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  1. #21
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Brianmj View Post
    What about ninjas aoe heavy? Ninjas used it flags and people still trampled through it. Mael ninjas would use it at choke points at the manors. How is one form of any AoE heavy perfectly fine but another completely broken?
    Doton has a 20s cooldown and locks you out of other spells for the same time, is a static placed AoE on the ground and is easily visible (although people walk over it anyway, lol)

    Miasma has a 2 seconds cast time, no cooldown, is mobile, also reduces healing recieved along with the heavy, then it can be spread to everyone around it at range

    Miasma wasn't disabled because of the heavy, it was disabled because it does a crazy amount of stuff at range with no GCD, can be buffed with a GCD which also makes it spread to everyone around the target
    (0)

  2. #22
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Brianmj View Post
    *snip*
    Unfortunately, I kinda have to cast bind often just to give enough time to get some casts out. I exaggerate, but it's often enough.

    And yeah, the ninja aoe is pretty nice (though I'm never really sure when the goop is friendly or not, so I'm always a little hesitant to kite melee through it, but that's a whole different story), but you don't have to stick around in it for 10+ seconds or anything, and lately I've been seeing less of it; they seem to be opting to go for the kill with raiton or suiton.

    Anyway, I just think that a situation where heavy is useless is extremely rare and that a situation where it is the absolute best or only option is also rare.
    (0)
    Last edited by Mutemutt; 01-30-2015 at 04:17 AM.

  3. #23
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DividedSky View Post
    I dunno I'm on my phone I cant see character names. Is that you panama? If it is then you know for a fact you don't need extra help in PvP if you want something heavied just ask me. Edit: Ahhh, I can see your name now that I am on my PC. Brian Jones I see you a lot and you are very very good. You should probably know that you don't need a buff either as a summoner. As much as you play you should know that buffing summoner is not something square needs to be looking into right now.
    Panama Reds is pretty good player, it was always great to have him on the team. Him and Ryuko (spelling?), the other Summoner main in Frontlines, were always a welcome sight.

    Quote Originally Posted by DividedSky View Post
    I mean for god sakes man you at the top DPS in like every match!
    Mind you, I'm not asking for disease from the perspective of a buff, I'm asking for it as a tool. Summoner does very well in Secure already. Disease isn't needed, however, I do not believe the job having disease will have any major impact on the match. The way people are/were complaining about Cometeor, I do not think they will complain about disease in a similar way, if it were brought back.

    Quote Originally Posted by Potatoes View Post
    sure you can have it back if I can get a purify on a 60 second timer.
    I like this! Purify already feels too long considering all the debuffs that a player can be inflicted with over its current cooldown period.

    Quote Originally Posted by dwDrama View Post
    First time on the forums in 2 months, and this is what I see.

    Idonteven.jpg


    40% instant aoe heavy that was spammable on the ranged class with the highest single target burst dmg while being pressured.

    comparing that slow to Nins (a melee class) fixed aoe slow is absurd.

    I think ill stop myself from going further as its basically a moot point considering the fact that this very thread even exists

    For posteritys sake the SMN nerf wasnt a result of that thread, it was the general consensus of pvp'ers at the time coupled with the fact that double ranged tank healer was a thing and this games hit detection made it so SMN/SCH could kite melee indefinitely. The nerfs were the biggest step towards balancing the games most broken class.
    Welcome Back!

    The forums generally do mirror the feelings and concerns of the player base. If hit detection was a problem in the past, it's been extraordinarily improved since, because the distance at which PLDs can stun when chasing is absurd. It's feels like I'm playing SF2: Turbo against the cpu Zangief.

    I'm all for leaving the nerfs active in Wolves' Den. The job was a problem there. All I'm suggesting is to have it be "vanilla" in Frontlines: Secure. Unbalances in one form of PVP don't necessary translate to unbalances in any other.
    (0)
    Last edited by Brianmj; 01-30-2015 at 12:36 AM.

  4. #24
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 100
    SMN can do very high damage in general but it's a very weak job in Frontlines.

    they can barely defend themselves. the biggest problem is they don't have any good movement debuff like BLM's AoE sleep and another PvP sleep skill. SMN has all the Heavy effect disabled and its only movement debuff is Bind from Tri-disaster (3 seconds cast time if your Swiftcast is on cool down). another one is Blizzard II but still isn't as good as other job's movement debuffs.

    SMN really need more tools to defend themselves. at this moment it's the easiest job to get killed. if you disagree with me please tell me which job is easier to kill.

    please reinstate heavy effect to Miasma and Miasma II.
    (0)
    Last edited by Evangela; 01-30-2015 at 02:46 AM.

  5. #25
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Evangela View Post
    they can barely defend themselves. the biggest problem is they don't have any good movement debuff like BLM's AoE sleep and another PvP sleep skill. SMN has all the Heavy effect disabled and its only movement debuff is Bind from Tri-disaster (3 seconds cast time if your Swiftcast is on cool down). another one is Blizzard II but still isn't as good as other job's movement debuffs.
    Bio, Miasma II, and Ruin II are all instant cast. This means you can toss them out on the run.

    Night Wing (PvP sleep) is on a 3 minute timer.

    BLM has the same recast as SMN for swift cast, so swift AoE sleep can be done just as frequently as your swift AoE bind.

    Blizzard II is more useful in PvP as any other job than it is for BLM.

    There is no skill in the game that would compare to Miasma II with disease/heavy.
    (1)

  6. #26
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 100
    Sleep is better than Bind anyway.

    at least give Night Wing to Summoners.
    (0)

  7. #27
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Evangela View Post
    Sleep is better than Bind anyway.

    at least give Night Wing to Summoners.
    Both are just a brief stall to get some distance when running away, or to stick everyone in place for a LB, or an annoyance to a group that gets them to use their purify. Either one is typically gone in a couple seconds regardless.

    Night Wing is a reasonable request, full effect Miasma II is on par with BLM getting 0 cast time for Fire II.
    (0)

  8. #28
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    540
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    I think something along the lines of a longer bind would make more sense... SMN/ACN aren't able to sleep normally so Night Wing doesn't really fit in with their skill set. Maybe add a bind to either Wither or Misty Veil?
    (0)

  9. #29
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 90
    Don't summoner summons have the ability to CC anyways?
    (0)

  10. #30
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Our defensive abilities are
    - Tri-disaster 12 sec bind
    - Blizzard2 8sec bind
    - Shockwave knockback
    - stun if somebody use ifrit/titan there
    - Energy drain little hp gain
    - aetheric burst decrease skill speed of target by 50%
    - Misty Veil reduce targets range by 30%
    - shadow flare slow 5%
    - ruin2 blind
    - sprint?

    And what BLM have
    - 15 sec instant pvp sleep
    - normal 15 sec sleep
    - Freeze 12 sec big area bind
    - Blizzard2 8sec bind
    - Blizzard 12 sec heavy
    - Lethargy 20% heavy + 20% slow
    - aetheric burst decrease skill speed of target by 50%
    - Manaward
    - Manawall
    - Aetherial manipulation
    - sprint?

    Do you think these classes have equal defensive abilities?
    (0)

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