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  1. #71
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Arximiro View Post
    The few responses here are honestly the first time I have ever seen anyone in favor of gear damage in an MMO or RPG in my life.
    These are the same people who'll defend and even ASK FOR gear swapping... Don't even try to understand it. They get slapped in the face over again and ask for more.

    I was always for gear decay myself, but the current change is not very friendly to explorers and soloers. They can either reduce the rate that gear damage happens on hitting return, remove the return penalty altogether or give us reraise in some shape or form.

    I don't mind have to repair my gear, I'd rather support crafters in fact I HAVE NEVER USED the repair merchant. But what we have right now is such a slap in my face I'd rather be playing Guild Wars or Age of Conan, I'lll even take WoW...

    Edit: For those of you saying , I'll take this over SP loss!!?? Who the frack is asking for SP loss? Do you people even read the OP before hitting reply? Do yourself a favor go play something OTHER then XI or XIV Online for just a few hours. It doesn't have to be this way guys.
    (1)
    Last edited by Cendres; 08-03-2011 at 04:14 AM.

  2. #72
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Cendres View Post
    These are the same people who'll defend and even ASK FOR gear swapping... Don't even try to understand it. They get slapped in the face over again and ask for more.

    I was always for gear decay myself, but the current change is not very friendly to explorers and soloers. They can either reduce the rate that gear damage happens on hitting return, remove the return penalty altogether or give us reraise in some shape or form.

    I don't mind have to repair my gear, I'd rather support crafters in fact I HAVE NEVER USED the repair merchant. But what we have right now is such a slap in my face I'd rather be playing Guild Wars or Age of Conan, I'lll even take WoW...

    Edit: For those of you saying , I'll take this over SP loss!!?? Who the frack is asking for SP loss? Do you people even read the OP before hitting reply? Do yourself a favor go play something OTHER then XI or XIV Online for just a few hours. It doesn't have to be this way guys.
    Read posts other than the OP's >_> Some people are asking for SP loss.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #73
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It's kinda amusing how raging the OP is over gear damage from death, I mean the way Yoshida explained it is quite logical. How would you feel as a casual player if you lost SP when you died cause of an unforeseen incident you weren't anticipating. While you tried to "herp a derp" at the idea of "not dying" that's really what all this comes down to. You should be thankful at how low the % of gear dmg is to, only 10% a death so at full you have 10 deaths til it's broken or 7 if you use NPC repair. If you keep on dying 10+ times then perhaps you should reevaluate the current strategy you are using against an opponent.

    The point of a death penalty is so people are more cautious with how they fight and quite honestly with what they are going for in this game gear durability is a lot better then losing xp gained. In XI before abyssea you could lose a good bit of progress from one HP maybe something around 30-hr of xp. In dynamis for those that were used as decoys they could lose a good chunk of xp ranging from 5-10k. So ya would you really want this in XIV where people are discouraged to even try anything at risk of losing the skill they gained. At least with gear if you are so worried about it, then carry an extra pair of armor, or a pair of "risk armor" that you don't mind getting dmged if you are trying to do something reckless. But overall as long as you are smart about it there's no need to be troubled by the current death penalty.

    And ye know they did make things easier for crafters to repair by changing mats needed to repair all items to a universal of grade 1-5 so if you really need your armor repaired just take the time to get to know others in the game and see if you can find a long term friend in a crafter willing to repair your gear to 100% for a decent price. I honestly doubt it would be that hard to find a person willing to repair your gear if you took the time to look into it, you just gotta make sure the amount of gil you are offering is worth their time.
    (0)

  4. #74
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Some people in here mentioned SP death penalty? SE should never, EVER go back to that type of system. EVER.

    I think the gear damage system works, except for the fact that people in parties don't get affected because they can be Raised. If they made it universal (where even if you got revived by a party member you still got the Gear Damage), and maybe lowered the rate of normal use Gear Damage a bit more then it'd be just fine.
    (3)

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Upon using "Return" damaging your gear addition in 1.18 is about the only thing i didn't like about the patch although i'd rather just see gear damage abolished altogether. When i say to myself "Gear damage and Repairing gear" i don't see the fun factor in it and i know its not there because we have to have it. I think SE can come up with better ways of encourging crafting and rewarding those with crafts as well as gilsinks, i don't mind paying alot of gil when chocobos hit the game atleast thats useful.
    (0)
    Last edited by DonMega; 08-03-2011 at 07:36 AM.

