half the leecher syndrom problem (people get more incentive to search)
    (2)
    Last edited by Kuwagami; 01-30-2015 at 07:44 PM.