I don't know everything that was factored into the equation, but I took out a BLM with Battle High and the message that was like- An Order of Twin Adder person has defeated a member or Maelstrom with Battle High or something like that. And then I had it and showed on the map. So I think that Battle High does transfer somehow, based on that and the fact it displays a message.
What I would like to see added:
How about throwing a few Morbols in you can kite and turn on a crowd? Vs the static drones where someone calls out the same spawn timer every game. Would give tanks a use for enmity skills if they could try to outkite each other. Maybe whoever defeats a monster outside of mid gets an item in their Inventory in the special item tab that disappears after battle if they don't use it and which spawns that monster upon use. Run into where the other two GC's are fighting, drop a Morbol, and run.
What I'd like to change:
Unnecessary waiting due to GC locked queueing and PVP rank. Ok so unlike all other instanced content, Frontlines is the ONE instanced thing that has the potential to allow players to actually play vs wait and wait and wait for no good reason except, oh yeah, lore. Some people might like that aspect but the player base feels overwhelmingly like they'd rather spend more time playing the game than killing time waiting to play the game. I know I used the word 'wait' here a lot but that's because I have to do a lot of waiting and it's tedious and no one likes it. I get that if I queue for Stone Vigil as DPS or something, then there is a legitimate delay until someone who queues in each role is matched up with me. But this is the first mode of game play that should be able to kick an instance off as soon as enough people have queued up to start it but no we have to wait so much longer than that because of this artificially imposed restriction. The people have spoken.
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