http://king.canadane.com
If a group is unpleasant then I would prefer to take a 30 minute penalty myself, "no reward is worth this". I just wish I could blacklist players from other servers, so many people I am forced to play with just because they are not on my server >.>.
As someone who has once, or twice, or many other instances sat in the captain's chair, I ask what you intend to do about those whom you accidentally kick from a party?
Now, before you ask "how the hell do you accidentally kick someone from the party?" I am actually going to explain that as I share a common habit that many, many other people do, when it comes to playing this game.
For the tl;dr version: Proceed to the end.
Although, be warned, it probably affects those of us on controllers more-so than those on keyboard and mouse. If you're using the new motion controls, well... I don't know how it affects you guys yet.
Explanation time! As a controller user, I am plagued with efficiency habits and goals. "I'm going to do 4 button presses in 1.5 seconds to select 3 duties and queue all of them at once simultaneously." Or some other common action we all do every day we play this game.
Controller scheme is all about efficiency, doing something the fastest way possible in the fewest button presses possible. Some reasons why include:
1. Limited hotbar options in terms of spaces to place commands, # of commands available versus # of commands usable. Advantages vs disadvantages of macros, etc.
2. Muscle memory. You "reflexively" do something with the right hand only, left hand only, or in combination between the two. (Example, L1 + R1 to create a flag point for coordinates on a map screen).
Now that I have that out of the way, here's how you can accidentally kick someone out of a party: The command to promote a member (as the new leader) and to kick a member (as in removing a false leader) are right next to each other.
Remember that thing I mentioned earlier ago about efficiency as a controller user? Habitual stuff we do to get around and be at all super combative with the game's needs and mechanics? Yeah... that. The muscle memory I mentioned earlier ago can cause you to second guess yourself instantly at any given moment. So you may know in your head something is 2 arrow presses upwards, but you might do 3 instead. Then all it takes is the trigger happy right thumb that presses confirm and selects the wrong option.
Boom, accidental prompt to confirm kick option, accidental confirmation because of a habitual trigger happy thumb that just loves pressing that button!
tl;dr:
Controller users and their muscle memory while trying to be as efficient as possible. Some habits will make them do things that they did not intend to do originally.
It quickly becomes a case of "your sex-ridden brain thought one thing," but, "your body wanted something else." Namely things like a trigger happy confirm-button pressing thumb.
Yeah I'd rather have someone lose their shot for a few minutes due to "muscle memory" by a controller user than have some asshat tank/healer re-enter an instance 3 times because there's no mechanic short of vote abandon or waiting 5 minutes or more before requeueing to keep them from doing so.
Besides, people really should be READING before they click confirmation boxes. This is why malware runs rampant, people.
Yes, and this is how I feel about it:
Why you may ask? Because of this:A temp solution is (who even the leader of the group is) don't start searching for a replacement the instant you kick someone (especially ones with instant que), this way it lowers the chance of getting the same person kicked as that person may end up in a different group. Doesn't stop it totally but does slow it down.
I've been apart of the "buddies duties". And yes I would find it gratifying to keep joining their group because I'm spiritbonding in level appropriate DoW or DoM gear.
Last edited by Stihllodeing; 01-27-2015 at 08:37 AM. Reason: replaced "/" with "or"
And if that solution you agree with were to actually fix things, you'd still not be getting back into that group to pester them with your spiritbonding. If SE isn't going to make it so we can keep specific players from rejoining after being kicked, they need to remove the kick cooldown.
The group doesn't want you around. And sure YOU may be just fine and dandy but the majority of the instances where this behavior crops up the person being kicked NEEDS to stay gone for the good of the group.
I myself have had situations almost exactly as the OP describes (though we vote abandoned instead of having someone eat the penalty) so it IS a real issue.
Mmmm entitlement!
Yeah you're the exact type of person we want this system for; Those who feel it is their right to repeatedly harass a group that doesn't want them in it by continually joining and then finding it funny.
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