Page 3 of 3 FirstFirst 1 2 3
Results 21 to 28 of 28

Hybrid View

  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I don't know everything that was factored into the equation, but I took out a BLM with Battle High and the message that was like- An Order of Twin Adder person has defeated a member or Maelstrom with Battle High or something like that. And then I had it and showed on the map. So I think that Battle High does transfer somehow, based on that and the fact it displays a message.

    What I would like to see added:
    How about throwing a few Morbols in you can kite and turn on a crowd? Vs the static drones where someone calls out the same spawn timer every game. Would give tanks a use for enmity skills if they could try to outkite each other. Maybe whoever defeats a monster outside of mid gets an item in their Inventory in the special item tab that disappears after battle if they don't use it and which spawns that monster upon use. Run into where the other two GC's are fighting, drop a Morbol, and run.

    What I'd like to change:
    Unnecessary waiting due to GC locked queueing and PVP rank. Ok so unlike all other instanced content, Frontlines is the ONE instanced thing that has the potential to allow players to actually play vs wait and wait and wait for no good reason except, oh yeah, lore. Some people might like that aspect but the player base feels overwhelmingly like they'd rather spend more time playing the game than killing time waiting to play the game. I know I used the word 'wait' here a lot but that's because I have to do a lot of waiting and it's tedious and no one likes it. I get that if I queue for Stone Vigil as DPS or something, then there is a legitimate delay until someone who queues in each role is matched up with me. But this is the first mode of game play that should be able to kick an instance off as soon as enough people have queued up to start it but no we have to wait so much longer than that because of this artificially imposed restriction. The people have spoken.
    (0)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    928
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Are we talking about the same thing? Secure, ie. classic Frontline.

    72-man matches enable each team to go a direction of their own at the start. Any stacking that takes place after that point is merely tactical to either lock down a lead or to put down the leading team. Said stacking was typically temporary, as each team had a key responsibility. I'm not sure how you concluded it as nearly the zergfest that Slaughter is. 48-man made you have to roll the dice on how many players to send where, leaving part of the game to chance. I can't really think of a single person who enjoyed 48-man Secure, at least on my server.
    (0)
    Last edited by Atreus; 01-25-2015 at 07:48 AM.

  3. #3
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Atreus View Post
    Are we talking about the same thing? Secure, ie. classic Frontline.

    72-man matches enable each team to go a direction of their own at the start. Any stacking that takes place after that point is merely tactical to either lock down a lead or to put down the leading team. Said stacking was typically temporary, as each team had a key responsibility. I'm not sure how you concluded it as nearly the zergfest that Slaughter is. 48-man made you have to roll the dice on how many players to send where, leaving part of the game to chance. I can't really think of a single person who enjoyed 48-man Secure, at least on my server.
    I loved 48 man secure. It was large enough to see people all over the map, but not small enough to where it's all about the Nodes.
    (1)

  4. #4
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZanzhizExaverion View Post
    I loved 48 man secure. It was large enough to see people all over the map, but not small enough to where it's all about the Nodes.
    I also love 48-man Secure. Each Grand Company could have up to 3 flags near their spawn but as each GC only has two teams players need to get creative in how they handle their resources to stay at the top!
    72 man games have an abundance of man-power which leads to 10 minute Scholar fights over flags which do have their own set of strategies and gives a purpose to the B alliance but ultimately not as satisyfing.
    (1)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    I have a few ideas have the adds in the middle and further away throw out effects that make bunching up in a 24 person group in the middle near suicidal for the entire group.
    • Large AoEs that target a single member of that party and deal a nasty amount of damage. Not enough to kill a dps or healer with a single hit, but will kill a dps if hit by 3 together.
    • 3 different transmittable DoT that initially infect only one party each in each alliance and get boosted if a player is infected with multiple different ones. Having one is minor, having two is annoying but can be healed through, all 3 will melt you.
    (0)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Fadigre View Post
    I also love 48-man Secure. Each Grand Company could have up to 3 flags near their spawn but as each GC only has two teams players need to get creative in how they handle their resources to stay at the top!
    72 man games have an abundance of man-power which leads to 10 minute Scholar fights over flags which do have their own set of strategies and gives a purpose to the B alliance but ultimately not as satisyfing.
    You kinda naled it. Oh well i hope we see maps in future that are aimed for 16vs16vs16 as best and most intense matches i have had all happened in 48man so thats why im kinda sad SE removed it ;__;
    (0)

  7. #7
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    928
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Least you have good reasons, lol I always saw a bunch of groaning on Sultansworn when the 48's popped.
    (0)

  8. #8
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Atreus View Post
    Least you have good reasons, lol I always saw a bunch of groaning on Sultansworn when the 48's popped.
    To be fair I think I've only witnessed one 48 man on Aether that IF's lost. They always won 48.
    (0)

Page 3 of 3 FirstFirst 1 2 3