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  1. #1
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    What if its a solo player that claims it, and just sits on it, thus locking everyone else out? Abuse potential is high.

    Even if it was a group that does manage to take it down and they have others that claimed other hunts, they could potentially monopolize the whole system, hardly giving any others a chance
    (11)
    Last edited by Eye_Gore; 01-30-2015 at 08:39 AM.

  2. #2
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Eye_Gore View Post
    What if its a solo player that claims it, and just sits on it, thus locking everyone else out?
    Then that player will die :P

    Honestly though, I think it's a little late in the game to add a claim system. Not only that but I played FFXI for years and remember all the botting/drama that ensued over NMs. While I'm not against NMs that can be claimed, I never want to see them become the center of endgame attention again.

    The hunt situation can be improved by adding better dynamic stats to the equation. The biggest problem with "early pullers" is that the monsters don't have enough hp or defense to last more than 20-30 seconds once the horde starts attacking. The increased ilvl since hunts were initially released also makes the situation worse.

    Honestly, I would imagine A ranks lasting 2-5 minutes and S ranks lasting 5-10 minutes before dying. Not only would that increase the actual challenge but the hunt would be engaged long enough that nobody could cry about early pulling. When the monsters die faster than somebody can teleport to the zone and run to it, people will always cry "early puller".

    For some reason SE refuses to add a dynamically adjusting system where the monsters can last more than a minute. I don't really understand how they think zerging something down in 30 seconds or less is fun for anybody, in fact I would go as far as to say that a large part of why people loath hunts is because of how quickly and easily they are killed. No other content in the entire game is as easy or as rewarding for the amount of time it takes to complete and that's the primary issue in my opinion.
    (4)
    Last edited by DoctorPepper; 01-30-2015 at 08:46 AM.

  3. #3
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by DoctorPepper View Post
    Then that player will die :P
    Hi. I'm a ninja. I run faster than every mob in the game.

    Kiting is a thing, folks.
    (2)

  4. #4
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kyuven View Post
    Hi. I'm a ninja. I run faster than every mob in the game.

    Kiting is a thing, folks.
    All hunt mobs have insanely increased movement speed. You're not outrunning them.
    (4)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by gamesmart View Post
    All hunt mobs have insanely increased movement speed. You're not outrunning them.
    you make it sound like that'll stop people from trying.
    (0)

  6. #6
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eye_Gore View Post
    What if its a solo player that claims it, and just sits on it, thus locking everyone else out? Abuse potential is high.

    Even if it was a group that does manage to take it down and they have others that claimed other hunts, they could potentially monopolize the whole system, hardly giving any others a chance
    They can do what they want with it, but lol good luck sitting on a S rank or an A rank. When people say claim they don't mean reserve, they mean they get aggro, and others can join in, but the loot is claimed to that person (like how ever MMO does it except FFXIV IIRC).
    (0)

  7. #7
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Magis View Post
    They can do what they want with it, but lol good luck sitting on a S rank or an A rank. When people say claim they don't mean reserve, they mean they get aggro, and others can join in, but the loot is claimed to that person (like how ever MMO does it except FFXIV IIRC).
    FFXI does not do it that way, and that is what the OP is talking about.

    FFXI claim = nobody else can touch
    (1)

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    FFXI does not do it that way, and that is what the OP is talking about.

    FFXI claim = nobody else can touch
    I haven't played FFXI in ages, but was this something added in later or since launch? I recall you could join in someone elses fight, you just wouldn't get items... maybe I am miss remembering.

    Anyway, the point is a person sitting on the mob by themselves isn't going to last long anyway.
    (0)

  9. #9
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Magis View Post
    I haven't played FFXI in ages, but was this something added in later or since launch? I recall you could join in someone elses fight, you just wouldn't get items... maybe I am miss remembering.

    Anyway, the point is a person sitting on the mob by themselves isn't going to last long anyway.
    What they ended up doing with many NMs was making them poppable via an item you were use on a target ??? where the NM was to be fought. The party or alliance grouped with the player who spawned it claimed it. That group would either kill it for the chance at loot, or wipe and lose their chance and need to get another token item to pop it again. I don't think two different groups could pop it at the same time, but this system did allow for players to come spawn the NM they wanted to kill anytime of their choosing, rather than having to camp for hours and then spam w/e ability they would use to claim when the window was open in hopes that thier party/alliance got the claim and could fight it against many other groups of players and probably not get the claim.

    The pop system was a definite improvement. But honestly I wouldn't want something like that for Hunts. Hunts are fine the way they are right now. You don't get there fast enough you miss out, tough luck.
    (0)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Magis View Post
    I haven't played FFXI in ages, but was this something added in later or since launch? I recall you could join in someone elses fight, you just wouldn't get items... maybe I am miss remembering.

    Anyway, the point is a person sitting on the mob by themselves isn't going to last long anyway.
    It was that way from NA launch, but I haven't played in about 6 years so they might have changed it. In the early days of HNM/gods, it wasn't uncommon for healers to be outside the alliance fighting him, and for mages to be swapped in and out of the alliance while recovering MP.

    All it takes is a couple people at the mob and they can hold it while the rest of the group gathers up, and several dozen people just stand there watching.
    (0)