Quote Originally Posted by Zkieve View Post
Easily.

Diferent goals or ways to finish a quest based on your class.
By example, a crafter would have to repair somethin before time runs out, a miner would have to make a hole as a trap so the enemy forces fall in, a wood cuter would have to cut a tree to obstruct the enemy from advancing.

Even could add all that + DOW/DOM into the same battle and make it a party quest/mission.Were the mission fails if everyone does not complete his objectives.

" requires DOW-DOM-DOH-DOL " to complete.
Ok for your 1st ideas, I said I couldn't find any not boring way to have them participate in fights. Maybe you find it epic to have a carpenter win a story fight by having them cut a tree to bar the way, I seriously think it's BS and really boring and nothing could make it epic in any way.

As for them grouping with DoW/DoM and having them do specific things to win the fight is way too specific. That would make them too valuable since to win a specific fight you would absolutely need X and X DoH or DoL class with your group. Also people who only have a DoH or DoL class chose that because they probably didn't like fighting, else they would level up a fighting class. Their hot and cold mini-game is also based on chance and not on skills and opposed to fighting classes so winning a fight will come down to chance.

Doh/DoL in fights is just not welcomed. I am all for fights that involves strategy, even gimmicks, but crafters and gatherer should not be included in the design of the fights. If they want to save the world they live in, they can pick up a fighting class and join.