So Slaughter ended up exactly as a feared? Wonderful... Really would have preferred randomized monster spawns similar to Hunts, which reward scouting and result in smaller groups having skirmishes across the entire map, not to mention the odd monster popping up and crashing a skirmish, that seems much more organic and interesting to me. Instead it's either a massive zerg at middle, or at best Secure with people abandoning all flags come mid? At least it added a Roulette which gives zero PvP rewards... Guess I should give it a bit more time for people to actually figure everything out though.