We have picked up a few of the concerns that sprung up since patch 1.18 and auto-attacked Matsui with them. (See what we did there? Auto-attacked? Haha!)
Keeping in mind that we’ll be adding various new elements to auto-attack (such as haste and double attack), we have no plans of making significant changes to the basics of auto-attack, including the speed of attacks.It feels like the interval between auto-attack rounds is too long.
We would like to adjust TP accumulation while considering attack intervals and the balance between classes. Under the previous system, battles often began with the action gauge nearly full, so we understand that this may be why the beginnings of battles may seem slow now.It’s super hard to accumulate TP! I would like to attack FASTER!
We would like to improve the pace of battles by mixing in actions that don’t expend TP as the classes are further developed.
We are working on being able to cast spells without going into active mode, so if auto-attacking is unnecessary, you can participate in battles using only your arsenal of spells. Passive/Active modes affect a lot of other functions, so we're sorry, but the adjustments will take a long time.I would like auto-attack for Thaumaturge and Conjurer removed. I hate it when my auto-attacks wake up the enemy I just put it sleep!
Both the structure and balance need adjustments, so we think it would be better to provide more details at a later time.
We will look into this while considering class adjustments and class balancing.I want Spirit Dart and Phantom Dart to have lower recast times!
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