Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 56

Thread: Turn 9 Meteors

  1. #31
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Set-Abominae View Post
    You must be new here. Hi this is FFXIV one shot death of whole party is the whole game and has been since first coil.
    If this is nothing new, then it should be easily done. Players must dodge and heal or whatever quickly so lining up meteors should be easy, but fails usually occur. After thinking about fight more I am convinced its just a matter of high dps to clear golems quickly, then plenty of time to run to the 6 poles, for six meteors. Any other space should be used as a backup if a player gets more than one because poles are to far apart and spaces in between are more risky. Basically just a dps check on golems, meteors should have no problem with more time.
    (0)

  2. #32
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    People still don't clear T5 on the DF so you can't expect them to clear T9. The meteors are getting people because it is the first thing in T9 that wipes the raid and people don't get to learn the stuff that comes afterwards. The thing that cascades the run into a mess is often lunar dynamo, when you have people running around with the white meteor stream markers and clipping each other and getting each other killed or running into the forbidden donut it leads to a sequences of events attempting to recover, often with the tank dying and then wiping.

    But meteors is actually probably the easiest part of T9. The whole arena is a clock face with 12 spots clearly marked for you with every hour interval as the spot for meteor drops. There are 12 spots and 6 meteors to drop, there is no good reason why that can not be done. People need to hedge their bets at an hour marker, and when the get meteor, as soon as it is coming down i.e. the indicator disappearing, move to the next hour marker that does NOT have a meteor. It actually doesn't matter where everyone else is standing, they just have to get out of your way by going to a hour marker next to them. So spread all 8 people to 12:00, 2:00, 3:00, 4:00, 6:00, 8:00, 9:00, and 10:00 and just drop 6 meteors in any of those spots without overlap. The timing of the meteors is well known, and the position for them is well known, the rest is just people executing.
    (0)
    Last edited by NyarukoW; 01-28-2015 at 09:07 AM.

  3. #33
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    VOIP isn't a cure, but it ensures communication through it.

    It patches over the parts which can go wrong and easily make things easier to adapt to. Doesn't in any way whatsoever mean it's a carry.
    Right? Carrying someone through T9 means you told them to just eat the wall and watch from the sideline.

    If they follow the mechanics (even if they are talked through it on VoIP), that's a legitimate clear imo.
    (1)

  4. #34
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ashkendor View Post
    ...
    If they follow the mechanics (even if they are talked through it on VoIP), that's a legitimate clear imo...
    Voice chat helps, but it can't fix human response time issues. If they don't have the practice and aren't ready to really move it for thunder it will paralyze and wipe the party most of the time. Usually by the time you call it out and by the time they move it is too late. Similarily you mark for divebombs, assuming you did this correctly, telling some to go to A, but they are so occupied by fire and thunder they can't find A fast enough and goes the wrong way that is a wipe too. People need the practice to be able to anticipate it properly.

    I've been helping with T9 clear parties for the past 6 weeks now, and it seems without practice it is just not happening, and this is with people on voice chat on the PF. In all I've seen roughly 1 clear per week is what it comes down to. So for the DF if you can get to heavensfall you are doing really well.
    (0)
    Last edited by NyarukoW; 01-28-2015 at 09:20 AM.

  5. #35
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NyarukoW View Post
    Voice chat helps, but it can't fix human response time issues. If they don't have the practice and aren't ready to really move it for thunder it will paralyze and wipe the party most of the time. Usually by the time you call it out and by the time they move it is too late. Similarily you mark for divebombs, assuming you did this correctly, telling some to go to A, but they are so occupied by fire and thunder they can't find A fast enough and goes the wrong way that is a wipe too. People need the practice to be able to anticipate it properly.
    I agree. Until we'd gotten some practice in the last phase, it felt like the mechanics were thrown at you impossibly fast. After you go through it a few times, it gets better. Now it's a matter of rote. We have T9 on farm and we still use VoIP for it. *shrugs* I don't see a damn thing wrong with it and I personally don't consider it carrying.

    When we take people for clears (FC mates and friends rather than sold runs), we try a few times post-Heavensfall with them. If they just don't have the practice to keep up with the calls in the last phase, we have them eat the wall at the phase push and clear it, along with a friendly offer to run more and teach the mechanics at a later date.
    (0)
    Last edited by Ashkendor; 01-28-2015 at 09:22 AM.

  6. #36
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Meteors were never a huge problem for my static. We just used the three-group method. T9 was the hardest content available until FCoB released. It's not meant for everyone to clear it.
    (0)

  7. #37
    Player
    Lycelle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    102
    Character
    Falsetto Fortissimo
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Able View Post
    Meteors were never a huge problem for my static. We just used the three-group method. T9 was the hardest content available until FCoB released. It's not meant for everyone to clear it.
    It's why echo was invented. :3
    (0)

  8. #38
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lycelle View Post
    It's why echo was invented. :3
    Even with echo, if you can't dance the dance you aren't getting anywhere with Nael.

    I'm glad they left the mechanics alone.
    (1)

  9. #39
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    6 meteors? Don't you mean 3 meteors like people were doing 20 ilvl ago pre echo?
    (0)

  10. #40
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by 314159265358979323846264338327 View Post
    6 meteors? Don't you mean 3 meteors like people were doing 20 ilvl ago pre echo?
    The second set is always 6... >.>
    (1)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast