China has the largest online gaming market. For example, when WoW peaked at 12mil subscribers 7million of those users were from China. The other 5mil divided among North America, South America, Oceanic, EU, EU East, Korea and Taiwan.
There could be 500k users in China.
Edit:
Given how China has strict regulations on online game time, Adults > Students > Children > NEETs. FFXIV is not going to be very popular in China.
Last edited by KaedrianLiang; 01-27-2015 at 04:00 AM.
I don't know why people care so much about sub numbers.
No it isn't.
Depending on how the game is designed your subscription numbers/players do not need to skyrocketing high. MMOs almost 20 years ago with just a few thousand were considered successful and easy to enjoy.
People who are new to the MMO scene within the last 10 years have this idea that big subscription numbers are required for every MMO these days which they aren't depending on how the MMO is designed.
It took about a 2 million player/subscription base to keep just around a dozen or more 40 mans consistent on WoW, during Vanilla. We only require 8 consistent individuals here. 20% of a 2 million player pool is 400k subscriptions.
Keep in mind, WoW was considered successful way before it hit the 10 million mark.
Steam Numbers for Today
Current Peak
4,031 6,603 FINAL FANTASY XIV: A Realm Reborn
http://store.steampowered.com/stats/
It's sad to see that the servers are empty and content has stopped getting released. I just can't take it that I don't play the most popular MMO, what are all the cool kids doing now?
I know, reddit, but apparently it's doing really bad in ChinaChina has the largest online gaming market. For example, when WoW peaked at 12mil subscribers 7million of those users were from China. The other 5mil divided among North America, South America, Oceanic, EU, EU East, Korea and Taiwan.
There could be 500k users in China.
Edit:
Given how China has strict regulations on online game time, Adults > Students > Children > NEETs. FFXIV is not going to be very popular in China.
https://www.reddit.com/r/ffxiv/comme...oing_in_china/
Hasn't Yoshida said before that they would make profits with just ~300k subs in FFXIV? This was awhile ago also, so they may be well on their way to getting back the money spent on initial development back, meaning there is even more leeway. SE really doesn't need crazy sub amounts like 1 million to run a P2P MMO, because they are in control of it all, there are no outside forces like shareholders to keep happy, etc. This is one of the biggest differences between other MMOs and why they weren't able to stay P2P, along with it being made by a Japanese dev who has built a fanbase for almost 30 years in both the West and the East, and being not only on PC, but on consoles like the PS3, PS4, and most likely Xbox One soon.
(Also keep in mind the data posted is from almost a year ago, there could be more or less subs these days.)
Last edited by Athelias; 01-27-2015 at 04:28 AM.
The game isn't only available through steam. I for instance don't have it through steam. Those numbers are wildly inaccurate for usage.Steam Numbers for Today
Current Peak
4,031 6,603 FINAL FANTASY XIV: A Realm Reborn
http://store.steampowered.com/stats/
Yep. I imagine there are many people in my situation, where I wanted it on Steam but I had already bought it digitally directly from SE. There are too many factors to use Steam numbers as a way to determine the amount of players anyway(Keeping in mind that in Japan, Steam is nowhere as big as it is in the West, and Japan is where a good amount of FFXIV players are from, along with all of the different ways you can get the game; SE, Amazon, Best Buy, etc).
Last edited by Athelias; 01-27-2015 at 04:42 AM.
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