Did you not call me a fool and joke on my "spelling"?duuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp I don't put down those who don't think like me. I put down those that can't see the obvious facts that are RIGHT THERE. This biased thread is based on PURE SPECULATION by SOME GUY who READ something and THINKS he MIGHT have seen something that SOUNDED LIKE some kind of POSSIBLE restriction, yet there is NO DEFINITE WORD from SE as the devs DON'T HAVE A SOLID PLAN YET. It is LOW PRIORITY and probably in the back of their minds. Please realize this before commenting back. Otherwise, I'll just laugh at you more.
o that was someone esle lol.......dot....
I understanding it perfectly but you came a bit to late to the party, probably this could have been useful 1 year ago when they were not "just" about to release the new system.is why i support the op and the poll. Because prevention is the best defense versus sickness.As far as staying on topic Zkieve, I merely respond to your posts, my comparisons were to help you understand the system that I can see being put into place (no this is not the system in which I made a post about; I'm talking about something completely different; but I'm glad that you like my Advanced Jobs idea), maybe they were just too confusing to understand with English being a second language to you, I don't know. But please for the love of god stop using the word Semantics to try and make a derogatory comment, because it's not, it's more annoying that you are misusing the word that anything.
Heads up I made another thread to split up what we're talking about since the OP is talking about something completely different than what everyone else is.
I want to keep being able to level up anything, anytime, to any level I want it to. That's one of the strength of the armoury system, let's keep it that way.
As for "mastery" of a single craft class, the idea behind mastery should be defined first.
If it means being able to level up all my classes in Discipline of the Hand to 50 and then select one as "master" where it receives extra bonuses, I'm fine with it.
If it means I won't be able to level up all my classes to rank 50 and only the "master" class in Discipline of the Hand will, then I'm against it.
If they want to limit the numbers of items in circulation, control the economy of synthesis or whatever, it should be done by building new features over what we have, not cutting existing features. The more freedom and dynamic content, the better; not the other way around.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Since it was said countless time that they would not make changes that would force players to reroll, I highly doubt that "mastering" a class would mean being only able to level that particular class to max level. I think you will be able to level all crafts to max level but mastering one will give you access to special recipes/abilities and what not.I want to keep being able to level up anything, anytime, to any level I want it to. That's one of the strength of the armoury system, let's keep it that way.
As for "mastery" of a single craft class, the idea behind mastery should be defined first.
If it means being able to level up all my classes in Discipline of the Hand to 50 and then select one as "master" where it receives extra bonuses, I'm fine with it.
If it means I won't be able to level up all my classes to rank 50 and only the "master" class in Discipline of the Hand will, then I'm against it.
If they want to limit the numbers of items in circulation, control the economy of synthesis or whatever, it should be done by building new features over what we have, not cutting existing features. The more freedom and dynamic content, the better; not the other way around.
Zkieve, you know this idea is probably at least 6+ months away from even being implemented right? I am POSITIVE they don't have anything set in stone (this is coming from my personal knowledge working in the Entertainment industry and knowing how it all works first hand) so it's actually better to suggest different ideas than to just shoot down the idea all together and follow the DNO route of biased misconceptions.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.