wait, that means if we lose another 500k subs, that's 0.
0, folks, ZERO
that means goodnight and thanks for all the fish.



wait, that means if we lose another 500k subs, that's 0.
0, folks, ZERO
that means goodnight and thanks for all the fish.



I'm perfectly happy with 500k subs. The game clearly won't be DYING anytime soon, so what's to worry about?
The age of "WoW numbers" is over. ARR has been out for about a year now, right? Most new MMOs would be THRILLED to have 500k subs, especially in an era when F2P is becoming the absolute norm because so many games cannot remain P2P and survive.
FFXIV is a winning product, bringing in $6.5 million every month because we know all of those 500k are paying customers instead of 3/4ths of them being F2P and buying nothing.


I laugh at people who think that the only way that an MMO is successful is if it has WoW's numbers at its peak (which was over 6,000,000 subscribers during Wrath of the Lich King). 500,000 is really about par of the course. It's the numbers that EverQuest had during its peak. Warhammer Online peaked at 500k subscribers early on. Dark Age of Camelot sits (or has) at around 100-200k. It's just that WoW is an outlier when it comes to subscriber numbers, that I don't think even Blizzard could mimic with a second MMO.
I LIKE the fence. I get 2 groups to laugh at then.
To my knowlege, FFXIV is the only MMO available on current-gen consoles. While probably considered a "niche" game/genre, I think PS4 sales have impacted the playerbase. The PS4 had sales of about 4M by the end of March 2014. Recent numbers for the system put it at 18M and growing. If 1 out of every X PS4 owners bought (free trialed?) FFXIV since March of last year that's an increase, at least on tiral, of 14M/X players.*
X = 500 = 28K
X = 200 = 70K (0.5% adoption)
X = 100 = 140K (1% adoption)
*Anyone can speculate the adoption rate for FFXIV among the PS4 community, or how many of those were PS3 crossovers, but I think the growth of the PS4 can easily be counted as growth for the FFXIV playerbase.
Last edited by radioactive_lego; 01-27-2015 at 06:46 AM. Reason: Typo
500k is like...solid second or third-place contender by western MMO market standards. We're also in a pre-expansion slump, which tends to deflate numbers pretty considerably, and odd-number catch up patches are not really the most popular.
video games are bad
You'll find that most people actually pay with game cards because they are generally cheaper... and im sure game cards don't count as a "sub"
Rekuja Azalon



Not only that, but there are a lot of people who pay month-by-month and may skip a month between patches to save money. One of my friends took a break for a few months until NIN came out and now he's back and playing again.
this is so silly, what are you comparing the numbers to, WoW? TERA? MapleStory?
There are so many other MMOs that strived to be a "WOW KILLER" (never going to happen) that are now either F2P or just dead. I think this game's willingness to stay within its borders has alot to do with its success.
OP, can you read the article before you start shitposting on these forums? kthanks.Updated: These MMO figures actually come from an original financial report that was filed on March 31st, 2014.
Also OP, if we use the subreddit /r/ffxiv to gauge an estimation of the player base, http://www.reddit.com/r/ffxiv/about/traffic/ has around 650k unique visitors each month... And I guarantee you more than half of the FFXIV community don't even use reddit. This game has way more than 500k players.
Last edited by Dervy; 01-27-2015 at 06:51 AM.
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I LIKE the fence. I get 2 groups to laugh at then.