  6. #76
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    SP loss should never be in this game. Forget it exists. It's a relic of a dead age of MMOs that FFXI was unfortunate enough to catch the tail end of.

    I'm of the opinion that positive reinforcement is a much better alternative to smacking down people for exploring. For instance, if you want to see how an unfamiliar class of enemy fights, you can take a risk and fight with it,and if you win you feel awesome. No need to discourage that. However, with a harsh death penalty people are discouraged from taking risks, and so play in the same "safe", boring way over and over until they get tired of that content. At that point they might take a risk, but they may just as easily leave the game, as so many people have in this game when they got bored of content before. Really, devs should be encouraging people to experiment since that's where a lot of the fun in games is.

    To this end, I don't think the idea of a gear damage system is inherently bad (unlike SP Loss, which is basically gambling with boring grind) but it needs to have been paired with a more fundamental change to the repair system to make it as painless as possible for people who don't craft. Why exactly do i need to stand in town for hours or send gear I use often to a retainer and just hope it's repaired by the time I next log in? Especially when other MMOs with a repair system it's literally a one click and done process, something to hold you back from zombie fighting but otherwise not something you need to worry about a lot? What part of that promotes fun? Well, this is really symptomatic of the flawed market and crafting systems of this game, but that's too complex a topic to go into here.
    (0)

  7. #77
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Arximiro View Post
    I can't find a list of Dev tags anywhere and the few I did locate we not related to this subject matter.

    Anyways here is the post...



    Intro


    The idea of a death penalty is fine, most of us agree on that. The current one really needs to go however. People dislike the repair system in general and forcing us to deal with it even more is adding to something we already dislike.


    My Suggestion


    1. Completely do away with the gear damage system. It sucks and very few people like it.

    2. Upon returning upon death issue a 5 or 10 minute Brink of Death status effect. This will prevent people from zombie'ing things because you are pretty much useless under BOD. That is the only reason I can even find that they instituted this death penalty in the first place was to prevent that.

    3. Leave the current raise and weakness system in-tact it works well. This only applies to the annoying return upon death penalty you experience when soloing leves or in dungeons when you full-wipe.

    If you agree that they should remove the gear damage system and institute a DP like the one I suggested please like this post.

    With enough comments and likes we can get our voices heard. As cheesy as that sounds it seems to work really well with this dev team.
    1. NO, actually more people like it than not, numbers in this vote obviously show that.

    2. Lesson is learn not to die or get in over your head. You die you have to pay the price, atleast it isn't like FFXI and you have to go all the way back to whatever your homepoint is.

    3. You are right, the system is perfect the way it is. I accept you have an opinion and you dislike how it currently is but the majority likes it or doesn't care either way.
    (0)

  8. #78
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Well... I don't like to fuel my car, but it's needed.
    And by the way, gear reparation is just a DoH/Repair NPC away. If it's not 100% it's 75%, and until it reaches 35% it doesn't have any altered effects, so if you can't die 5 times you'll die only 3 times and go repair your equipment.

    The current Death system is preventing people from zombie-ing already. My pals think twice before attacking with the Brink of Death.
    Hell, even WoW gives wearing damage after returning to the graveyard and nobody complained about it.
    (0)

  9. #79
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Renshi View Post

    Hell, even WoW gives wearing damage after returning to the graveyard and nobody complained about it.
    Nobody complains about it because it's not so punishing as this one. And for those asking for SP loss, again, get out of your comfort zone for five hours and go play something else. There's another world outside your FF cocoon.

    It's not about gear degradation ITSELF, it's about how retardly fast it's going once you hit return. Therefore IT'S NOT EVEN ABOUT DYING either. The leves are unbalanced as well and when you pair it all together it's a serious pain in the neck UNLESS you group. Which not all of us have the luxury of doing all the time.

    At this time playing this game is not an option for me, I'm keeping an eye on lodestone notes and hoping to see something to the effect that either leves are adjusted or the return dp is OR we get reraise. It's not that hard to understand.
    (0)

  10. #80
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dargoth_Draconia View Post
    1. NO, actually more people like it than not, numbers in this vote obviously show that.

    2. Lesson is learn not to die or get in over your head. You die you have to pay the price, atleast it isn't like FFXI and you have to go all the way back to whatever your homepoint is.

    3. You are right, the system is perfect the way it is. I accept you have an opinion and you dislike how it currently is but the majority likes it or doesn't care either way.
    Could you teach me how to not crash and come back dead, cause that's been happening to me often lately, and I hate paying for repairs when the game itself crashes through no action of my own....
    (0)

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