Oh I just now recently came back from a FF break a few months ago. My skill is just fine maybe you can explain how people still die in titan x due to titan Hm mechanics?
Oh I just now recently came back from a FF break a few months ago. My skill is just fine maybe you can explain how people still die in titan x due to titan Hm mechanics?
Also lag, poor coordination, lack of practice... you know the usual suspects.
The general "problem" with the hunts revolves around finding a good modicum to keep them fun and relevant without damaging other features of the game or player relations, but IMHO it requires some degree of awareness from the community: on Excalibur, a highly populated server with a longstanding hunting community, there have been renewed efforts towards that after patch 2.5 hit, such as LSs promoting cooperation between parties, singling out early pullers and bots (yes, those are around too, it appears), making public shouts.
I'm under the impression that situation is gradually getting better, also because a good deal of people who were only in for the gear has gotten what they wanted, so they'll presumably move on leaving more room to those who hunt for fun more than for profit. But I'd leave further considerations about the linkshell/FC/channel side of things to those who have a better grasp of the situation, such as Roxinova.
Simply canning the hunts as a feature seems too far-fetched to me. They serve a purpose as open-world content, they can be fun (A marks upwards are a good way to practice party tactics), and they provide an avenue to socialize: more often than not, you'll end up helping others with FATEs, quests and whatnot while en route to a mark. You can make friends and find out good players to party with later on.
The only fundamental problem I see is with those who mistake rushing at new content for effort - but that applies to other features as well. Though that's just my two gils, of course.
Last edited by Geist; 01-25-2015 at 07:28 PM.
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