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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sadana View Post
    And cutting back on the "Limsan accent" will help everyone. It's not dumbing down anything. The dialog is terrible, nearly unreadable English. >< I like the idea of it, not the implementation. :/
    What's weird is, given one of the only examples of dialogue choices with more than "Yes/No" in the game is a Rogue/Ninja quest, apparently our characters speak with a Limsa accent.
    (0)

  2. #2
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    I like the flair of the localization. Even if you can't make heads or tails of it (mainly lominsa talk) you can always check your journal and it gives you a nice summary.
    (0)

  3. #3
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by kyuven View Post
    What's weird is, given one of the only examples of dialogue choices with more than "Yes/No" in the game is a Rogue/Ninja quest, apparently our characters speak with a Limsa accent.
    As well as being fluent in beast-tribe speak? >.>; Nah, the "local accent" responses we give are just there for amusement. (Example: "I go whither the wild rose blooms." Did we come from the same uni as Urianger? O.o Wait... then we would've said goeth and bloometh... =_= )
    (0)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sadana View Post
    As well as being fluent in beast-tribe speak? >.>; Nah, the "local accent" responses we give are just there for amusement. (Example: "I go whither the wild rose blooms." Did we come from the same uni as Urianger? O.o Wait... then we would've said goeth and bloometh... =_= )
    Beast Tribe's a bit...different. We would adopt their speech pattern to be diplomatic, which is what we're doing in all of the beast tribe quests.
    However, the ROG/NIN one isn't really entertaining. It's just impenetrable and is the key moment when I didn't feel like it was something *my character* would actually say. Our words should be broad strokes and closer to the English the actual players speak. "I believe there is mummery taking place." (paraphrased) should instead be "Something isn't right about this." Cuz if you're using words the average player wouldn't use, you set up a disconnect between the player and their character.
    (0)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kyuven View Post
    What's weird is, given one of the only examples of dialogue choices with more than "Yes/No" in the game is a Rogue/Ninja quest, apparently our characters speak with a Limsa accent.
    And the player character dialogue choice also mimics how the Shagians speak when you first speak to them for their beast quest (pssshh...). It's just the localization having too much fun with the script.
    (0)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    And the player character dialogue choice also mimics how the Shagians speak when you first speak to them for their beast quest (pssshh...). It's just the localization having too much fun with the script.
    Not really. The Echo give the character the ability to undstand and speak every language.
    (7)