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  1. #1
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ophie-Mio View Post
    This sort of strategy happened in Assassin's Creed multiplayer where the first person to come out ahead and get a kill got more people targeted to them and they had to survive against more people. Once they died, they were balanced again.
    Correct me if I'm wrong, but didn't Assassin's Creed's multiplayer also give a bonus for killstreaks? So both games helped the winning players keep winning in a way. It's worth mentioning that slaughter does have a comeback mechanic in the fact that the losing teams build their adrenaline faster. So, I suppose that any of the melee could take advantage of their adrenaline boost to quickly kill the people on a battle high and erase their buff. Well, at least I think that idea wrecking that buff is enough put that particular enemy at the top of the kill list.
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  2. #2
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mutemutt View Post
    Correct me if I'm wrong, but didn't Assassin's Creed's multiplayer also give a bonus for killstreaks? So both games helped the winning players keep winning in a way.
    It did, but with 3-4 more people hunting just you, it was really hard to keep the streak. The issue I'm seeing in Slaughter is that it gives the winners more to keep winning and it literally allows them to keep slaughtering people. Adrenaline just didn't seem enough to really break the battle high or battle frenzy. To me, personally, it just seems like it should be switched.
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