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  1. #1
    Player
    Labotohs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Labo Tohs
    World
    Balmung
    Main Class
    Arcanist Lv 50

    [dev1020] Targeting Suggestion

    I know targeting isn't really related to the dev tag that I've used, but there is no dev tag for targeting (would help to have one, as its important), now, on to the problems.

    The new targeting system based on targeting modes was an improvement compared to the last, but it is still lacking, part of it is because it doesn't favor all classes equally, and the other part is because there is another problem that isn't directly related to it (but is the major flaw in the targeting system). Now, a bit more in-depth:
    • The actual targeting system doesn't favor DoM classes, due to their multiple role in the party (DD - healing - buffs - status effects), basically this means that you have, in a battle, to target the enemy and your allies, this makes it extremely cumbersome to have a targeting system where you only target your enemies on a certain mode, and only you allies on another.

      Having some monsters disappear (like hedgemoles) only make it worse, as many players I've come across tend to press down to self-target and prepare a AoE heal, as this attack is quite damaging for a DoM. After healing they often forget to get the mode back to all and end up spending some seconds standing still until they figure.

      Actually it is a better choice only to use all (yes, you can change the target when you're going to use a spell, but you do lose time having to choose it every time you use one, specially when you just want to hit the same monster)


    • The other problem is that the targeting system is based on horizontal position (in relation to the player). As enemies move (and players too) this does cause some problems. An annoying effect is that sometimes you want to target someone that is right next to you to heal and you end up targeting someone, that is miles away, just because he is closer to you horizontally.

      Same thing applies to enemies.

    ------------------------------------------------------------------------------------------------------

    As there are 2 problems I offer 2 suggestions.

    First would be to implement a distance based targeting system. I'm really tired of targeting a peiste when there is one right in front of me, only to find out after failing a spell, that I'm actually targeting a peiste behind that one that was a bit closer horizontally.

    The second suggestion would be to use the following targeting system (I play using a gamepad, so this might or not apply to other devices):

    Up: Cycle enemies
    Left / Right: All cycle
    Down: Cycle party members (first press self-targets, next presses target other party members)


    All this using the distance suggestion. Party targeting could also follow the show order of party healthbars

    ------------------------------------------------------------------------------------------------------

    I think that would speed up targeting, while keeping specific targeting that modes introduced and being more practical for DoM classes.
    (0)

  2. #2
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    You bring up the same annoyances I find targeting, but I have a different idea for targeting:

    Hold down auto-run button to target party members with Up and Down running up and down the party list in sequence with the down button self-targeting first if it's pressed first, and Left and right for general proximity targeting friendly targets outside of party. While using the the Up and Down without holding down auto-run would select between only claimed mobs, and Left and Right selecting through unclaimed mobs.

    Ideally, there would also be an option to switch whether holding down auto-run will cycle through PC or mob targets in the config menu so players may set the behaviour to the own preferences.
    (0)

  3. #3
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Labotohs View Post
    I know targeting isn't really related to the dev tag that I've used, but there is no dev tag for targeting (would help to have one, as its important), now, on to the problems.
    You're way better off having NO dev tag, than faking one.
    (0)

  4. #4
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I can't believe I am going to say this, because in general I want to stab anyone in the eyeball that is all: "Make it like FFxi"

    but seriously.....just make the targeting like ffxi.....
    (0)

  5. #5
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Keep the new target system & allow the old & new one to be choosen to be activated from the Configuration menu.
    Option to choose is what players like.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    You've done the tags wrong!
    (0)

  7. #7
    Player
    Labotohs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Labo Tohs
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AmyRae View Post
    You're way better off having NO dev tag, than faking one.
    I made that to get attention to the fact there is no targeting tag at all. I'm still not sure if it was the best choice, but I thought it was better to get attention to that. Also, they actually asked for dev tags to be employed so they can look at suggestions, and we need them to look at it to have the suggestion analyzed.
    (0)
    Last edited by Labotohs; 03-13-2011 at 06:33 AM. Reason: Complementing post

  8. #8
    Player
    Phyrexians_Magitek's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    21
    Character
    Phyrexians Magitek
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    They need to change the key for the targeting too, the arrow are use for action bar and change targeting system which is annoying in battle.
    (0)
    Last edited by Phyrexians_Magitek; 03-13-2011 at 06:48 AM.
    ___________________________________

  9. #9
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Keep the new system but instead of using up and down to cycle the types of target just make it so you have to hold a button down and press up and down to change the type. This way you can still use up and down to target as normal including self target, that I like to do to stack buff's before a fight and still quickly change to a different type without doing it accidentally.

    Easy fix ^^
    (0)

  10. #10
    Player
    Labotohs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Labo Tohs
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zuellni View Post
    You bring up the same annoyances I find targeting, but I have a different idea for targeting:

    Hold down auto-run button to target party members with Up and Down running up and down the party list in sequence with the down button self-targeting first if it's pressed first, and Left and right for general proximity targeting friendly targets outside of party. While using the the Up and Down without holding down auto-run would select between only claimed mobs, and Left and Right selecting through unclaimed mobs.

    Ideally, there would also be an option to switch whether holding down auto-run will cycle through PC or mob targets in the config menu so players may set the behaviour to the own preferences.
    A good idea, I think lock-on button could be used for that, as I'm not sure about using the auto-run on targeting. I feel that people would end up running toward aggressive enemies from time to time.


    Quote Originally Posted by AlexiaKidd View Post
    Keep the new system but instead of using up and down to cycle the types of target just make it so you have to hold a button down and press up and down to change the type. This way you can still use up and down to target as normal including self target, that I like to do to stack buff's before a fight and still quickly change to a different type without doing it accidentally.

    Easy fix ^^
    Its kinda what Zuellni posted but a bit less functional for me.

    I don't think its good that you have no way to target only enemies without changing modes on this scheme, (modes have the restrictive problem of not being intuitive nor fast) but that is surely faster for them to implement.
    (0)

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