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  1. #31
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sapphic View Post
    Second one, OP @50%, if you take into consideraton how fast a MNK attacks for that "10% chance" would be landing a lot during boss fights making them pretty much lol easy, especially if you stack 2 or even 3 MNKs in party.
    Except QiLymePye stated "10% chance upon being hit", i.e. when the monk is hit by an attack. Again, mainly good for solo content.

    Quote Originally Posted by Sapphic View Post
    In regards to a Fists that restores TP, [...] to be usefull it would need to allow you to continue doing your rotations whilst gaining TP) so would need to be pretty potent in its effectiveness. Otherwise, if it doesnt give you more than you are using it becomes useless,
    Umm... I wouldn't say it'd be useless if it effectively lowered the TP cost of your skills due to increased TP gain per tick. If a tick gives you 40 TP, and an action costs 40 TP, that means you can do one action for that tick, even if the action takes less time than a tick. If, however, a tick gives you 60 TP, that means you can do one and a half action, meaning one extra action every two ticks.
    (Of course, I'm more used to TP drain as a warrior, not a monk, so I'm not sure how often they run out of TP at all, especially with Invigorate, but I imagine it could be very useful for speedruns where you do more high-cost aoe attacks...)
    (0)

  2. #32
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    especially with Invigorate, but I imagine it could be very useful for speedruns where you do more high-cost aoe attacks...)
    about 5-7 mins from the monk I raid with, but I am sure there are monk that have good bis that can go almost 12 or 13mins.

    that's what Fists of Fire is there for, another Fists of X skill that buffs our damage would be redundant and either one of them would end up being useless or the only difference between them would be purely aesthetic
    while Aesthetically, I am sure that Monk only using one fists is boring, and I know it could be crazy if you have to switch back and forth between even 2 fist types is insane but since the rotations are so crafted, I feel that giving an additional DPS option is an option for the pro-monks, the average monk would be content in just using 1 fists.
    (0)

    http://www.twitch.tv/mogul1x

  3. #33
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Noxifer View Post
    (Of course, I'm more used to TP drain as a warrior, not a monk, so I'm not sure how often they run out of TP at all, especially with Invigorate, but I imagine it could be very useful for speedruns where you do more high-cost aoe attacks...)
    Well In FCoB im popping invig at about 1minute into the fight ^_^ albeit its more about timings for having it up for more uses during, but still at around 600 TP when I do use it.
    (0)

  4. #34
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    why not make fists of thunder be something like the sword oath from paladins? *lightning fists* the only issue with this is making fists of fire kinda useless then... XD or extend the duration of the grease lightning.
    fists of water reducing the potency of his non aoe skills but making the single target ones a small aoe *splash damage ;D......... yeah i know..*
    (0)

  5. #35
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by RegentP View Post
    about 5-7 mins from the monk I raid with, but I am sure there are monk that have good bis that can go almost 12 or 13mins.
    Gear has no direct relevance in how long your TP lasts, only side effect is you kill things faster, or push phases faster where with phase changes their "might" be downtime to regen. But 100% uptime, TP usage is the same irrelevant of gear.

    BTw it's still Raise your head, not Raise you head...
    (0)

  6. #36
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    Not to ruin any hype or creativity but I'm personally not really looking forward any new 'fist' ability. They always seemed to me like… not actually that useful? I personally pretty much never dance between fists unless in certain very rare situations.
    Attack defense and movement, it seems to me like there isn't much else to add without making it way too OP and therefor force a nerf on MNK, or that would provoke a drastic change in it's gameplay. Unless SE comes up with a brilliant idea and make those skills more relevant to the actual MNK fight style I'd rather not have another 'maybe it'll have some use in a fight for two seconds' fist buff. A skillspeed buff perhaps but I think Fist of Fire would still be the main one to be used.
    (0)

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