500k is still pretty good.
500k is still pretty good.


500k active subs is far more than claimed 2,000k players from f2p publishers, as long as a single f2p player can (and will) have open multiple free accounts, plus all the zergload of RMT accounts banned for good, but still good for marketing numbers about how many players have a publisher.
Remove multiple and RMT accounts and 2,000k become much less than 1,000k.
Remove all freeloaders that does not pay a single cent, and 1,000k become 50k but I am still optimistic. If really a f2p have monthly 50k paying players, the game does not close in a six months timeframe, as I witness every day.

That's still a pretty good revenue base considering everyone playing has to subscribe. Coming from DCUO, which went F2P less than a year after launch, they would continually tout the number of accounts created (some 18 million) but not get into the numbers concerning 'Legendary' subscribers who paid anywhere from $9.99/mo to $14.99/mo. Is there any potential for something like that here? Vanity mounts and gear would be the way to go I think (though $24.00 for Slepnir is a bit steep). DCUO made their money off of 'Replay Badges' which allows players to run end game content (to gear up as fast as possible) over and over (instead of being locked out) as long as they have the replay badges to do it. And they sell them for a ridiculous price.
I will say I was interested in this game, but didn't commit, until I got bored of DCUO and had the opportunity to play the free trial. I hope their recent recruiting efforts are paying off - this is a really good game (so far).
Better than most MMO's I played. I'm just a little worried because I didn't know about game until I accidentally saw it on a livestream.
If more people knew about game we could boost subscriptions exponentially!!
500k * $13 (assumed minimum) = $6,500,000 per month square enix is pulling in from subscriptions at least.
Things do not need to have WoW-level subscriptions.
Is there enough players for people to have an MMO experience? Yes.
Is there enough money to pay for all the servers and staff? Yes.
Is there enough profit left over to encourage the company to make further developments? Considering we're still getting pretty frequent updates to the game, yes.
Last edited by Aerowaffle; 01-27-2015 at 01:41 AM.


That should be enough to cover the overhead, lol.500k * $13 (assumed minimum) = $6,500,000 per month square enix is pulling in from subscriptions at least.



This report is based off of old information taken from March 2014, not even current numbers etc. Just FYI.
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It's hard to manage Chinese players anyway. they have their own language (very hard to learn one), they prefer to use their own forums, they have their own social media. If they do RMT on those Chinese internet communities, SE will have a hard time dealing with them.
so it's a good decision to let Chineses have their own separated server (same for Koreans).
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