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  1. #31
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by monochromicorn View Post
    That moment when you're a "good tank" but have not cleared scob, doesn't have either tank less job 1 acheives.

    Really wished lodestone showed your tank gear set, all got to see what a crafter :/
    Just because someone doesn't do coil doesn't make them a bad tank. I consider myself a "good" tank (not a great tank thats only reserved for coil it seems). Some people myself included will probably never touch coil, doesn't make them bad at the game. I have fun at what I do and that is all that matters.
    (5)

  2. #32
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eye_Gore View Post
    Just because someone doesn't do coil doesn't make them a bad tank. I consider myself a "good" tank (not a great tank thats only reserved for coil it seems). Some people myself included will probably never touch coil, doesn't make them bad at the game. I have fun at what I do and that is all that matters.
    You'll be surprised how much you improve as a tank once you go into end game content. Tho i would say you might be good in tanking dungeons and stuff but once you step into the world of end game raid. You'll be back to being a beginner.

    PS. To prevent history from repeating. I'll make it clear that I have nothing against those who are uninterested in playing Coil. Like what monochromicorn said. If you don't even have one tankless job acheives in any of the 2 tank jobs. I consider you as a "good" casual tank who can tank dungeons but raids/primals are different man. Way different especially end game raids.
    (1)
    Last edited by Blueskyy; 01-27-2015 at 02:50 AM.

  3. #33
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Blueskyy View Post
    I consider you as a "good" casual tank who can tank dungeons but raids/primals are different man.
    Like my geometry teach told us back in school. You can ace this class, but if you don't do your homework assignments your final grade will only be an 88. Really? 88 is good enough for me.

    Its a good thing the raids/primals are a different man, as I prefer women.
    (0)

  4. #34
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    In my perspective, a "good" tank simply is the tank that can hold aggro, can survive multiple and big hits as well as the ability to pop CD for the time in need as well as controlling their disposal (including TP management).

    A tank that never tanking Coil is just a good tank in general. A Tank that has stepped into Coil and clears is a SKILLED tank. So there is a different between a good tank and a skilled tank.
    (1)

  5. #35
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eye_Gore View Post
    Like my geometry teach told us back in school. You can ace this class, but if you don't do your homework assignments your final grade will only be an 88. Really? 88 is good enough for me.

    Its a good thing the raids/primals are a different man, as I prefer women.
    Well sorry for my bad english then. As long as you're happy while playing it doesn't matter if you're good or skilled. Just keep an open heart to learn
    (2)

  6. #36
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    This isn't the only MMO. This also isn't a hard game. You don't need to do Coil to understand simple tank concepts, like when to mitigate, how to pick up adds, how to not stand in death, how to tank swap, etc. You can even learn all of that in Titan EX if you haven't already. Unless someone has FCoB gear before the lockout is removed, then it's a mystery as to whether they're a good tank or not - but it takes all of one pull to see if someone knows what they're doing. I think it's wise to start by not judging a tank's experience before the first pull and then see how good they are from there.

    Also, end game raiding as a tank isn't as complicated as some people make it out to be. If you can do Garuda EX MT or Titan EX OT then you can do any FCoB turn.
    (2)

  7. #37
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I genuinely believe anyone can do any content in this game if they really want to, it's not as out of reach as some people believe, gameplay wise anyway. It's all about learning the mechanics, as for how your job/role works you should generally learn that in early endgame anyway.
    (0)

  8. #38
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    What do the two tanking achs have to do with being a good/great tank? You can get that only running Garuda Extreme and / or Coil 1 Turn 1. I know the limitations of my internet (not my gear, not my skill) so I have not completed Titan Extreme or Coil 1 Turn 5. Extremely rarely do I attempt it. It is just not worth the frustrations, and what my lag does to the group as a whole. I would rather not get carried. And, yes, I have both Lion and Bear mounts.

    You can't make a blanket statement that it is always one role's fault. There is a lot that each role can do, in order to help the group. Tanks can keep rotating targets, or not waking up sleepers, DPS can follow what the tank Provokes or Shield Lob / Tomahawk first, or hold back DPS if they about to take it, or BLM / WHM AOE / single target sleep to help a new struggling tank.
    (1)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  9. #39
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Galgarion View Post
    /mk Triangle
    /focustarget
    /ac "Target Forward"
    /mk attack2 <t>
    /ac "Target Forward"
    /mk attack3 <t>
    /target <f>
    /mk attack1 <f>

    Now you can mark 1-2-3 targets in less than a second while on the move.
    OMG thank you, I'm gonna set that up when when I'm next on.
    (1)

  10. #40
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    I'll try to break this up into a few sections.

    While leveling, I feel it's part of your job as a tank to have good gear. Really, the tanks gear is the most important to the success or failure of a group. It doesn't matter how good you are if you're the tank and wearing a DPS level 15 necklace, no other accessories, and NQ level 23 DRG gear in Brayflox (This actually happens). If you have even passable gear, you should be able to keep aggro on everything if you keep on your toes and watch for HP drops. If you can't handle holding everything, then use the marking system, and if the DPS ignore them, that's their own problem. They either feel like they can tank that mob themselves (at least as long as it would take for them to kill it) or they just weren't paying attention. Not everyone needs to use it, so there will always be differing opinions.

    In high level dungeons, when you're just starting out your gearing as a tank, this is the only place where you should really have trouble keeping hate from fully geared DPSers. However, at that point, unless you're pulling multiple groups, a DPS geared enough to rip aggro from you should be able to practically solo a non-boss enemy. Just let them have it. If they give you crap, give them crap right back for not paying attention to their threat. On bosses, just do everything you can to out threat them. Unless you're ilvl 50 and they're full 110, you still should be able to hold it if you're playing at your max potential.

    If high level dungeons where you're well geared, you shouldn't ever have problems holding threat. OP spam/SC/Flash as a War, Circle/Flash etc as a Paladin, and nothing should reach your threat even if they're single targetting something you're just AoE threatting before it dies. Mark if you still have problems, but if you are, you may want to do some research in how to better hold AoE mob packs.

    Just my two cents. If a DPS manages to ride my threat when I'm tanking, I immediately regard them as a player that's good and knows how to DPS, not some braindead doofus mashing buttons. Because it's nice to see that threat bar of theirs fill up so fast compared to the bard that doesn't use dots or the Ninja that never uses Huton who I can barely even see their threat bar.
    (0)
    Last edited by Lethallin; 02-07-2015 at 04:32 AM. Reason: Length

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